Just started toying around with some Vergil. I see alot of players using OTG assists with him and it looks like an integral part of his ridiculous combos but is it completely necessary to have an otg assist? I’m too lazy to sift through some non-otg combos.
you can punish hawkeye gimlets on reaction with DT into teleport
edit: nevermind i was testing it wrong. but you can dodge a gimlet with a DT and punish if you are close enough
edit 2: after more testing you CAN punish with DT -> teleport if hawkeye is on the ground. if he’s in the air you can punish with a jump into whatever unless he’s around super jump height
Yes it is very possible to keep combos going without an otg assist. Lately I have been using dormammus dark hole assist after a wall bounce stingerxxmedium trick to keep my combos going. I honestly think the necessity of an otg assist for vergil has been a bit overrated. They certainly do help him though.
im new with vergil and i have a few questions if thats okay:
1.what is his best assist?
2.do you think devil trigger makes it substantially better? is it worth it to dhc into devil trigger, and tag back out just for the assist?
3.what is his best bnb lately, taking difficulty into consideration. I want something quick and dirty.
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what team position do you play Vergil? (anchor, point, assist)
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besides airdash, what changes about him during devil trigger?
i really don’t think vergil NEEDS an otg. just gotta modify your combos.
no, ammy’s coldstar works well too, for combos you can do the coldstar dfH teleport and continue to combo
I think Rapid Slash is his best assist. Lots of screen coverage, soft knockdown after hit, locks down in corner and pushes opponent all the way to the corner even on block. Very good for combo extensions near the corner. Great for teleport mix ups at that position as well. Judgment Cut is his second best assist, it’s safer to use and doesn’t push opponents all the way back. Also is a soft knockdown, good for combo extensions and mix ups as well but you have to know the placing just like Dark Hole. Rising Sun is a decent anti-air assist as best without any start up invincibility. It’s best use is as a cross over counter.
It makes all his assists substantially better. Faster, strong with a huge hit box (all of them). If you have the meter and set ups to turn him into DT and put him at the back go ahead but it shouldn’t be a primary strategy. If you get Vergil beat up and then DHC him out safely with DT, that’s when you get prime use out of this. Rapid Slash and Judgment Cut in particular are buffed as hell in DT because of their massive screen coverage.
Tons of BnBs in the combo thread.
I play him point but I think his best position his 2nd. He really only needs one assist to get going IMO, his DHCs in with Spiral Swords are extremely powerful for combo extension/damage, he has 2 hypers to safely DHC in with, his Rapid Slash assist is good enough to put him down the order a bit, he usually gets more meter to work with at this position and he gets solid X factor LVL2 bonuses on top of this. I think he can play at every position, on anchor you have to save resources with him (meter and XF) otherwise he will get blown up.
Air dash, faster speed/recovery on moves, better damage, ability to whiff cancel normals into specials (he can’t do it while in normal mode), buffed priority/range on ALL his special moves, double jump. He’s a complete S tier character in DT mode.
You pretty much have to be in Devil Trigger to play the real version of Vergil. Non DT Vergil is just a shell that you have to play very carefully with until you get the meter for DT.
I made a video of the combo Richard was doing at WNF
[media=youtube]ynRDkdktioI[/media]
I’m trying to learn Vergil’s Spiral Sword Ramza Bnb.
http://www.youtube.com/watch?v=XQzOe_0MI4EI always drop the combo during Lunar Phase. The last hit just won’t connect. Any tips?
Which Lunar Phase? The first one? backdash first, I believe
Roundtrip on a pad…possible?
or am I going to have to map one of my trigger buttons to Light or something.
Ahh, that combo. It’s the one I can do, however not online. Since I always dropped the combo when I summoned the swords, I decided to make some changes with it.
After the Judgement Cut, I go for the launcher, then a regular Air Combo that ends with Helm Breaker. Then teleport if necessary to locate in the best place for the Hyper. Finally High Time to Dimension Slash.
That would do like 600, and if your positioning is correct, and the mashing was accurate, you’ll get the other OTG for 200 more. It wasn’t so hard to get three OTGs in a row, so you can land 1000000 with three bars if you get used to it.
For using Round Trip for blockstrings, should I just throw it out there or should I do it after a specific normal?
yes, it would make things alot easier. I have mine on LT.
Yeah. The first one. I nailed it like on the third attempt now that I’m back dashing. But not once again have I finished the combo. Now the spiral swords aren’t hitting him when I dash back. @@
Any tips for not dropping the combo when you dash back?
I usually throw roundtrip after they pushblock any normal.
i’ll poke with whatever and once i see them pushblock i throw roundtrip. Thats how i used to play zero, when someone pushblocked i released my buster to keep offense going…dont know if its good or bad but it works for me.
One thing i found out about making throwing roundtrip safe is, in order to bait a pushblock all you have to do is loop S > H on someone who is blocking and they’ll usually try and get you away by pushing you and then you can throw it and go for a mixup attempt. However X factor GC will kill you if they decide to do that, but vergil usually gets bodied by that anyways =[
I can’t see the video right now… my work computer is slower than slow. But I assume you only want to backdash a little. So I would :atk::atk:, :dp:+:m: where you would input Lunar Phase as fast as possible so the :d: cancels the backdash. Maybe?
As long as you cancel a normal into rising sun you can’t be XF guard cancelled by standard normals. Rising sun creates a string so tight that they must get hit by the rising sun or are forced to block it even if they XF guard cancel. Which makes rising sun a very important tool to keep in your block strings especially if Vergil is not in DT.
The only XF guard cancels that work against normal into rising sun are fast invincible supers like XF guard cancel bionic arm.
^ Thanks a lot man! Did not think of that.