k, first off, to correct you
you mean SOB and not MOB
MOB is the fat one
SOB is the skinny one you can direct. I know you mean MOB cuz SOB doesn’t connect off optic blast…
anyway, I ALWAYS ALWAYS ALWAYS ALWAYS!!! Use Cyclone Kick xx SOB unless i’m punishing or chipping
Vs. Assists, mashed SOB does just as much as a mashed MOB, and lp optic blast xx SOB makes it a lot easier to not have to worry about them jumping out cuz the beam pushes the assist onto the point character and locks them down. Plus if they try something fancy and get out, you can always direct it to them after you’d had your way with the assist and keep them in blockstun. And unless you’re cable, SOB is unpunishable from the air.
Lag, MOB has soooo much lag, it’s ridiculous. I think SOB is easier to GuardCancel out of, but it still has less lag than MOB does.
Getting out, if MOB hits the assist, the point character can jump out unless both are in the same space so it hits them both. IF you try to hit the assist and it lands behind the point, the point will simply take chip and assist escapes.
Damage, j.d+hk, land s.hkx2 xx cyclone kick xx SOB does the most daamge out of cykes combos. I think there’s 1 instance where Cyclone Kick xx MOB does more damage, but I can’t recall it. But in most times, this does over half life (call in drones, cyke’s always paired w/ sent to my knowledge, well except in m/s/cyke anyway)
I do know however, that if you land a j.d+hk and have drones assist, do this combo
j.d+hk, land s.hk + drones, s.hk xx cyclone kick (let all 3 hits hit), dash in s.hkx2 xx cyclone kick xx SOB
over 80 damage to Cable iirc, and remember to mash that shit, i can get it to like 14-15 hits when it does 12 normally…
also cykes/sent is sick, land a SOB vs. a grounded opponent, DHC to HSF, it’s like the brother of the DHC of Doom…
storm/sent/cykes baby!