So, how are you guys handling predominantly airborne opponents? I find myself having problems with Trish and Ghost Rider in particular.
Finally made it work, 90% consistency now and going up. Thanks dude lol.
Iām having problems getting in against all opponents; airborne ones are even harder. How do you guys usually get in? Knowing that Vergilās normals are unsafe I just donāt know what to do when heās out on point. I mostly use Spiral Swords and try to mix up, for airborne opponents I use Trick H and Helm Breaker, but otherwise its been real difficult for me. Any tips would be greatly appreciated!
Funny I find Ghost Riders rather simple to deal with in that they are easily readable. A well placed trick teleport and I usually run right over them. Well so far. Trish is another story. I hate her because sheās so mobile in the air and Vergilā¦well we all know heās no aerial ace in Mahvel. If all else fails I just give dat bitch the tiaraā¦bitches love the tiara.
@expressioned: If I wanna run Vergil on point I just rush with weasel shot cover and chop my block strings up with trick telports. If iām lucky they get caught in the H>S string for a second and I build some meter for a summon swords + assist mix up
Started working on vergil in the missions and training, and whatās really bugging me is the rising sun, trick, sj.M->dickery. Either iām not getting my super jump to come out (inputs too early?) or I do get the super jump but my H after the sj.M whiffs.
Also the isedelica/high-end vergil combos are slick (roundtrips and summon sword jankery), but the concept of holding down a button while slapping others is something my fingers do not fathom in the slightest. The prospect of developing the muscle memory is daunting. I am fine with lazy, bigshit damage a la level 4 super and will enjoy people crying over it, though.
Yea that Rising Sun, Trick, Sj.M is bein a bytch for me too,itās something I wanna get down tho seeing as it links to some of the lengthier combos.Looks like most people are havin a lil trouble with that one
THANK YOU,donāt know what I was thinking but I didnāt even think about the weasel shot assist for cover on Vergilās rush in.Haha.Iād been using Jam Session up until now(loads license card)
Well Im glad to hear heās not as easy peaz as Wesker as some seem to have trouble getting his game started and against certain characters. That will reduce the amount of Vās online, Iāll stick with him though. Getting the game nowww
Jam Session/Vaijra.
Seriously these assist completely shut down super jump games. Other things you can do are
Spiral Swords->teleport behind. Iām not sure exactly what you can get after this though.
Lunar Phase (this itās high as fuck)-> combo. Rising sun (also hits high as fuck)->trick down->combo
I got blown up by so many Weskers online⦠:sad: definitely need to step my game up⦠I was just Samurai Edgeād xx tele all night long
EDIT: Aside from the mission mode, if you guys are having trouble with Rising Sun xx Trick, sj., I honestly believe doing sj.:l: first makes it a little easier. Now if youāre hitting
& whiffing :h:, either your
came out too late or youāre hitting :h: too late. For the former, I like to hit
the moment after I input sj. I know that sounds like āduh, thatās what Iām doing,ā kind of a thing⦠but thatās all I can think of how I get it almost 90% of the time now.
Okay, so maybe Iām missing something here.
Iām seeing all these videos with Sword Storm (Maximum Vergil) being used after High Tide multiple times in the same combo. But when I try it, the opponent always seems to recover before I can scrape them off the ground. What am I doing wrong?
Oops, thatās the wrong thing Iām thinking ofā¦
We havenāt quite figured out how to get it consistent, but it has to do with mashing out the Hyper Combo & maybe more things. If you see that a lone ābubbleā hits the opponent at the end of the Hyper (itās pretty noticeable), you can OTG again.
EDIT: Felinoter pointed it out below, but I guess the way I said it sorta lends to the incorrect. Mashing Hypers just adds additional hits.
mashing doesnt generate more dimension cuts, it just makes a bubble hit more.
its 100% timing - no luck involved, just crazy timing. think dante getting 8+ acid rains on chars other than tron type of timing.
Iām pretty sure itās based on luck, not timing. Since Dimension Slash doesnāt always result in the last hit that pops them up for a follow up High Time > DS
Ok guys, since everyone is so concerned about Vergilās safety, I wanted to revisit the earlier debate about Vergilās Upper Slash string and how safe/unsafe it is.
After doing all the math, I can break it down like this:
Vergilās stand S is normally -13, but is -7 after being push blocked.
Vergilās Upper Slash (H after S) is normally -8, but is -2 after being push blocked.
If you do S-H and the opponent push blocks at S, your H will whiff and you will be at -7 frames total.
If you do S-H-S and the opponent push blocks at H, your S will whiff and you will be at -17 frames total.
The above calculations for whiff are assuming you are just repeatedly chaining Upper Slash without delay. If you delay an input to catch your opponentās push block and they happen to push block right before your next attack comes out, you will be at a greater disadvantage (-14 or -24, respectively). In other words, if your opponent can perfectly time their push block with your input, they can potentially make the string more punishable, though this is practically impossible. If youāre just mashing the string, pushing at the H is prudent. Pushing the S will make it somewhere between difficult and impossible to punish the string.
Take that for what you will. Definitely not a 100% safe tactic to employ, but it has its applications.
not luck, timing. most likely unhuman timing to the point where you can say its luck based on execution. if you take a dummy and record vergil doing high time>dimension slash>repeat xN it will always succeed in that area they did it.
So what do you guys do after your High Times besides a Dimension Slash? Teleport down and go for an air throw seems really obvious and already people are catching on. Any other tricks?
Well first day playing Vergil. Havenāt practiced much, got invited to a fight pretty soon, but heās a lootttt of fun. He is so stylish, the things he can combo into with his swords is insane. Heās very unsafe but its not to bad if canceled properly. Im using a ton of meter though, need to get better mixups.
Also manā¦Dante + Vergil work together super well lol, both my favorite characters. Dante supers in the corner > DHC Swordsā¦> Full combo with Vergil is sexyyy
Yea. Sparda brothers synergy is amazing so far but Iām having trouble settling on a third.
hey guise i think ima hop on the vergil train and ride it like a porn star. he goes well with wesker/doom team (he can back up doom really good) so im recuiting him in.