usually im the absolute lamest zero, lamer than flocker but like i said not my best play
Lamer than flocker. That’s impressive. Also teleport buster is stupid ass fuck, you need to do it anytime you put them in blockstun.
oh believe me i know all about the stupider zero mixups, just been lazy lately. gonna “update” my mixup database cuz they’re too easy right now.
Green Ace: How would you approach the neutral game against characters who likes to stay at super jump height?
Trying to build on Momo’s combo tech by maximizing ground bounces. So far I can only get 4 in. This isn’t my team, I’m just trying to figure if theres any other assists that would actually add more to his ground bounce potential.
[media=youtube]OmR0Fn97IGI[/media]
Almost meter neutral. It’s missing a sliver of meter to actually pull it off so you’d need 1 meter to start off with, or a minimum of 2 hits with 0 meter.
Not the best, but I’m trying to experiment here. lol
You missed a few. After the cold shower into stinger you could have done one, and after the million carats into DT you could have done one. Also Nova overhead and Deadpool OTG reset ground bounces as well.
Yeah, the timing for the stinger is tricky for me cause they’d usually hit the other side so I’m guessing I should do S>Clay Pidgeon>Stinger instead?
Also, I’m not too sure but is there enough time to call sent after DT>SkyDance>Beehive? I would think any hit that isn’t a special would make them pop out easily. Gonna look into this.
Also, fun fact: For the duration of doing this combo (and god knows how long before then), I’ve been on 3 bars lag compensation. Jesus Christ it was horrifying. ._.
You can still do Cold Shower into Stinger in the corner for Sky Dance it’s just different timing. The trade-off is that it’s easier to do late in combos (S into up shots usually will whiff late in combos). After Million Carats DT Sky Dance into Beehive you can probably Stinger BC Revolver while calling Sentinel during Stinger.
[media=youtube]J99Sq99-Xxs[/media]
I was looking for a DT TAC mid-screen. Thanks so much!
Did MKP always play Team Yipes?
na he switches it up between them and the trenchcoat mafia
My boy Frantic/Fusillade is at it again. This time it’s an incoming mixup video using Million Carats & Devil trigger:
[media=youtube]_A_WcGUZP_o[/media]
Team yipes is his secondary, he still rocks that trench coat mafia as his primary.
I practiced this a bit and I was amazed at how easily it fooled most of the people I played online today. I even made it much more ambiguous by adding Felicia’s Rolling Buckler slide into the mix.
I need casuals with someone to see how well it works, because I love the idea of using it mid screen.
With the instant overheads from Fly though, I’m not too sure how to convert off of that. I’ve been going for a less instant version where I also call wesker and just normal jump, or teleport. But with out someone to test these on, I can’t be sure of how well they’ll work. The dash under seems pretty self explanatory, though. But at what point after million carats can they stop blocking and do a move? I’m worried someone like zero might be able to just mash away at j.C and get a hit AFTER he blocks the MC.
Must download at once. I usually just try to get the Carats itself to cross up with varying degress of success, but this adds so much more.
This is my first time doing this but here goes:
[media=youtube]oYG-4EB4yfw[/media]
It’s basically a first in a series of newbie lab work and potential tech to share from myself. I wouldn’t be surprised if some of the other stuff I’ll touch on other experts in this thread have gotten a hold on already, but I just wanna try putting something out that might click with someone or lead to something even more ridiculous with everyone’s favorite devil hunter. =P
Sorry for the double post, but here’s another pair of videos showing off my newbie tech:
[media=youtube]CO1UUq8zSYU[/media]
[media=youtube]BGlowKJCA9w[/media]
That’s pretty cool. With 3 shots loops into the rest of the BnB and no extra assists you can get 780 for 1 bar. NOT BAD AT ALL.
I might’ve just stumbled on some STFSN type tech, but I need to work out the kinks. Anywho, from that it led me to figure out a Hammer sideswitch OS since Dante doesn’t have any QCB moves in the air.
:qcb: + :l: :qcf: + :l: ~ :l:
Same principal can be applied to Air Play. Good for teleports and j.S. So when people are trying to fuck with your inputs now they’ll have to GET BACK!
Honestly, if it wasn’t so late at night when I started playing around with this, I would have tried getting a few more shot loops in before going into something else entirely to see what max damage off it would look like. I’m thinking:
j.:s: :a2: ~ :dp: :qcf::uf:~:m: :s: ~ :h: ~ :s: ~ :h: (repeat as necessary)… - :f::h: which could then go:
Assuming close proximity to the corner:
:atk::s: ~ :qcf:~:m: [wait for them to come down out of the air] :dp:~:m: [you can hit with both the Volcano and Beehive here] :f::h: :dp:~:m: xx :qcf::atk::atk:
or
:atk::s: (air) :qcf::h: :dp:~:m: (Instant Beehive) and do the Sky Dance meter build stuff if you have proper assists
Assuming further distance from the corner
:atk::s:~:d::d::s: :qcf::l:~:l: :dp:~:m: :dp:~:m: xx :qcf::atk::atk: