DarkStalkers 4 Speculation

Sure the invincibility might mess up their strings but if they have the pressure you’re going to get hit cause of the taunt of at end. Also, they still have the positioning advantage if you activate in the corner you’re still stuck in the corner.

That depends entirely on the DF.

It’s invincible but the activation doesn’t have a hitbox so it doesn’t necessarily change anything.

If someone is pressuring Jedah or Q-bee and they sneak a DF out, then the aggressor may bail just so they don’t have to deal with the mix-up that their DF gives them.

If I’m pressuring Morrigan and she DF’s, assuming I didn’t whiff something really laggy, just wait for the DF start-up animation to end and do a crouching short, throw, or something fast to hit them as the invincibility ends.

Forgot about the taunt

I too would love to see Vampire evolve with this new title while keeping the same fastpaced gameplay we enjoy about the original. I just don’t trust Capcom to do it. So either way I’m satisfied because if DS4 ends up being good, hey that’s cool. If not, I can play Vsav over PSN.

And if Anak DFs you should laugh in the players face as you get to do whatever the hell you want for ~20f!

I addressed it just fine. You said it should “always push back to some degree” based on the button presses and I don’t think that fits for this game. Making it that way will cause problems for certain characters and a hypothetical DS4 game that is similar to the VSav we have now. If you only piano 3-4 buttons then you have to accept that there is only a chance, but that is merely just a stepping stone like practice. I piano 5-6 so I don’t see it as a problem, but I certainly started out by pianoing 3-4 hits and improving at it until I could hit 5-6. I hit it because I practice it and it’s not a problem for me any more. Piano more and you will be fine in VSav. Also, variable pushblock sounds interesting, but messier if you aren’t going to get rid of pianos. Which do you choose?

Something I’d be totally willing to compromise on is the number of buttons needed to piano properly. I believe it should be cut down to 5 at the most since it could become inconvenient to console players whose sixth button is an actual trigger. I don’t see the full six hit piano technique working too well with triggers as a pad player and lowering the number of needed buttons would make it easier without “dumbing” the mechanic down to much. I somehow keep seeing your idea as “easy” which is why I just can’t agree with it and offer up my own solutions. My apologies if I’m just being dense here.

Is there any point to this in a hypercompetitive genre like ours? I mean… we made up our own words for the anger left after getting beat down lol. No way we’d get rated fairly after throwing too much, using long combos or beating our opponents without losing enough health.

I agree that the game could use a proper story mode, but this is Capcom so I’m not expecting anything there.

Tech hits are only hard because there are few actual guides out there. You could ask Dyne, Mar, Pockets, Rithli, Ewickify, Ciccio or any of the GGPO guys about how I bitched up a storm last year because I didn’t understand pushblock(GCs were not as big a deal). It was a horrible experience having to fight all these guys clearly above me until the day I discovered Shoultzula’s tech hit guide. A single day of practice and I could suddenly pushblock like never before and now it is not that scary a mechanic at all. I think more companies need to make an earnest effort to actually teach their players first before chopping up tried and true gaming mechanics. A certain company whose name starts with a “C” is especially guilty of not teaching the player anything and then expecting them to master skills fundamental to mid and high levels of play. You don’t need pushblock or tech hits at the low level in VSav at all, but you’d need it at a high level like anyone would need plinking in SFIV if they went to a tournament full of dedicated players. It just so happens that tech hits turn into a boogeyman of a technique when the only place for learning is the den of OGs and dedicated players known as GGPO.

Of course its not a “fair” rating but I think a reputation system would be really interesting because you see at a glance who is really pissing people off lol. Personally I would try and shoot for the worst reputation possible, I want to crush people and I want them to hate me for it lol.

You can also try different techniques for tech hitting if straight pianoing isn’t working for you. Some people swipe the buttons rather than piano, and it works fine for them. I’ve been trying it myself lately, and it works fairly well for me but you have to be careful not to hit HP and HK as you’re finishing so you don’t accidentally DF. You can also do some tricks with the tech hit system like a cr.LK OS if you swipe back down the strengths with some characters (which works well for Lei-Lei but isn’t something you should rely on or you’re going to get blown up. Who else benefits from this?), so it allows for some creativity.

Speaking of DF’s, Bee and Jedah have no taunt at the end of theirs, though that doesn’t allow them to turn momentum around so much as it does allow them to keep pressure.

<_>

While someone is here that can pushblock: I’ve seen a number of people suggest that lk, lp, mp, hp, hk, mk is the preferred method of getting 6 inputs. Is there something about the engine that makes this the best method?

Personally reverse pianoing lk, lp, mp, hp makes perfect sense. But going to hk and then mk after that seems super awkward. Doing lk, lp, mp, hp, then either (mp, hp) or (lk hp) to get to six feels much more natural to me.

Pushblock, if it’s in, will definitely be easier. Not a doubt in my mind.

Is that it? It’s not like throw whiff animations are difficult to punish in other fighters. If that’s the only reason, then I’m even MORE in favor of two button throws since I WANT to be punished for screwing up and I WANT to punish my opponent for screwing up.

play the game

I will. Currently practicing on chaos tower until I figure out why my usb cable is messing up/buy another so I can play on ggpo. Still doubt I’ll change my mind.

I hope you guys give input to Capcom Unity as well since they read that forum. I posted my bit on hitstun states over there but I figure it works here too:

Everyone here that has experience with the game is telling you that 1 button throws are the way to go. Once you get some experience with the game I would be interested with what your ideas are. Right now though, it just seems that you don’t like 2 button throws without looking how it affects the game in general.

Indeed I will let you know if my opinions change. I highly doubt it will, but I’ll certainly inform you all if it does.

Good stuff.

It’s not that I find pianoing difficult, I have pretty good finger dexterity and independence. It’s that people seem to be able to hit 6 on reaction consistently. I can understand if you mean using it on wakeup or in a predictable situation, but landing 6 during a pressure string seems nearly impossible to me, of course if it was baited with a staggered string, that should be the case though.

I’m pretty sure Capcom won’t have tech hits as they were in VSav, I hope they do keep the piano requirement and variable distance though. I guess it is difficult to balance VSav style tech hits because they have multiple mechanics themselves, number of presses for chance and button for distance. I just don’t like the randomness at crucial moments that could alter how the game plays out.

Definitely agree with Capcom’s ability to teach people how to play their games. Still don’t understand the amount of fighting games without adequate tutelage, considering the relatively large entry barrier for fighters.

Haha, no they don’t want to see the kind of numbers of P4A and TTT2.

Yeah, they have to improve the singleplayer content. I think capcom will do fancy CGI ending movies again, like they did in SFxT. Would be great if they did a MK9-like storymode, but I don’t see that happening with DS. Maybe SF5.

Well, in that case I might make a thread with the title: Capcom, stop fucking reading the Unity Boards.

Thats cause I’m a lazy bum; Registering feels like a huge task… I might join.