Cyclops 101... basics & general strats

Actually, Wolverine kind of works. Cyclops is probably going to want a nice chunk of meter and it helps to not have to build it all himself. For the third character, I’d probably just use Sentinel because, let’s face it, if you play MvC2 you have to learn Sentinel. I also wouldn’t quit Megaman, we need more MM players.

And to answer your original question, here is a real shitty Cyclops guide:

Optic Blast is qcf+punch. Jab is crouching, Fierce is 45 degree. Air optic blast always goes straight. Can be cancelled into SOB

Gene Splice is dp+punch. Avoid hitting the punches when you start out, this move is not meant for combos. Instead, it’s meant to be a high-priority anti-air attack. Remember to cover yourself when you do it.

Cyclone Kick is qcb+kick. This move is not useful outside of combos, although it can be used as a quick cancel into MOB for some safe chipping.

His other moves are not important to know right now.

Supers
Mega Optic Blast (MOB) is qcf+pp and is the best super to do chip damage with. Be wary of its float when you use it in the air, because the way it floats can really mess you up.

Super Optic Blast (SOB) is qcf+kk. The more damaging super, you can cancel it from jab optic. Mash for more hits. It’s also aimable.

Assists
Beta assist. Gene Splice. Everyone who plays MvC2 should know this by now.

Strategy
The basic strategy I use which is somewhat effective is to call assists and dashback and hit fierce. Mix up high and low bullets. When they jump, either dash to the other side, or uppercut. For damage, hit them with roundhouse kicks into jab optic canceled into MOB.

Keep in mind this is very basic.
Good luck.

Add the following combos to your arsenal.
=Stolen from Hated One 8=
1-Jump in, Call Sent-y, flying hk, dash, dlk, hkx2, drones hit, dash forwards, and combo off the drones.
2-DB+Call Sent-y, DB hk, launch and AC or infinite [try this off the previous combo]
3-lk,mp [or df hk], sj lp,mp, pause, Hold DF+[lk,mp, pause, lk,mp,] df hk.
-You can try to call Sent-y and db+hk throw him into it
-You attempt to repeat the aerial portion of this combo [fucking hard due to the timing change but well worth it…]

Air combos
launch, lp,lk,mp,pause,lp,mp, double jump, lp,lk,mp, hk

If you want Megaman-a, and Cyc together you want MM, Sent-y, Cyc-b
=MM, Sent-y, Cyc-b=
Random Thoughts:
=Megaman
-If you happen to have a charged buster and someone eats a Cyc assist, sj, buster XX HMM
-Try to learn how to both rush down using the Sent drones, AND run / keepout with Sent drones.
-Learn how to Combo Sentinel drones with your ground series, charged busters, HMM, and launchers to extend the combos and do big damage with MM. That was too fun. Pins them down too allowing you to continue the rush if it’s blocked.
=Sentinel
-Try to fly, stomp on their head and combo them into Cyc hits. If you get one, deactivate flight, and ducking hp when the third hit lands [timed so that the first hit whiffs but the second one hits. For some wierd reason it will be unblockable. HSF them off it then dash and hk+call Cyc, hp them into Cyc, activate flight, tap a direction, then try to lk,mk, upward rocketpunch or hp them as the ender.
=Cyc
-Use the combos I showed you and look up Hated One 8 and use those combos too.
-Dasrik covered alot of Cyc earlier.

For Wolverine I’d use Boneclaw Wolvie-y, Sentinel-y, Cyclops-b
Random Thoughts:
=Wolvie bone-y
-Try to use Sent drones as a ground combo ender so you can continue into more powerful combos
-Try to land a dashing super on the pointman’s assist, and DHC in Sentinel.
-Try to learn how to pin them [ending in a berserker barrage] that forces them to block drones and repeat. You can guardpush out of this, but timing’s a bitch.
-Raid the Joe Zaza teaches wolverine thread.
=Sent-y
-Fly Stomping with the Cyc assist into unblockable into HSF into AC
-Flystomp while calling Bone-y if timed right cannot be blocked [you get stepped on or tripped it’s your choice.]
=Cyc
-Well, let’s see here, jump, call sent, flying hk, dash, lk,hkx2, dash, df hk, lp,mp, pause, df [lk,mp, pause]x2, land, Call Sent-y, db hk [throw], hkx2, fire off a kick super. Stolen from Hated one 8

Hmm, I think I might wanna try this team out. On paper it looks sweet.

