Danger Room Session: WOLVERINE - Combo Thread

Hello guys. I’ve using Wolverine since i got the game on 360, and now on PS3.

I saw the creator of the thread posted my day 1 wolverine combo, was pretty easy and not so great, used a lot of meter.

Anyway, i saw you are in the loop wagon, so i bring you two loop combos, but on this two im not using Berseker Charge, instead i use XFactor lvl 2 and lvl 3. They are useful to finish a match, if you catch both the oponnent and an assist, and of course, against Sentinel anytime you can, lol.

Was pretty obvious that if you gain speed with XFactor, you could use it like Berseker Charge, so here they are.

[media=youtube]x7SGU4qgHik"[/media]

The first one uses XFactor lvl 2, and finishes with a hyper combo. The second one uses XFactor lvl 3, and you dont even need to finish with a hyper combo.

Hope you find em useful. I guess they are pretty self explanatory, but i can post the inputs if you need.

Cya and sry for the big post.

EDIT:

Two more vids. Double Instant Overhead Combos. Just to so something different. I ussually get bored of the same BnBs. And they do pretty nice damage on Sentinel.

[media=youtube]rD6EcpDDNf8"[/media]

Ok so after hitting training last night this is what I have found:

Wolvie/Storm DHC Glitch BNB:
:l::m::l::h::s: ^ :m::m::l::h: [:atk::s:] :d::h: land :h::s: ^ :m::m::l::h: :d::s: (storm comes in) :m::h::s: land Elemental Rage DHC (before last hit) Beserker Charge :h::s: ^ :m::m::l::h: [:atk::s:] :d::h:

Damage: ~946,000
Meter: +1 Air Ex, +1.4 combo, -2 hypers (no meter builds while in Beserker Charge state)
Net Meter: +0.4

Same combo ending with Fatal Claw instead of dive kick:
Damage: ~1,121,000
Net Meter: -0.6

So for a combo that you can do with zero meter at the start 946,100damage is pretty good. Definetly my BNB for Wol/Storm. There are likely more damaging combos you can do after the Beserker Charge but the combo I do is Ez so I wont drop it when it counts

I think you can do MMH, drill claw, M, drill claw, dive kick on the last session and even MHS after the B Charge DHC. At least that’s how I remember it when I did more than 1MM damage. But you’re right, no point in messsing the combo just to add more 100k because your opp will dead anyway in most cases.

And remeber to DHC before storm’s hyper last hit. It won’t work unless they go into the air spinning.

Some one in the Storm thread was saying that after B. Charge you can do :m::h: xx :qcf::m: link :m::h: xx :qcf::m: link :h::s: ^ Air Combo. But I will have to take it to training to prove this to myself, because I know its only a partial reset on hit stun and I can just see them popping out of the combo as soon as I try to relaunch.

I’ll def try your method out, I know I saw a vid where a Charge state wolvie was doing 2 drills but I wasnt sure how to do it. But that should put the combo over 1mil for sure

I wish Wolvie could build meter when he is in Charge state, that would really open these combos up.

And again; sorry to double post your combo.

If you start the combo with storm you get full reset on hit stun so it could be possible. But if you use the air exchange I don’t think you will be able to do it. But try it and let us know.

Hello guys!

I’ve testing more things on training mode.

Overhead Loop Combo, character specific.

[media=youtube]OthP-5Eosm0"[/media]

Instant M,M,H,S land, Instant M,M,H,S land, Instant M,M,H,S land, S, BnB, Hyper

Pretty easy, just a bit tricky on timming, you have to delay the S at the overhead a little bit so it hits almost on the floor. Its good to build meter and mind fuck a bit lol.

Hope you find it helpful. Cya.

How do I finish wolverine’s air combo with the super? Here’s what I’m pressing (from the mvc3 strategy guide)
L=light, M=medium, H=hard, S=special
(On the ground) L, M, L, S (launch), M, M, H, forward + H + S, down + H, (on ground again), H, S (launch) M, M, L, H, forward + H + S, down, downback, back any 2 attacks. I keep messing up just right before the super, it seems that hit deterioration takes over and the combo doesn’t connect…

Just input the Hyper Combo after you input Drill Claw (forward + H + S). Do it fast and it will connect.

Ok I don’t post often, am not the best at combos, and just recently started using Wolverine but I found a wicked easy off shoot of his bnb that I hadn’t seen posted yet so Im gonna toss it up here.

With Berserker Charge or XFC (any level)

d.H, L, M, L, H, Drill Claw, Drill Claw, d.H, S, L, M, H, Drill Claw, Drill Claw, Fatal Claw.

