Dante Changes in Ultimate Marvel Vs. Capcom 3

Yes they would hit the wall before I was on the ground, though I would already be falling. In one particular instance I was close enough to the corner that they flew past me and I had to air dash toward them to hit the j.s follow up. Whether or not there would have been time to land and dash up before they hit the ground I cannot say.

I have mixed feelings about these changes so far. I haven’t actually played new Dante yet but I feel like things could be a lot cooler with some of the changes. The DT changes seem like they could actually be very useful with air X-factor. I wanna get my hands on the next build so I can try this stuff out. Also, if Dante gets a new move, I prefer it to be a Royal Guard move. Obviously he already does that for his regular guard but I wanna some sort of other move that uses it.

Royal Release as a counter move? I’d be down for that :smiley:

I got to play some UMvC3 at Evo. I was mainly playing SFxT though… Hahaha, sorry. :stuck_out_tongue:

  • Dante’s bnb of stinger xx volcano, j.C xx airplay, j.C, st.CS xx up shots xx propshredder does not work anymore. However, if you just remove the st.C, it does work. This actually makes the combo easier if anything since the st.S is faster than st.C.

  • Hammer either has no or little invincibilility.

  • I think when juggling with air normals, the opponent is pushed back further (similar how Magneto’s j.C’s are now in UMvC3). So, doing an anti-air st.ABCS to j.B, double jump, j.C xx killer bee is harder to connect sometimes.

  • Then there are the other stuff already said like, easier special move inputs (e.g. pressing the button twice to get the style cancels).

  • And I didn’t test it, but pretty sure it’s either a triple jump OR double air dash while in Devil Trigger. Hopefully, his jump normals could be cancelled with dashes. ^___^ But probably not. :frowning:

stop mashing, imo

Hmmm. Well I know the bnb I use after stinger I air dash after the air play into another j.C then s.M, s.H, cold shower, prop shredder. Long as that lands still I’ll be good to go. I hear they removed charged shot loops completely so probably not much reason to use charged shot except against Sentinel since the air dash H after air play doesn’t work well on him. Could you tell if the original combo wasn’t working due to a change in the pushback after the air play or does it seem more like hit stun deterioration kicking in faster?

Hammer report is conflicting with other people’s reports. Some say it feels the same or slightly less. I’ll take your word for it I guess. The move is still ridiculously good for air dash and teleport mix ups giving you another overhead after j.H. Reverb shock and assist covered hysteric and crystal are still the best protection for Dante from rushdown overall. If worst comes to worst turn on the DT.

I agree. Same should be said to Wolverine players that keep getting the new Swiss Cheese move on accident.

I use it against Phoenix often in order to kill her high enough to force a mix-up on her way down.

Ahhh, thanks for reminding me.

This does not work either; they fall out during the middle of the prop shredder.

During the gun loop, the opponent falls a lottttt faster now. It still might be possible, but timing is definitely changed.

More hit stun, because they would fall out of the prop shredder. I tried the normal bnb three times with the st.C and they fell out. My friend tried it without the st.C and got it to work twice.

Cool guess I’m gonna start practicing S launch to charge shot now.

NOOOOOOO!!! Hammer is what I did to dodge Gravity Squeeze from close range lol.

You know you can block gravity squeeze right? LOL.

I swear I was able to get that bnb to work a couple times. Where was it dropping for you? I had it drop on occasion because it seemed air play and j.C pushed the opponent farther away and st.C would just wiff. The timing did feel a little tighter on it though.

Played a match against LLND and he made a point to try stick moves out to hit me out of the hammer, and commented that it still had invincibility. I also had it get stuffed once. I think it’s still there just not as much.

Yeah they might have just shaved off 5 or 6 invincibility frames off of the hammer. 15 frames of invincibility was too much and now that they’ve made all the style cancels easier to do that means any scrub online will probably be able to mash on L after qcf in the air and start swinging hammer now. The fact that people still complain about j.S so much means that hammer went under the radar outside of high level play. By UMVC3 I would expect every random Dante to start running that shit with the new motion.

@ Richard N…how do you get that combo you’re talking about to work in the corner? Is there like some variation with acid rain in the corner? I can’t get people to get hit by the charged shot in the corner.

blabla airplay>J.H > 44S.

lol can’t wait to see what else turns up 4 dante.

i was talking to my friend the other day about him getting a new move, i said it would be cool id he got a counter and my friend laughed…then i thought “yeah he’s got plenty of moves already” if it did happen it couldnt be a combo-ible one cuz honestly…too much…just way too much…

about that BnB involving the stinger xx volcano, j.C xx airplay, j.C, st.CS xx up shots xx propshredder…im glad that it’s still possible if you remove the standing :h:…i loved that combo

does anyone know if you can still do his most basic BnB :l::m::h::s:j:m:j.:h::qcf::l::s:j.:m:j.:m:j.:h::qcf::h:(wiff the last hit to cause ground bounce)?

Ill take it back, Im looking forward to the easier inputs lol. Is this confirmed btw? That instead of ‘‘QCF + <X> QCF + <X>’’, its just ‘‘QCF <X> <X>’’’? I have trouble with his volcano version 2 on my 360 (Analog user too lol) at times. I hope this won’t make more people play him tho <.<

Oh yea, does EVERY character get a new move? That would mean Dante would get one too. Its funny how most of Dante’s moves, seeing as he has so many, do each have their uses lol. Thats some good character design.

Edit: -Reading all of the above posts lol-

‘Hammer either has no or little invincibilility.’’

That blows, I thought that change was not that crazy. About his BNB, I already did not use the St. C > St. S. Just did Air C, St. S iirc /late lol

‘‘Stop mashing’’ Yea I know. Not an excuse but I also use a controller so its easier to mess up for me rather than pressing da big buttons on a stick.

i dont think every character is getting new moves tbh. as far as i know currently spidey doesnt have any new moves, just the properties on his webzip have changed making it possible to do after other special moves.

dante has enough moves already imo. i dont know how to feel about the simplified commands as well, doing the double DP motions felt SOOOOOOOO good. ill kinda miss it in UMvC. i wont however miss dropping beehive after the volcano. wonder if this will have any kind of impact on the speed that the secondary moves actually come out? having them activate instantly on the second button press would be very sick imo.

Think richards referring to me, cuz his scrubby ass didnt think simply dropping the st. C might work. lmao youre free richard :smiley:

-Dantes bnb will only work if you go straight into S after the j.c from airplay.

-The simplified motion for hammer/beehive is indeed ez mode now. There is just no way you can drop it in a combo now imo, unless you’re that bad.

-It seems hammer only cause a soft knockdown, therefore in order to otg into cold shower you gotta do it instantly. No more taking your sweet time to otg cuz it will whiff or they will be able to block.

  • His stinger into bc xx teleport still works the same, didn’t felt any difference in the timing.

-In DT after I did triple jump I couldn’t dash afterwards. This probably means you can only triple jump OR double dash not both.

  • Anti-air a,b,c,s does not work anymore they always fall out.

I see more nerfs then buffs. Only buff that can be consider is the input motions for hammer/beehive etc…

That sucks. There was a pretty insanely long OTG window after the Hammer, and it was expected that they shorten it, but to make it not hard knockdown at all? That’s pretty significant. Add the fact that Hammer loses invincibility and ABCS doesn’t launch aerial opponents, and people are gonna have to make some big adjustments to their anti-air game.

Also, everyone here knows that Dante need more specials. Put in Trickshot/Ricochet, Ice Age, and a chargeable Beast Uppercut into Rising Dragon (SHORYUKEN!).