yeah, i meant the SOB. i always forget which one’s which, but the one where you control the direction.
Does anyone know where I can get the commands for Cyclopss infinite? I have seen it done twice by the same person, they could not get into detail on haw its done except the it takes timed button inputs.
thanks for the help
kick launcher, sj.lp, sj.lk, sj.lp, pause, hold down+lk, hold down+lp, hold down+lk, land, relaunch, same thing as before but take out the last sj.lp…i know the commands, but can pull it out like 1 outta 25 times…not worth it, for show only, especially since the timing is different on a lot of people
thanks
Combos
Since cyke is mainly for end game, what do you do when you have to battle back through two character or so. What are the most damaging combos to use with him, and which are the safest. Which are the longest?
Combos
if you’re cyke and you’re goin solo, and they have 2…i think you’re at a major disadvantage.
cyke isn’t too good at 1 vs 2. but what you can do on most ppl (except cable). sj and hk like mad, build meter. and if nothing shows up just MOB for some chip (but only if they can’t retaliate fast enough).
combos…i don’t know any fancy combos, but the 3 standard cyke combos are:
s.hk s.hk xx cyclone kick xx SOB (cancel after trip)
s.hk s.hk xx cyclone kick xx MOB (cancel after jumping kick)
and if you’re full screen away and you can catch them with a optic blast just cancel it into the SOB.
what do you do against CapCom? if it’s 1 v. 1, what’s the tactic?
capcom blows.
at full screen, capcom will either captain fire or call the mummy.
vs. captain fire
- jump forward and close gap
- gene splice xx sob if youre confident in execution and want to blow a meter
- psychic jab optic blast xx sob. at full screen jab optic blast is pretty safe
vs. mummy
- s.fierce nullifies
- jab optic blast xx sob
at less than full screen, my strategy revolves around baiting a jump or captain corridor. bait a jump by staying outside c.roundhouse range. theyll jump and try to j.fierce you. in which case you can dash under and combo, dash back and throw a fierce bullet, jump forward roundhouse, or just stay there and d/f roundhouse launch. mix it up, cuz capcom cant do shit. i prefer the jump forward roundhouse cuz itll beat just about everything capcom throws out.
bait a captain corridor by dashing in and out, jump forward outside corridor range and double jump backward, or just jump in and block. then punish when they mess up. oh yeah i rarely see the ninja come out if youre dashing back and forth. so thats not too much of a problem.
yeah so you dont have to just roundhouse and build meter. especially since roundhouse xx cyclone kick builds an assload of meter anyway.
Cyke, IMO, is the best comeback character in the game as your third man.
dsfh:
I don’t think Capcom is nearly as bad as you think. Too many different kinds of projectiles and buddies to help him [Baby, jenity, Captain fire, sho, etc…]. That said, vs Cyc well…
Hold db and keep tapping hp from half screen. If he jumps it, guardpush him off, Call an AA, Jump back, whatever. Also, keep in mind his SFR beats all Commando’s air attacks [minus the command ones].
Owned shamefully with just 1 button? More like swallows vs him. This is of course in addition to the shit you already posted [I’m gonna do that to someone]
Anyone been using cyke on point recently as 1st or 2nd char on a team? Lookin for a few ideas if anyone has any in mind.
Are ground fierces really even that useful anymore. In earlier games you could always cancel ground fierces into a special, which made them real good, now they’re uncancellable and the lag on them just sucks, they still have their uses like for stopping a hailstorm I guess, but now you gotta make a choice… bullet or jab optic since you can’t do both, and to me I think jab optic is better for pinning. Why would ground fierces be better now than jab optic is what I’m askin I guess.
Also, when a sent is flying about mid screen with capcom assist, at the range where far away enough to avoid a fierce gene splice on reaction but close enough to hit cyke if he does anything, what’re the best options for cyke with drones in that situation.
and does anyone have any assist baiting tactics for cyke to setup a sob combo that would keep pointman pinned?
How about Cyclops vs a very good Iceman player?
How do “very good Ice Man Players” play?:wonder:
Peace:)
Cyclops just jump kicks Iceman in the skull.
As to how to beat low roundhouse, I’m STSFN.
i think the big thing to consider when you are talking about whether or not cyclops can beat the top tier is whether or not cyclops has drones. IMHO it makes all the difference.
if cylcops can call drones it allows him to use his early jumping normals to cut off dashing lanes and stomping angles while remaining relatively safe. obiously there is lot more to beating up top tier than just that, but doing things like - normal jump fierce + drones, double jump d+short, , d+rh is a way you can really help cyke to compete; especially against mags and sent.
what happens if iceman knows how to block?
Jake I hear you got a lot of tricks with Cyke. I was thinking about learning him, but hes got such a gay swagger about him. BEHOLD! HERE WE GO! AHAHAHAHAAAAaa
watch your mouth about cyke
Random…what’s good Chris.
cant you do a double team special instead for instance, if aaa causes you to do mob as a 2 button supper then if you have sent on your team you can do double team to keep the opponent pinned (drones might hit assist char too with a chance for point to escape) how about double team super with storms lightning storm? that covers the area around cyke not covered by mob,.