S.:h:xx:h::h:- 13/3(19)7~21/16/+10/+7
Weasel Shot- 13/2~3(15)7~39/13/+15~+18/+13~+17
Cold Shower- 11/5~15/22/0/-1
:s:xx:h:- 11/2~3(10)5-49/21/–~+10/-16~-60)
Rainstorm- 16/8~68/Until Grounded/–/--
Stinger (During most gunfire attacks)- 19/6/24/-2/-3
Prop Shredder- 10/40/26/–/-10
Multi-Lock is a little odd because it’s charge. It’s start up times are 30/70/110/150/190+10. Also, each orb is acctive for 60 frames before seeking opponent. 35 recovery, -5 on hit, -6 on block.
Acid Rain- 30/Each projectile stays active for 83 frames/25/–/--
Crystal- 25/42/13/+9/+8
Million Carats- 18/23/25/–/-26
Hysteric 30/15/36/-14/-15
Grapple 15/19(14)/26/–/-37
Reverb Shock 8/10(1)4/27/–/-9
Revolver- 18/37(3)3/20/–/-1
Jet Stream- 20/20/46/–/-48
Fireworks- 13/40/18/+6/+2
Crazy Dance- 10/7/14/–/+1
Twister- 13/30/23/+4/-4
Tempest- 18/20/30/–/-10
Volcano- 15/10/41/–/-29
Beehive- 3/50(19)4/15/–/+3
Jam Session- 13/41/27/–/-9
Killer Bee- 18/Until grounded/18/–/-3
The Hammer- 19/3/Until grounded, 5 ground recovery/–/+20
Air Play- 15~48/–/14~23/–/--
Sky Dance- 18/5(3)3(9) Until grounded*5/16/–/+1
Air Trick- 10/–/--/–/-- (Frames 10-15 are invincible)
Drive- 32/6/13/+5/+5
Bold Move- 16/–/--/–/--
Air Raid- 11/–/--/–/--
Thunder Bolt- 10/25/6/–/--
Vortex- 14/20/8/–/--
Million Dollars- 10+1/195/35/–/-14
Devil Trigger- 4+4/–/--/–/-- (Frames 3-4 invincible, active for 290 frames total)
Devil Must Die- 10+2/10/68/–/-56 (Frames 1-20 invincible)