Daraku Tenshi: All the cool kids are playing it

I’ve been fan of Daraku Tenshi ever since I discovered it. The atmosphere is unique and beautiful, the characters are surprisingly original (Haiji Mibu FTW), and the game overall is a lot of fun, if incredibly broken.

But whenever I tried to find information on it, or fellow fans of the game, I was met with:

Poster 1: “Talk about games you like!”

Poster 2: “Hey, anybody heard of Daraku Tenshi?”

World: “No! Quit asking!”

So I decided to finally get some discussion about it going.

EDIT: I’ve created a Wiki for Daraku Tenshi, which is currently little more than an elaborated tier list. http://www.shoryuken.com/wiki/index.php/Daraku_Tenshi:_The_Fallen_Angels

Tier list

Double post

And I’ve decided to put what I have so far on this page too, for all of the “UUUMM WHERE IS A TIER LIST FOR DARAKU TENSHI LOL” noobs. Also because I want to show off.

Rapage tier:

Ruccio Roche

Pros: Absurd combos off of anything, quick moves, many of which are safe, fantastic anti-air, and gets in the red at a decent rate. The Zantetsu of Daraku Tenshi; hes just way too damn solid.

Cons: His reeling hitbox is screwy and REALLY huge because of the way he bends, so some combos work on him and no one else. I.e. Toraos f+HP, HP, LK, HK. This is a huge boon, as for the first few hits his hitbox is literally moving towards you.

Haiji Mibu (ARGUABLE)

Pros: very damaging combos, surprisingly nimble, Good range on most moves, Massacre Trumpet is great for messing with the opponent and eats up projectiles, crazy pressure game in the right hands. Great anti-air once you get used to its strangeness.

Cons: Most of his methods of getting in require taking risks, a lot of his moves have long recovery times. He doesnt hit the red until hes got almost no health left.

Upper tier

Yurian (not sure about this one, I know she’s fairly high, but I dunno…)

Pros: Her command throw has great range and better speed. Can punish a lot of things without meter; I’ve been thrown in the middle of a HK->HP chain, though it’s difficult. Drop kick and running grab are useful for punishing whiffs from a distance. Very few bad matchups.

Cons: charge motions are awkward for a grappler. Supers give too little damage for too much effort.

Torao Onigawara

Pros: great normal chains that do good damage and have nice setups, flying kick is great for stuffing things and also a pre-emptive anti-air, touch of death super deals the damage and has gobs of invincibility.

Cons: on the slow side, rather linear, not especially versitile.

Middle tier:

Taro

Pros: great damage potential, rekka kens which do good chip damage and isnt as unsafe as it looks. Lots of moves have high priority from a distance. Great A -> D -> D normal chain.

Cons: sloooow. Most moves, even rekka kens, can be a gamble. Lack of a quick anything (even his A is slow) means poor defensive game. Middling anti-air.

Harry Ness

Pros: Can do some crazy damage with rockets. One full-rocket super can turn an entire match around. Command throw with good damage and a decent anti-air.

Cons: Hes a grappler: big and clunky. Once his rockets are gone, he’s down to his kick and command grab.

Yurien

Pros: Fairly speedy, easy learning curve.

Cons: very, very simple. Spend five minutes with her/him/it and youll have seen everything shes got. Dash punch, tiger knee, and flip kick, thats it. Also, transvestite. Not cool.

Bottom tier:

Cool

Pros: some fairly high-priority normals.

Cons: crap damage, impossible-to-perform supers which are near useless, overall slow, projectile is laughable.

[media=youtube]tYl1N_TH-ic[/media]

A combo video, made by me. Yes, the entirety of the Haiji–>Cool, Yurian–>Cool combos combo, Cool just has a very ambiguous reeling animation during the beginning/end. Some of the others I’m not sure about and will have to test on Haiji. Rule of thumb: if Haiji’s hands are below eye level, he’s still in reeling animation.

This game is very beautiful, but its feels too incomplete… IMO.

I concur

Yeah, apparently Steel Hearts had to release the game on a schedule, so it was released before it was fully completed. In fact, someone hacked the ROM and found out that there are four completely unused sprites on the game. No one knows what they were for, but the general consensus is that they were going to be additional characters. The whole mystique surrounding its release kind of adds to its coolness. :wgrin:

Sorry for utterly whoring this thread, but I found another tier list from long, long ago from the other games forum.

