The unfortunate thing about T hawk, is he is basically like Gief but faster. Add on top of that Hawk doesnt have (to me at least from what ive played off SSF4) a glaring lack of ability to AA Dan like Gief. With gief you can place those air knees so they are pretty safe on block, and lock him down and just out poke/punish him, T. Hawk is tougher imo. I still think Blanka is by far the worst matchup for Dan period. You basically cant play to dans strengths, no dashing (eat ball), no real option for wake up mixups and Blankas CQB game is just flat out better his normals will own you. Like I said, backing yourself into a corner helps, because when he balls he can be punished, if you take that from him you have a chance.
I finally beat an Ibuki player, just stayed patient, toned down my focusing, and came out on top pretty much just baiting the player.
Question, I dont know if its my imagination, but every ibuki player Ive faced only AA’s with EX, does she not have reliable AA reversal without EX? The last player I faced would not AA reversal period without EX. Could have been strange coincidence. After the first round I noticed that and was pretty much able to jump in for free, layed off when he had EX, and sure enough on wake up out came the EX AA happened every time.
and wtf is up with guile in SSF4?! All of a sudden his shit is so damaging and his SB has like no cooldown whatsoever. you used to be able to ultra his SB on wake up at close range, not anymore.
Pressing PPP is a lot quicker than doing DP motion though, you’ll be able to sneak in more jumps against T.Hawk than against Zangief. Having a reversal DP does make him a bit more threatening on wake-up though but reversal Lariat still beat Knee anyways, Tomahawk is also good at moving him out of range when trying to cross up T.Hawk has no good link combo though, he can’t link into a knock down like Zangief does with EX Banishing Flat. I’m still a little unsure how safe/unsafe Condor Spire is, have a feeling that it’s perfectly safe when done at the right range and Condor Dive is safe from reversal HK Dankuu but EX Dankuu snags it. Something I haven’t tried was a quick dash into KRK to punish. The general consensus is T.Hawk is like a worse Zangief though when it comes to match ups they’re both equally annoying for us methinks.
Yeah Ibuki’s dragon kick doesn’t have good priority to be an AA without being EX but she does have a couple of normals she could use as well, b.MP and c.HP work as AA methinks.
I don’t think Guile’s damage has been upped, think Dhalsim was the only character who actually got a damage boost (outside of Sakura’s U1) but he is able to charge Sonic Booms quicker now.
I’m pretty sure they shaved a few frames off of Guile’s Sonic Booms, so no more Ultra… it was already a bitch in vanilla now it is impossible.
My entire strategy with Gief is hit and run, hit and run, hit and run. And I do reasonably well. Against T.Hawk… I get fucking owned. Between his anti air and the obnoxious range of his command throw pretty much all of my Gief tricks result in damage to me, forces me to play a very different game.
I think my win rate against Ibuki is in the 60 percent range… I’ll have to check. If she is a back jump kunai scrub, just get in, take damage if need be, hop the kunai and prepare to use an aerial Danku to alter your jump arc in order to avoid a neck breaker. Once you get in players at this level are pretty easy to take apart as they will most likely look for an opportunity to escape and start throwing knives at the ground.
What the…? Well it was one of the listed “changes” I recall reading as I was checking the forums every ten minutes in the months prior to SSF4 coming out. Lying bastards.
They said they changed how long it takes to charge Sonic Booms, don’t think they said anything about recovery. They also said they gave Dan more priority and changed something else but that was bullshit as well
Yup, guile’s charge time is reduced, but I have done wake up ultra on his sonic boom (still tight, but possible). One funny thing, I did ultra 1, whiffed, and guile did his ultra 2, but apparently, there is a dead zone right next to guile? Maybe it’s because I was rolling? Nonetheless, very amusing.
Against gief, look up stripfighter on youtube, he has a good dan vs gief vid, where he does neutral jump lk knee. It takes out lariat but also pushes dan far enough on block to avoid 360. Mix with occasional empty jump to throw :wow: Now I have a glimmer of hope against geifs, whereas before I considered it a straight lose. I have played a careful gief though who kept outpoking me with st mp. Could not get in.
T. Hawk is tough. I basically spam fireballs to get meter for ex dankuu to counter dive and ex uppercuts. Basically, I figure I’m gonna lose so I don’t worry too much
I will try corner-style dan my next blank/honda match. Just run into corner, hope for counter to knockdown and then run to opposite side that is true epic saikyo
Yeah, if you’re right next to guile and for whatever reason he decides to random U2, you can dash (and i guess Dan’s ultra 1?) into him as long as hes not in a corner and it’ll whiff completely.
Unrelated, fuck Rose. I have a somewhat entertaining match against a half decent rose player from yesterday. If anyone who has a ps3 that can record/upload matches contact me because I’d like to share.
