DarkStalkers 4 Speculation

I know, that is why i see the inclusion of different effects as the next step from that, perhaps the real problem is not that they would include them, but that no one trust capcom anymore in that they wouldn’t fuck up the game somehow :rofl:.

Pretty much what i think

Interesting interview with GG and BB’s CTO and programmer:

They talk about combo-heavy games, and 2D vs 3D sprite work and animation among other things.

Been thinking about Demitri and what I’d like to see in a new DS…

[LIST]
[]Batdive is safe on HIT, still unsafe on block (why should a move be unsafe on hit wtf?!)
[
]can link LP/cr.LP after EX Chaos Flare
[*]cl.HP x L Batdive/Ex Batdive now combos, opp can interrupt after blocking the cl.HP (now he has a risky mixup, cl.HP xx Batdive or cl.HP>sweep)
[/LIST]

batdive is safe on hit or block if spaced correctly. Not too sure about the es fireball chain would help, Im pretty sure he can already combo w/ dash DP, dont know how much of a difference it will make. And the cl.HP xx Batdive wouldn’t be a mixup at all, noone would get caught off guard by a move with 30 frame start up, not to mention he can get hit before the drill comes out.

I wouldn’t mind if those changes were made, but demitri’s main problem is not having a high/low mixup. Everything else about him is solid, hes just one of the easier characters to block imo.

All I want is for Morrigan to get her shell kick back… and to have ESs worth using outside of DI.

Valkyrie Turn and Finishing Shower always felt gimmicky and Cryptic Needle is very situational.

Morrigan’s ES moves are very good. Both ES dp and fireball do pretty good damage. V-turn and missiles have their uses, v-turning out of fish’s bubble trap, and missiles are very legit to chip somebody out. Cryptic Needle is honestly her worst move ever.

Demitri has very good normal punches, but his c.HP (the cape sweep) really needs to be useful. I’ve been thinking about if they were to make it a Deejay c.MK like sweep maybe? Or is his standard one enough?

I mean EXs. Goddam terminology mixup (wost thing is, I actually had it right the first time and edited it out).

I’ll have to check that out. But then again, I’ve been playing Lei-Lei more and have simply been busting out Tenraiha every time I get the chance to.

Still, Finishing Shower really could stand to have considerably faster start up. Valkyrie Turn could use a cancel command, so you could just end it after you avoid what you want to, instead of waiting for it to hit the ground on it’s own. I have no idea what could possibly be done with Cryptic Needle.

Shell Kick coming back would be pretty nice. And Vector Drain had better HURT.

I do wonder if we’ll actually get Dark Forces, or simply have them as EX moves like Sav/Hunter 2.

In order for cl.HP xx Batdive to work as a combo they would have to speed up Batdive’s startup quite a bit. It should be pretty fast like Ogre’s Owl Hunt. Maybe even make it an airtight blockstring…
Batdive should just be safe on hit no matter what, no spacing required. On block it should of course be punishable.

I was talking about cl.HP (the uppercut-like punch) but yeah I agree his c.HP is really useless. I think even if they made it a sweep it would still be overshadowed by c.HK. Maybe give it some CH property like a stagger or something? Or make it cause some float state for juggling?

Cl.HP is -6 on hit / -7 on block. LK/MK/HK Batspin has 30 frame start up. Both of those move will have to change dramatically for the combo to work.

why don’t you just do a block string into demon super or DP. or dash into 360/DP/demon super/nothing. He already has mixup similar to what you are looking for.

Bulleta’s jump in 50/50’s would be too stronk.

I mean I understand how he works currently, I’m just trying to think of ways to make him fresh and interesting in the new game… Currently his batspin is useless except for positioning after a knockdown and he has no overheads. Also his cr.HP is completely pointless.
So I guess his cl.HP would have to be 0 on hit and his Batdive like 24 frame startup for it to work as a combo.

Well, they only get paid to read that forum. In my mind I would like to pretend that they give 2 shits about external sites and their general fanbase but SF vs. Tekken killed that notion.

Darkstalkers 4. No matter what the majority of these so called gamers won’t be satisfied.

Because no matter what, Capcom of today cannot top the good games they made in the past. On the other hand, you don’t see people bitching about TTT2 compared to 6 because it’s a real improvement over it, what a sequel should be.

Demitri’s crouching HP actually was a sweep in DS1. But it lost that property in Hunter and every game since. Anyway, I’d kinda like to see him get his old Chaos Flare back, just because I think it looks way cooler. The Savior version has the stun property, but as far as I know that stun doesn’t really end up being very useful at all. Interestingly, in CFE, they gave him his old Chaos Flare back, as well as Hunter’s Demon Blast instead of Savior’s Demon Billion.

You don’t? Hmm I see people complain all the time about how TTT2 I was too hard before the patch and I assume these people never picked up a previous title before or they are really just scrubtastically bad. Anyway my point remains that you just can’t please the FGC. For the record it takes Capcom just about as long as it did back in the day to put out a decently played version of most of their titles.

Notice that I said “compared to T6”… It means I’m talking about people who have experience with the series.

I think more people in general should just remember besides Darkstalker’s bnbs will be as quick as SF4/SFXT. Hell it’s even quicker than those two games because there is no cut scenes supers in DS.
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The average character bnbs are literally 4-5 seconds. It’s due to the fact Darkstalker series moves quick as hell.

. If people didn’t complain about long combos in SF4 or SFXT, I don’t see how this is a issue for Darkstalkers 4.