Here’s how I use Cyc-b on point in case you’re interested…

The way I use Cyc is controlled by the assists I have. If I have say, Sentinel, I’m going to want to do this pattern alot…
Call Sentinel, dhp, hkx2, hp to build meter. If they get close, I’d want to dash under them [since they’d have to sj and airdash to get to me while doing this…] and start it over.

Eventually I’ll try one of those hated one 8 combos I lifted from his posts or an infinite attempt.

Using the flying heavy attacks is crucial to Cyc use. Flying dhk is SFR [sommers family roundhouse] and has insaine hit-boxes and priority. I try a few flying roundhouses, into dashing low hits under the cover of drones, then try it over again till I score a hit, then do a small combo like flying hk, dash, dlk, hk, Cyclone kick, super, DHC out hoping for a kill.

With Capcom, I’d try to make them land on it or a DF hk using alot of groundflooding. While doing this, I’m trying to set up a situation where I can come down on them with an attack to get my offense started. The fact I have the Capcom assist means I can call him in hopes he’ll bone them.

The teams I useCyc in are…
Cyc/Storm/Jin, Storm/Sent/Cyc Cyc/Sent/Guile, Cyc/Cable/Capcom, Cyc/Sentinel/Capcom.

I will use the teams of BH/Storm-a or y/ Cyc and BH/Cable/Cyclops, but these teams aren’t designed for Cyc use. The first ones are.

I too am interested in improving my Cyc. That’s why I’m in this thread.

Couldn’t agree more. Megaman beats Magneto and Storm. He has a chance against Cable [the odds aren’t great but it’s by no means a lost cause]. VS Sentinel the odds are bad, but random HMM, and the occasional AA make this match possible.

People need more balls and determination and less crutches.

I’m looking at Cyke at the moment myself…

I think he has a pretty decent AA assist, and he does have quite a few things going for him.

My only problem would be how to order him in the team I’m trying to develop. I probably should have gone to the teams thread, but I also wanted to learn a small bit on his strats, and this helped considerably.

To my point…I have the team of Cyke AA/Chun-Li AA/Doom AA. I want to put Cyke first because he can do good as a point char. I need Chun second because she is the best one out of the team, and she works well with Doom. I figure to hopefully get lucky and DHC into Doom so Chun can be my last char for Doom…

That’s all I can imagine right now. I was wondering if any of you might have any suggestions or tips. I’m open to mostly anything but the idea of dropping Chun because I’ve kept with her since she was first unlocked, and I don’t want the time and money to go to waste…

Thanks in advance for any ideas.

-NinjMai

i admire you playing with chun but seriously
drop her… she doesn’t have much of a chance againt today’s game scene… and since every team should have a top tier i suggest you use storm-a. anyways a simple wake up trick with cyke/doom AAA while they wake up call doom then gene splice hp you should switch sides and the assist will cross-up :evil: i don’t remember if you could do this to a standing opponent as soon as i find out i’ll post it.

whats cyclops b and b ground combo without meter?

  1. what are some good ground/air combos with him?
  2. what are some good rush, runaway, trap(?) patterns with him?
  3. what are some uses of his other assists, (optic blast, cyclone
    kick)

1- ground, rk, rkXX spinny kickXX(off of first hit)sob or mob
air- his inf’s or dj combo?

2- dash back, splooge on hp and assist(doom/sent y)

3- no idea

How do you do his double jump combo? B/c Im not going to worry myself with that difficult infinite of his

Does it make a difference which normals I use to jump-in? I hear d+hp/hk have crazy priority, but how do I know which one to use? and which does more damage? lk,lk, hk(x2 ?)xx optic blastxxSuper Optic Blast or lk,lk,hk (1 hit)xx cyclone kick (1 hit) xx Mega Optic Blast? ObviouslyI would use the latter for chip right? And whats the most damaging thing to do to an assist?