Ibuki’s normal “uppercut” kick move has no invincibility whatsoever, which is why you won’t see good Ibuki’s using it as a reversal or anti-air. She has a normal punch move that works much better as an anti-air. Her EX upper-kick does have some brief startup invincibility, but it’s brief, and if you angle your Knee right you might dodge her initial hitting frames and pop her once the invincibility wears off. Basically, though, against Ibuki you want to pressure her with meaty attacks against her wakeup as long as she has no meter, and become a bit more cautious to bait out the reversal once she does have it, similar to Honda.
As for her slide/neckbreaker, remember that it’s punishable on block. Every time you block it, either throw her or Koryuken her. You have to do a quick move to be able to punish it, but it’s a guaranteed punish, so don’t pass it up. Teach her not to throw it out randomly, and then you’ll be able to start using Focus Attacks against her again.
Does anybody think the Dan/Abel matchup should actually be in Dan’s favor other than me?
I had an Abel player Raging late last night, kept coming back for more after a sting of about 5 or 6 in a row, he sent me a message “Fuckin Dan, wtf?”
Dan can really dictate that matchup if played well. If Gouken didnt have a fireball I would think the same of him. Alot of times against Gouken or Abel, you can tell if they never really played a Dan before if you come out with an all you can eat anal rape fest leaving them questioning their sanity.
Then I also think, what or God of Saikyo, Dan had a full screen fireball? All of his really hard matchups would all of a sudden become all that much easier. But that gimp gadoken is like his trademark so that would never fly. I wouldnt mind if they would do something like speed up the startup time, make it faster. tweak his hit box, so you can safely gadoken people with vertical ultras on wake up without it hitting when it really didnt even touch you.
Gadouken’s hit box should have been shortened, so stupid how it trades with stuff half way across the screen and makes cancelling fireballs that much harder.
Abel has a scary rush down, good health and does a lot of damage, that’s what is keeping him “even” in the match-up IMHO.
This is the first time I’ve looked at frame data really so forgive me if this is a bit too much to ask for.
And replying to a response:
Originally Posted by True Tatsu
8 frame start up is “a bit too much to ask for”…
…you got me on active frames
I strongly suggest looking at Ryu’s and Ken’s Hadouken frame data and try again
Oh I looked. Not really applicable though, I don’t feel, as the move has a vastly different function, one moves full screen while the other not even the length of most character’s sweep. Ryu has 13, sagat has 11, Guile has 9… I’m looking to make this a move with a slightly different use, or maybe more effective at its intended use, as it most definitely is NOT a projectile in the same sense as any other in the game. More of a poke or a normal that does chip damage… Ryu’s standing far.hk currently beats Dan’s lp.Gado for speed AND distance (I cold be wrong on the distance, it is close, if I am I’ll eat my hat)
Ryu’s SRK has 3 startup frames, invincibility up the wazoo, and more range than the lp.Gado (I THINK), Dan’s KRK has 4 frames… I’m thinking the lp.Gado could be used in instances that you might use a KRK, it would have more risk on start-up but be safer on block, less range, won’t hit an opponent jumping back, doesn’t have invincibility so it is weaker as an AA.
I dunno. I could be way off base but I don’t think it would be broken (or even “broken” for Dan… which would be passable for most other characters) note also that I took the damage down just over 20% to compensate for the increased speed.
You are absolutely correct, It would not be broken at all. The fire ball would just finally become really useful other than using it in a combo or just throwing it out their to catch someone off guard. You would have to improve a hell of alot more than that to make Dan “broken”.
Akuma doesnt surprise me, I currently have a 100% win rate on Akuma. If they arent pretty damn good its practically a free win. He is way too weak to be played by someone who sucks.
You’d think after I dash under the 6th or 7th jump back air fireball and tag him with a hk.Danku he’d fucking stop… that thought is in my mind when I play most Akumas.
It’s the same reasoning as to why nubby Ryus and Kens (and every other DP character) keep throwing wake-up DP only to eat a huge punish, do they stop? Pfft.
Akuma is even worse in that respect imo, simply because of his health, and the fact the keep away game is a big fail. No matter what it is, if you keep doing something over and over again expecially when you are being punished for it, you arent going to win games. That is the biggest amazement you make them suffer for it, yet they keep doing it. I think i mentioned this before the reason for it has got to be that it works on most people, so rather than break the mold and switch it up when it isnt working, they’d rather keep at it as not to break the habit.
Ryu’s and Ken’s are in a better position simply because they have more health and might get lucky in their randomness one match. Ive had a few instances where I played a ryu or ken, that beat me much to my dismay at how badly i played the match, but they would join my game again and I would commence beating them again and again, because they dont adapt. I adapted to their game, but they either cant or wont adapt to mine. it amazes the hell out of me how they will continually fall for the same shit over and over again.