On the last drill claw you can connect another d.H but not another launcher. You can connect the df.M but I havent found an asst with my team (skrull, sent) that has been able to reset the opponent.

It has worked on nearly every character besides viewtiful joe I think and with just berserker charge up it will net you 600k damage, xfactor damage varies but I peaked out at like 1.6 mil with lvl 3 xfc.

Its a fun combo for me cause my execution is abysmal.

Its an easy and effective combo using xfc, indeed. At lvl 3 XFC you can even do 3 Drill Claw instead of two. Tried it myself some days ago.

Wow, that would be total overkill but still good to know, thanks.

Hey fellow Wolverine mains.

Wondering: What is the best meter building BNB to use without using a hyper combo?

I feel like using Hypers with Wolverine is pretty much a waste of meter overall because he builds it soooooooooo well and does soooooo much dmg without it.

My bnb now is

L-M-H-S-M-M-H-Drill Claw-Dive kick-H-S-M-H-S-otg DFM. and then I call in an assist (Dante, Taskmaster or Akuma) to keep the pressure on and do chip dmg/keep them in place to continue pressure. I only really DHC when I need the dmg or i have like 3-5 bars at least.

Ok Ive been trying to extend my Beserker Charge combos after I DHC from Storm’s Elemental Rage. These are always near death combos but sometimes I just need a couple more hits.
Currently after I dhc into the B.C. i simply :h::s: ^ :m::m::l::h: [:atk::s:] [:d::h:] (of course if I have more meter I will do a fatal claw and its garrenteed death but I need more hits for when I dont have the meter)

People have told me about the Beserker Barrage loop on the ground into :s: ^ BNB Air Combo but I have trouble linking the :s: after the Beserker Barrage

Im also aware that I can do Multiple Drill Claws but this is also inconsistent for me.

Does anyone have any suggestions

Try linking a Standing H into S instead, maybe that will make it easier.

Maybe you can do, 2 Drill Claws and then Dive Kick, that will add a little more damage. Another way is, after you DHC with Storm Elemental Rage, instead of waiting the opponent to fall and do H S, why dont you jump and instant M M H Drill Claw, Dive Kick, land, H S, Air M M H, Drill Claw, Dive Kick? That might do more Damage. Cant test it now, but will help.

Thought I would post this here since it’s already in the video section:

[media=youtube]yPxlrsJIVlo[/media]

I didnt clarify this, but the particular situation Im working on I wont get a bounce off of the dive kick because Ive already done one before I tag in storm.
But this makes me think maybe I should forgo the dive kick before the Air Exchange and save it for after the DHC. IDK if it will net more damage. (and of course im at work right now)

I will try to use :h::s: to link after the Beserker Barrage. Thanks for the tip

If u already did ground bounce than do (c.m s.h qcb.l)x3, s.m s.h s sjc j.m j.m j.h drill claw, dive kick

Here’s my storm dhc glitch to wolvie storm c.l c.m c.h jc 3a+s s.m jc 3a+s s.m s sjc j.m j.h j.s land dp a+a dhc d,d a+a (c.m s.h qcb.l)x2 s.m s.h s sjc j.m j.m j.h a+a d.h s.h s sjc j.m j.m j.h s 1,014,100 damage all from a c.l the only problem is I need to start out with 1 and 1/6 bar. And thers little part where u can squeeze out more damage for maybe 100k

^
the Meter is one of the reasons I do the combo the way I do. I have to do a Air Exchange, so I have to mix up which direction I use, But the Combo is Net Positive on Meter.
So do you rep just the :qcf::l: 2 times or do you rep the entire (cr:m::h: xx :qcf::l:)

Oh Snap I just noticed that you using the Slash :qcb::l: Ive been trying it with the Berrage. Maybe thats my problem.

Thanks man

Ya u do c.m s.h qcb.l the whole thing u can do it 3 times if ur not relaunching and 2 if u r. ur combo seems like it would def kill the whole cast and meter gain I want to mix that in to my arsenal but I though that people can just mash s and move they’re joystick in a circle or half circle motion and always get out of it, Idk i if that’s true tho cuz I have tried a few times and it hasn’t worked and people really don’t use that on me much.

^
That option select to prevent Air Exchange doesnt work. It doesnt even work with a Hit Box arcade stick, the way the you can prevent cross-ups with a Hit Box arcade stick by holding :b: and :f:
The game mechanics only allow for one directional input to register, during Air Exchange countering.
So it is a total guessing game.
Most players seem to guess :d: to prevent the high meter gain. I just try to mix it up.