Tiers:

S: Torao ( too good - has a parry, instant damaging chains, his escape dash attacks combo, easy damaging desp. moves one of which guard crushes - kind of like a better Gato from KOF XI )
A: Harry Ness, Roche ( both have VERY damaging bnbs with or without meter )
B: Haiji Mibu, Yuiren, Yuiran, Taro ( Haiji has good ass chains and super armor move backed rushdown, but he has problems with Harry, Torao and Rossi - Yuiren and Yuiran have a cancellable parry but that’s all they can rely on to chain to combos - Yuiran seems to be a much better character because her multitude of throw setups means she doesn’t have to rely on hit confirms - Taro has really good tick damage but he’s a big target )
C: Cool ( not very good…relies on throwing slow Black Darts on wakeup and only one good bnb … charge characters just don’t work very well in this kind of system methinks )

I think it’s pretty good, and the more tier lists, the better, I say. This one might be more correct than mine.

Some additional musings:

Harry’s limited rockets don’t really become an issue because his fireball is too slow, so most of his rockets go to WP–>HP–>623+P, which does some kickin’ damage if you mash P.

Roche, I think, is above Harry because he has the advantage of priority and mixup options. Harry is kinda like LB2 Amano: great damage, but plays hit and run. Roche, on the other hand, is like Mukoro: zippity-quick, annoying, and high priority.

Haiji really does struggle with Torao because of his parry. Really, I underestimated the strenght of Torao’s parry BS. And escape dash attack BS. Yeah, Torao’s definately top tier. I’m gonna start working on a matchup chart.

lol i wrote that tier list >_>

havent played in a while, dunno if i still agree with it…we’ll see

OH SHIT he found me!

But I think Rocche can definitely compete with Torao. The amound of things he can duck under is just painful.

post some tight match vids to increase interest? i will play more soon when i get a faster pc…

I’m a HUGE fan of daraku, I even drew some of the char pics.
My fav is Roche and then Haiji and then Taro.
We should definitely play that sometimes on kaillera. Kross is pretty good at it. Xero used to play alot on kaillera.

Haiji - http://www.deviantart.com/deviation/43611439/
Taro - http://www.deviantart.com/deviation/43611652/

my deviant art profile: rollygenesis.deviantart.com, I also have kof pics in there.

If Dice ever shows up on MAME again me and him can record some match vids and post the up on here as we had some pretty tight one tonight. My Roche against his Haiji was especially tight more than a few times.

Sounds stylin’. PM me your schedule and I’ll see if we can work something out.

PS: What’cha think of my new sig, eh?

Ha! Its just a priceless as when we said it! totally great. and you’ll have a pm shortly.:rock:

Played lots of matches with Slash Charolette today. He/she’s uploading them on youtube as we speak. Few things I noticed:

Harry is DEFINITELY one of the best characters in the game, for two reasons:

  1. His :hcf: + :punch: command throw. Instant startup and absolutely huge damage, 35% life out of max mode alone. It also has good range and no whiff animation. This move can punish ANYTHING.

  2. His damage potential. The aforementioned command throw is a part, but the biggest contributor to this is his :qcb: , :hcf: + :kick: super. If it hits you and he’s got a full supply of rockets, kiss goodbye to 80% OF YOUR LIFE.

Also, Cool isn’t as bad as I thought. He’s still the worst character, but his saving grace is his awesome HK moves. Crouching and down-forward HK have about 1/2 screen range, standing HK has about 1/3 screen range and good priority.

wtf where were u people 3 years ago when i was trying to get interest in this game

this game looks cool

Working on the videos as i post this.

After playing around with Yuiren I have found that he plays alot like SFA’s sakura, small amount of moves that if you use for crossups you can take people on no matter which part of the tier they use.

oh man i might have to start playing this again :smiley:

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The first set from earlier in the day I’m player 1 and Dice is player 2

Awesome work SC, we might just get a scene for this game. crosses fingers

Even more talking from me YAAAAY:

After those matches with Haiji, I’ve come to a conclusion with him: he’s certainly a strong character, his moves do damage by the ton, and his uppercut has monstrous priority, but he has one huge weakness: characters like Taro, Rocche, and Torao can chip him to death with their supers over and over and there isn’t a damn thing Haiji can do about it, unless he was to take a huge risk with his super-armor special (I can just imagine your face at 5:25 in that video) and risk eating a combo to the face if it’s blocked.

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