DarkStalkers 4 Speculation

The difference is Morrigan can extend / shorten / change directions (somewhat limited), use diff angles, etc.

Dash hop characters are all limited by their trajectory, be it short hop or the normal hop, where as morg can alter hers in a variety of different ways.

Technically they do put you in the air for a bit, but I believe the difference that jed’s pointing out is that Morrigan’s leaves her in the air while the rest put them back on the ground.

Edumacate me then on why.

Some of the suggestions in this thread have been real suspect. Getting rid of pushblock in exchange for Alpha Counters (that cost meter)? Pushblock in vsav is awesome.

Funny thing is the game already has AC’s so I don’t get why i see people asking for them.

If you had to ONLY rely on GCs that would be pretty awful.

relying on only GCs? Vsav2 / hunter2 anyone?! =D

thats how those games feel, and I dont care for it to much.

Yeah they should leave pushblock in. Having pushblock is interesting in a 1v1 fighter. I wonder how lenient they would make the window for pushblocking though.

Admittedly I’ve only really played Vsav and not any of the other iterations!

Regular Hunter only has GCs.

But that doesn’t mean that Morrigan has a ‘air dash’ in the traditional sense. Both Jedah and Morrigan fly they don’t dash, difference is that Jedah can actually dash while in the air, while Morrigan cannot.

http://clientes.netvisao.pt/anpedror/dashing.htm

everyone that Jed listed as ‘air dash characters’ is listed having a air dash on this wiki, beside Morrigan.

Theres a reason pretty much every fighting game has combos… Are you guys trolling me or something? Yu want a modern AAA fighting game without an interesting combo system?

There are combos in DS, they just don’t go for long. You can spend resources if you want to.

You didn’t watch this video on the first page so here it is. Lots of infinites that are so unviable because some are characters specific, setups, over 6 bars, and over 32 one frame links for 16 hits of jabs. You won’t see more than 1% of this video on matches.
But just like in SF2 you value reads and not execution of patterns in same fight dozens of times
[media=youtube]cdGbY6fKCIE[/media]

Donovan is your man.

Interesting combo system =/= one that allows for long combos.

I’m… honestly wondering if you are the one trolling. The footsies of VSav is the main reason I love it so much. I could care less about combos that go past double digits.

Oh, and for God’s sake, no 2-button throws. Like the one dude said, throw whiffs in a game as fast paced as VSav, KOF, etc., would make them a non-option. VSav’s throws are perfectly fine, no reason to mess with success.

I’d love a game thats not about long, muscle memory based combos, just as long as it doesnt devolve into ‘vortex’ shit where after one knockdown its just a script.

What are wakeup options like in VSAV by the way?

Yeah, the reason that i fell in love with Darkstalkers is that i suck at Marvel and i love Street Fighter but get bored of it easily. Darkstalkers felt like the perfect missing link, with the speed and dexterity of Marvel without any real need of being a combo virtuoso. I want the basics of DS4 to be as close to Vampire Savior as possible. All the changes and weaks that are actually needed, i leave to better players than me to alert Capcom about. Oh, and i agree that throws must be one button only.

Because throw would be too easy whiff punish, and if the reward doesn’t match the risk people won’t use it.

Again throws are not going to lead into TOD in Vampire savior. The OS won’t allow people to mindlessly approach with the throw button.

Just because a game doesn’t have a ton of moves that crumple/juggle/wallbounce/groundbounce/etc doesn’t mean the combo system isn’t interesting. To me, all of these things make the game feel slower because it’s more time that your opponent is sitting there waiting for the combo to be over. A short chain into a knockdown, whiff pursuit for spacing, throw out a good meaty; there’s no reason why this can’t be interesting and exciting. Sometimes you want to use a special so you can’t do a chain, you gotta do a legit link combo into special. Plus dash normals!

Honestly go watch some Vsav tournaments and play around on GGPO as I have a feeling you’ve done neither in great amounts. I’m no Vsav expert but playing, watching and reading the mizuumi wiki has really grown my appreciation for the game. If you do all these things and still think Vsav should have all these special properties like wall/groundbounces etc then you might not really be interested in Vsav. I do not want this game to play like a 1v1 Marvel. I want it to play like Vsav!