Cyclops 101... basics & general strats

Newcomers like you come into the scene and see flashy shit and don’t give anything a chance. You assume that nothing else is better.

Chun may not be “Top Tier” or have a “God Like” assist, however if someone takes the time to develop then there is a possibilty to be strong. People like you don’t want to take the time to learn their strengths and weaknesses. Have you seen chun at an arcade being played competitively? How do you know she isn’t good? Have you even thought about playing chun?

People need to stop jumping onto the bandwagon, and use the other characters, thats why they are there.

Late ass response:

No no… Chun does suck. Just because they’re not top tier doesn’t mean they have a crazy ass hidden potential. Chun Li is not a good character, period. She gets kept out and zoned very easily, she has problems getting damage, and she takes damage badly. I’m not quite sure how she would handle being rushed, but again, I don’t think she’s going to do well against that either.

chun is garbage. period.

f+hp drones db+hk crouch s.hkx2 Cyclone Kick xx SOB

Too good. You can do the scissor kick throw immediately after they land from the hp throw.

EDIT: Corner only.

wats up guys im new here and i got a recomendation to fix my team from spiral/storm/cable to storm/cable/cyclops. im droppin by to see if n e 1 can give me some ideas or thoughts on this team or if a team of spiral/storm/cyclops can b do-able also n e tips on general strat wit cyclops would b greatly appreciated thanx in advance
lates

For the general tips, just read the rest of this thread, there’s some pretty good stuff. I’m not so sure about your Spiral team though because I don’t know too much about her, but I hear Storm/ Cyc is really good from people all the time.

i was asking because on point ican do sum nice damage to point characters and assists wit spiral. when she gets low on health i cancel stampede swords which they either block on the ground or super jump up then DHC into hail storm and chip a good 20%of life away. cyclops for now i am using for the assist since im learning storm but i would like to b able to play 3 characters effectively on point not jus play two and have one strictly for the assist and ill read the other threads and everything and put sum of the stuff to practice

http://www.sendspace.com/file/ipvf9e

j.hp v oc.hk ^ sj.lp sj.lk sj.mp _ sj.d+lk sj.d+mp _ sj.d+lk sj.d+mp v drones db+hk-throw walk toward s.hkx2 xx [hp] Gene Splice xx SOB

how useful can an Optic Sweep be? How should I use it?

Optic Sweep is “The Move No One Ever Wants™”

Yeah, pisses the hell out of me when I get that instead of (c.lk) s.mp.

It’s not bad against a Storm trying to do hail, or a Sentinel at a distance standing on the ground.

about his air throw, is it always punishable?

What do you mean? If it connects, I don’t think he’s at a frame disadvantage. If it gets teched, same, unless he goes into the corner.

IMO, its on your opponent. Ive been punished plenty for doing his air throw. I dont even do that move on purpose anymore. I learned the hard way that its super risky. When i play chunk and i randomly get the air throw on his sent, i dont ever try to get it, he punishes me. Now he wasnt always able to do it, but he figured out how to do it just right to nail me every time. I would just suggest staying away from that air grab, too risky. So, i dont know for sure, but, i think that if your opponent is on it right away you are gonna get smashed on and besides the damage you will deal to them vs the damage you could recieve as punishment is just too lopsided. IMO, just remove that move from your game.

I also never do it on purpose. I usually get it when I try to use d+hp vs Storm, because it can beat her s.hk, but sometimes she just jump and I end throwing her.

too bad Cyke can’t double jump after, just like Cap.America’s

1 year later…

d/f+hk…I really trust in this move, it beats many of aerials, but I don’t think it beats any of Sent’s, can someone confirm that?

neutral j.fp>sent’s aerials

So I’ve been working on my Cyclops since the game came to 360 yesterday and I’m having trouble getting the jab optic blast to link to my SOB, can someone explain the timing on that to me, because when I do it the initial optic blast gets canceled before it hits. Also I’m currently using Cyke/Doom/Sent, any advice on using this team? Thanks.

Seems like you’re activating the SOB a little too fast. You want to hit QCF+PP the exact moment the optic blast hits your opponent. So after doing the optic blast, you actually have to wait a tiny bit before doing the super. (I believe this is a cancel, not a link)

Can’t really help you with team strategies though since I’m still a scrub, someone else can answer that for you. :sweat: