Jago plays her as anchor and does surprisingly well with her as anchor. She provides strong assist for point characters that nullify hit boxes and traps people in specific spots. The only thing Trish was really missing to solidify herself as a solid anchor was damage off throws and from what I’ve heard…she’ll definitely be able to get damage off air throws now which is pretty much requirement to be scary anchor. She pretty much got the one thing she was missing for strong anchor spot so Jago will for sure be taking that to the bank to add to her pressure as anchor. Jago wouldn’t put her as anchor unless she was a pressure character and then Capcom basically throws Jago’s Trish the bone he needs to solidify her in an anchor spot with damage off air throws with super.
The fact that they only do one hopscotch per jump just shows that there’s no reason to use those moves for a long period of time if you’re using Trish. They know they have to go in to win and build their meters via the get in/pressure. They just use it to buy some space for the get in.
You’ll definitely be surprised when the game comes out if you think Hawkeye especially won’t be able to do damage you and build up meters just by forcing you to block. He’s definitely going to get more damage and meter gain out of his lame than Trish ever could.
And people who are close to him are telling him to move her to point or second if he actually wants to win. And just because one player shines with her in that spot doesn’t mean she is a beat at that spot. Combofiend makes Spencer look broken at anchor and Justin and him made She-Hulk look like she was way better than what she really was. Even Viscant touched up on this in the lastest podcast.
Huh? Did you read what I said? Not many people even used more than one hopscotch per jump outside of combos. And you can still can hopscotch>dive kick>peekaboo>dive kick or vice versa.
When did I say Hawkeye wouldn’t be able to do damage? And I hope he does better than her in that department since he’s suppose to be the best in that department.
With the Hawkeye thing…I meant block based damage/meter build.
With the hopscotch thing…I’m basically saying they don’t allow her to win matches from far away.
The anchor Trish thing…that’s fine. Neither Trish nor Spencer are among the best anchors in the game at all. Everyone knows that. Especially with other Spencer players who claim up and down how easy it is to just air throw him out of his wires and what not (which of course ComboFiend rarely ends up getting that to happen to his Spencer).
Either way…they are no doubt very solid anchors and still completely better to put as anchor than say Chris, Captain America or Hsien Ko. They’re both not so reliant on assists with XF and can get their own damage off throws where it’s at least solid. They both can come back on teams to some degree (at least taking out one or 2 characters with XF3 without issue). Trish even has a very solid assist to make use of for 2 characters. It’s obvious he could rearrange the team up for something better as anchor but Trish is very much worthy of an anchor spot especially with the strength of the assist.
Jago could probably listen to what close people are saying…but so could Combofiend. Did they really need to to get pay off either way? Not really. Which would make both characters at least solid anchors. Maybe not top 5 or 10, but definitely anchors you can’t go to sleep on without risking your team going down.
I think we should drop the Trish talk, and start talking about the real Dark Slayer here. Go over to the Trish forums if you’re going to debate. Back on topic:
Has anyone confirmed if all of Vergil’s normal attacks are teleport cancellable. Could make almost anything safe with assists thrown in? Speaking of which, does anyone have the guide yet to provide us with some interesting frame data?
Any normal that Vergil has should be teleport cancellable. Pretty much all normals that aren’t specialized command normals are special cancellable so he should be good for cancelling anything. His stinger can even be cancelled into teleports. The issue is his teleports will most likely have that 20 frame recovery like Phoenix’s so if you mash buttons and then port without calling assist, you’ll probably get hit.
Vergil looks like he can buy time by forcing people to block the H, S string then call assist and port to stay in and keep things going. I’d like to know what the frames are on his L’s. Dante’s s.L is only negative 3 and his c.L is negative one. Meaning none can be punished reliably with anything important any way outside of point blank throw if you don’t cancel them into another light or other string.
I’m guessing Vergil’s frame advantage won’t be nearly as good as Dante’s, but he has more range to somewhat make up for it. Likewise, the infinite blockstring, assists and ports will give him decent mixup. Even if he’s dependent on meter, that wouldn’t be so bad, he’d still function well as an anchor or user on most teams. DT mode lasts a while anyways, so IAD will add some viablity to his mixups. I think it’s amusing how everyone thought his Spiral Swords would be broken as hell, and we’ve seen basically no one utilize it well yet. Looks like DT could potentially be the better option. Just goes to support the idea that we won’t know as much as we think until the game finally hits shelves.
He gets so many advantages in DT any ways that DT + assists or DT + some meters and XF could really start tearing through teams.
I think the 2 meter spend formations of sword dance will prove to be scary but just the typical one meter spend shit is like weak ouroborous and won’t really do anything that’s going to kill a character fast. Especially not with the damage scaling. It allows you to basically jump forward and get a free ambiguous cross up (without pressing a button at all) but you most likely won’t be killing them off that hit any way.
Cap doesn’t have safe blockstrings eiither btw and he’s doing fine. Honestly, the only problem with unsafe normals is when you don’t have assists, and that’s when you’re the anchor, and at that point you should be loaded with bars.
Normals+assist +teleport mixup is gonna run shit, who cares if the normals are unsafe when the simple fact that they got blocked put you in a position to land a 50/50 mixup
Really? I remember a lot of Dante punishing with the likes of 5A and 5B or Hammer for a meter building and a possible dead character in vanilla.
I’m not buying the Vergil unsafe thing honestly. Everyone as of right now is just looking at Vergil by himself rather than a team. I’m all for Theory fighter but people will find shit with Vergil that will make it not matter if he’s safe or unsafe.
“Yet” is the key word here. I don’t know about you, but Sword Storm looks almost as scary as Ouroboros, especially since it doesn’t scale as bad as Spiral Swords. That shit will be godlike for mixups/resets and probably giving you free momentum.
I honestly don’t beleive that Vergil will turn out as DURP as people think. Though even if he does, is it really going to stop most of us from using him?
Well people associate teleports/command dashes, long sword normals (longer than Dante’s even) and anything that looks like anything wolverine does as durp. Which is part of the reason I picked up Dante cuz when you gotta deal with bullshit like Wolverine and Zero all the time, why think about what they’re gonna do when you can just stop it before it starts?
Which would also make Frank West sorta durp cuz he has sexy knee drop.
I would play Vergil even if he becomes the durpiest of the durp because he looks much better durping than Wolverine.