@opt2not I don’t think I was being passive aggressive, I was trying to save you shipping in parts y shipping 10x worth of parts and save on shipping, plus people tend to be more efficient in labor when doing 10 back-to-back compared to doing one, waiting a week, and doing another.
I was just explaining the deal to you so that when you took my money, I was verifying that I understand your terms. Priced is as marked if already made, otherwise $30 for a custom one off. Free shipping to US. Either gift Paypal or add 4%, and I understand he reason why, so that hoping internationally can be compensated for accurately. 4% from the US to South Africa is more expensive in dollars than 4% from the US to Mexico and your percentage is based on the total received. Paypal makes no difference between shiping and item cost. I’m not complaining.
Heck, I was wiling to pay $30 for PS2 cables.
Thank you for refusing, because I found a PS2 and USB cable for $12 each and $5 for shipping both.
About Ping
And when @FreedoGundam said 5 ms is not much compared to 16 ms frame of a 60 FPS 240p game or 33 ms for a 30 FPS 480i game, only about 1/4 to 1/8 of a frame, I believe him. If it doesn’t effect speed runners of 1UP games, then it shouldn’t effect fighters. Especially if you consider the average “response time” of a predictable only in presentation but not in timing, (like staring at and hitting the Big Buck and a Spin Square on Press You Luck and not knowing the Larson patterns and going strictly off reflex) is 150-200 ms. it was doable in the Flash version of Whammy on the old GSN website, if you had a CRT monitor on your computer. I’ve beaten Larson legendary score more than once ($110K+change), and consistently get over $50K. The exact same website, which is available on retro flash game sites, is impossible with a modern monitor.
I’m just trying to decide whether to ask politely/start a ruckus because you are the only game in town for RJ45 connectors for specific machines, or whether I’d be happy to try other options. Some are cheaper than yours, one is more expensive, but more versatile. @FreedomGundam says 5 ms is unnoticeable for the Raphnet Saturn adapter on fighting games (I assume on a CRT TV, other TV your results may vary). I guess I’ll look up acceptable joystick lag on SRK, and I need to find info is 5ms is unnoticeable in Speed Running on some other site.
And yes I understand you don’t make much profit in then and suggesting profits are 10% of the cost or less (if you factor free labor time). If it takes an hour to build one device, that’s $3 an hour, way below minimum wage, let alone a desirable profit for any businessman in it STRICTLY for the money.
I understand you do it partly because you enjoy doing it, and partly because you are able to and like to help people who are classic game enthusiasts who can’t do it themselves, like myself. There may be other reasons, but it’s not the traditional capitalistic reason for the money. If it were, there’d be at least one mass manufacturer of the things you make.
Personal details
As for my length, I tend to have more free time than the average person because I don’t have a job, but I have an income on Social Security Disability. I’m cooped up in my house and the verbose talk is a (previously hidden untli i self-reflected) call for societal interaction. If I’m not adjusted on my medication right, i tend to babble and sound hyper emotional.
I have to access the build on demand labor market, because I specifically want a right handed fight stick for many consoles. I want to do it partially for myself because it can boost my performance, and partially to show mass joystick manufacturers than an Ambidextrous joystick is possible with almost no hardship to traditional left-hand-stick players.
History of the right handed stick industry
I’ve ben burnt by a a custom joystick maker in the 90s called KY Enterprises, whose workmanship was shoddy. The only reason I tried them was because they were recommended by Sega during the Genesis era. I don’t knw whether that speaks poorly of KY Enterpises or of Sega. At least it’s better than Nintendo’s answer of “just practice and beat the others”.
Remember, this is Nintendo who we’re talking about who would NEVER recommend anything unless it was licensed. Even though they made Sip-and-puff NES controllers for hands free play, and made one for each children’s hospital in the naiton, they never thought their left handed design might be causing some people problems.
Beeshu WANTED to get an NES license for their Ultimate NES controller, but were denied because they were seen as competing against the NES advantage. The only thing that forced Nintendo’s hand was licensed TG16 and Genesis 3-button joysticks of a similar design. By that time, Beeshu sticks were retroactively licensed and were allowed to sell new versions with the NES seal of approval because the only “failure point” was flooding the market with a knockoff. Once they saw a right handed stick as not-a-knockoff, they passed them retroactively.
Xbox One first the first system to offer a standard licensed interface for multitudes of handicapped controllers. Their commercial gave me a happy tear. You think a handicap at least 10 perfect of the people have, if you believe stick-right is a lefty control, or more, if you believe left-stick is a way to milk more quarter out of players at the arcade banking on the fact that 90% of people are right-handed and using it against them, would be profitable enough where someone would take over for Beeshu’s legacy of ambidextrous controllers.
My history advocating for ambidextrous fight sticks
I was promised by Mad Catz before they closed, the next “untied to a license” model would be an ambidextrous model. Considering the fact that all their joysticks have basically the same arrangement, and only have different artwork for fans of a certain series, that they’d jump on this. If they knew they were closing they can promise anything and say “we tried”.
Hori USA say I have to write to Hori of Japan. I’ve written to their email, and they never wrote me back. I don’t know who else makes “mass market sticks.”
My 2-week moment of empowerment
I don’t necessarily have to be the best in the world. I just don’t want misfires in my Dragon Punches. If I react too late, fine. If they block it and counter with a combo, fine. But if I will a dragon punch in time and it is either slow enough to be telegraphed or misfires too often with a pad or even a left-handed stick, that is unacceptable. You don’t know how frustrating that can be. If I’m force left handed, I usually play E Honda, but I’ve beaten Akuma with Ryu on USFIIFC skill at default skill, which means one-crediting without losing a round up to and including Sagat, and then beating Akuma, and it was a best 2-of-3 sitch, which is WAY tougher to get to Akuma than doing it with one-round-takes-it-all.
As I said, I don’t want these to be fighting words, but the things that happen once are easier to remember than an everyday conversation one year removed. On 56ok.org/Ambidextrous I discuss my ost memorable time with my original right-handed fight stick, and was equally devastated when I found out it was a black hole of money to keep it maintained.
The victim of my story became famous later. He denied it publicly, but he told me privately was that he had a reputation even since he won Life to the Power of X, and didn’t wanted it trashed by me, so I asked if he wouldn’t deny it if I included stuff to say that that was a moment in time, and that he learned you need the right tool for the right job and a default Genesis 6-button pad was not it, so he bought a 360 Fight Stick. We both agreed both facts were true, so he said go with it. By the way it wasn’t just me. What made it epic was the skeptic challenged all our other common friends with them on a right stick they all clobbered him, never losing. Some of our other friends beat him sometimes with a left-stick, a couple never, but with a right stick, he was beat bad and always.
That was my most empowering moment in a video game, even more so than getting the Simpsons Arcade 1-credit world record, because I was always good at Simpsons Arcade, but this is memorable, because this was empowering and unlocked potential in not only me, but found a secret to help others. His was this expert that was put in last place of a local group of 4-8. In our 8 player tournament of multiple games, he never finished worse than third in 25-50 different games. The best I finished was second in our group of 8, and always keeping me out of the top was Jamal. I’d like to think he learned a lesson from that day, and became even greater because he learned “the right tool for the right job”.