Yes. …d+lk, d+mp, d+mk / command launch.
I tend to do the hits too fast and can’t launch afterward, so instead I throw into Sent-Y assist. Even if they tech they’ll have to block drones. =)
Yes. …d+lk, d+mp, d+mk / command launch.
I tend to do the hits too fast and can’t launch afterward, so instead I throw into Sent-Y assist. Even if they tech they’ll have to block drones. =)
Don’t use d+mk ever… depending on who you’re hitting, i.e. mag and cable and other larger characters, use a 2 hit start
launch --> sj.lp, sj.mp then sj.d+lk, sj.d+mp, sj.d+lk, sj.d+mp, relaunch, time it right and it’s the best method, use the double jump and redo the whole thing after your 1st rep since the relaunch puts them higher than a ground launch, if your first launch is not from ground level go for the double jump on your first rep.
on lighter characters, i.e. storm, use the standard 3 hit start,
launch --> sj.lp, sj.lk, sj.mp then sj.d+lk etc etc.
after you learn the button presses, remember to be at the correct height to connect mk at the end of the combo, then wait to land and launch.
it’s what messed me up.
Question-
after 1 rep of the combo, then relaunch, the character is a little shifted on angle and height, can you explain what options (double jump, or add MK) i have at this point? id prefer to find a way to continue the infinite but i cant seem to find the correct combination to do another rep.
double jump always… you know there’s times when I know for sure that Im gonna whif the dj.lp because of the way the person is positioned from wierd timings on hits or some random shit that might make d.mk useful sometime… but double jump is definately the way to go, definately consistant.
start the double jump with 3 hits to keep the guy in place longer, never had an issue with 3 hit start not working.
so it goes… dj.lp, dj.lk, dj.mp, dj.d+lk, dj.d+mp,dj.d+lk, dj.d+mp, oc.hk…
then they’re relaunched and you’re back where you started.
haha sweet, didnt think people even browse this forum ne more. gonna’ need more practice to do the double jump variation on demand.
do you use cyc on point? i want to switch off doom and cyc for point chars, maybe cable AA (for anti sent). there isnt many strats on this forum with doom/cyc, they just mention them here and there. wanna see how they fair against upper lvl play.
here’s what i do…
launch->sj double jump->sj.lp->sj.d+lk->sj.d+mp->sj.d+lk->sj.d+mp->relaunch
i think it’s easier if you double jump cause you fall down faster.
you gotta do that for sentinel, prolly wanna get rid of the first d+lk though and just go lp, d+mp instead on sent though, but I find double tapping up on a stick real hard, maybe it’s just me though. The regular dj inf is way easier for me at least.
it’s a lot easier on Doom.
but just to get its started I do launch->sj.lp->sj.mp->sj.d+lk->sj.d+lp->sj.d+lk->sj.d+lp->launch into method I posted above.
if i try to repeat this sequence when i relaunch they seem to high.
ya the (lp,mp)(lk,lp)(lp,lk)(HK) start is easy as pie once you do get the timing, the rep after the relaunch is the real make or breaker- u can just use that combo again during the relaunch rep, but the odds of you getting its is prolly like too low to make it even usable. i think i only was able to get to rep 2 once or twice, you have to really slow down your button pushing then speed up.
ok im having a lil trouble with the double jump combo. after i relauch from 1 rep of the inf what EXACTLY do i do right after the df+hk(relaunch)?. is it like lp,lk,mk then do the double jump combo? im lost.
n e help would be nice. thanks =]
-sorry if this was posted before- Can someone please post the entire Double jump infinite from start to end? I dont know exactly where to double jump.
launch, sj.lp,(optional depending on character - sj.lk), sj.mp, sj.d+lk, sj.d+mp, sj.d+lk, sj.d+mp, oc.hk, [sj.lp, sj. lk, sj.mp, sj.d+lk, sj.d+mp, sj.d+lk, sj.d+mp, dj.lp, dj.lk, dj.mp, dj.d+lk, dj.d+mp, dj.d+lk, dj.d+mp, oc.hk]
Thanks alot.
shiiit, thats quite a long alternative to the friggin’ standard way, to think, all this trouble is caused by just one lil mk…
-=following up with regurgitation=-
i just thought id post a pretty retarded version of the cyke infinite, if u have trouble memorizing combinations you can do the Mp(launch), lp, mp, d+lp, d+mp, d+lp, d+mp, Hk(relaunch). its just a whole lot of pushing 1 button.
Cyclops infinite?
Woud someone be kind enough and take the time to explain this? I have seen it done before where its an ariel rave and the comes back up and repeats process. I just need an explanation
it’s a six hit air combo using short and strong. when you’ve gotten tired and upset with your fingers bloody from the hours of pratice. You will have a moment of clarity and realize that it’s only cool when you’ve got a kick A## cyke. That’s well rounded.
bumping this thread for the ever present lazy asses who don’t use search or show all threads from the beginning.
Btw, I have a question to ask. How do you mp without doing anymove beforehand? For example Cyke’s and Cable’s launcher.
Also, does Cyke have any Sent jump-only infinites?