I don’t know why people use cyclone kick really other than for chipping with mob or for a block string, cyke’s lk and mk have amazing range and most people I see use cyke try to do rh, rh, cyclone kick xx sob. If you do lk, mk, fk, jap optic xx sob it does the exact same amount of damage because the extra lk you get makes up for the damage you start losing from scaling for having 1 extra hit (2nd roundhouse does the same damage as a mk).

I see people missing out on EASY damage because they go for cyclone kick and that shit whiffs from being too far away, if you were hitting point and assist and whiff because the assist recoiled you back no big deal but when you’re hitting point char only and whiff, there shouldn’t be any excuse. The only good thing about cyclone kick is that the damage is guaranteed (except on midgets) whereas jap optic can either do 1 or 2 hits, if it does 2 it’s the same as cyclone kick, 1 and it’s less. But to me the range of lk, lk, fk, jab optic xx sob is well worth the risk of only getting 1 hit outa the jab optic.

Well I do use cyclone kick on midgets like megaman though that’re too short for the fk to hit from medium range… lk, lk, cyclone kick combos while jab optic doesn’t combo off of a mk.

Also MOB combos off of jab optic if you cancel pretty early, so that might be useful, I had a use for it I think but I can’t think of it at the moment, maybe for some wierd dhc that doesn’t work with sob, /shrug.

edit - as for jumpins, I’m sorta confused here, on sentinel you definately use sfrh, but for other people… like say… storm, is where I’m confused. I read in another thread that d+fp beats her launcher clean, but both his jumpins can beat it clean, it depends on positioning, if you’re pretty much right above storm’s head she loses, if you’re further out to typhoon part she will beat cyke clean, so either jumpin works or doesn’t work, I don’t know which has better success rate, I’ve been trying to use d+fp more often since I figured he balls up he has a smaller hitbox, but less range, but I haven’t really been owning people’s launchers from what I’ve seen, starting to think that sfrh is just the better jumpin to use period, unless some other people can share their experiences with his jumpins. They’re both nice for crossups though, since cyke is so easy to move around with in the air, d+fp has a wierd hitbox that is right below him where the fist doesn’t even look like it ever reaches, but maybe that’s just me hallucinating.

well I remember what I wanted to use jab optic xx mob for, to combo on cable if you don’t got meter to dhc or don’t want to bring in your next guy because he has too much red health or something blah blah. But the risk ain’t worth it, pretty hard to combo and doesn’t work full screen makes it pretty useless, cyclone kick xx mob for cable if you can’t dhc. so nevermind what I said about jab optic xx mob, good for pinning for chip at least though heh…

i find jab obXXsob very effective. i screw up only if you’re hitting the guy right before they land… doing it against cable isnt smart due to pushblock and whatnot…

also, I have more opportunities to catch assists more often w/ jab.optic blastXXsob than w/ the kicks

i don’t know… habit?

I need help with cyclops too. I’m going to my local Arcade tonight so I do not want to look bad. i ahve not been to one in over a week but I do play MVc2 on my ps2. Anyways, my team is MM/IM/Cyckes. I use MM projectilen, im anti-air and cykes anti-air. I was wondering how can I use Cykes with MM assist? do i throw the assist and jump in or do i dash in. also does he have any guard breaks?I like to use IM anti air because i can easily do a AC once they start to fall not to mention repulsor cannon does crazy damage as is.

After giving it HELLA thought, I’ve decided to pick this game up seriously, and start playing BH/Sent/Cyke. I know a few of the basics with BH and Sent, but if they’re killed and I’m stuck w/ Cyke, I don’t want to be totally helpless. Does anyone have any strats w/ and w/o the assists of this team?

I know Cyclops is best assist is of course Anti Air, but has anybody ever tried him out on Expansion? I may not be as effective as the anti air one, but it looks preety flashy, don’t you think?

I finally got to come back to this thread after a while…

Thanks for the tip, Neo.I tried Storm with the team and did okay. I think I’m probably going to switch Doom with either Morrigan or Psylocke (probably Psy) simply because Storm and Psy are all right together, and Cyke can benefit Storm as well.

-NinjMai

The “MANTOUCHER 69” cometh!

Guardian that team is tyte! Never seen you play em tho! :stuck_out_tongue: