cyberbots

Helion is where sticks get destroyed and controllers get thrown at the wall.

The world would be a better place if more people knew this game. I go back and forth between Lightning and Cyclone, Lighting’s EX move is awesome for mad damage and decent start-up but Cyclone has a lot of defensive tools.

I bought this for 80 yen and wished I hadn’t when I got back to the U.S. It would have been better to imagine how awesome the game must be than to learn the truth.

Pfft. You just havent unleashed the rawness of Cyberbots yet.

We’ll play some at MWC if you’re comin and I’ll show you what the game is about

No. That would be me.

Bitches don’t know bout’ my Mech Akuma.

Srsly, though in all honestly Mech Akuma is the only reason I play this game; kinda like COTA. None of the other mechs interest me tbh.

I love this game Cybur. Bots. Is some fun ass shit. does anybody play this on Supercade?

I might start playing it at some point.

I’ve been playing around with Fordy and Blodia. They seem to have a really good offensive game with their trijumps and stuff.

By the way, are the ports any good or are they garbage like the rest of them?

Z-Gouki FTW!

Turbovec and I used to have some quality Cyberbots matches.
If I ever get Kaillera back, some interest in playing?

What you know about the Super 8 Infinite combo? LMAO that shit’s DUMB.

As for the combo system, NOT EVERY bot can do that 112 chain. I forget who can’t, but I know there’s one that cannot.

I play Swordsman, Riot, KBee, and Bloodia.

KBee is a fucking nightmare in the right hands… not mine. lol

Can’t wait for this game.
I wish there was online though… :frowning: :frowning: :frowning:

Is the playstation version worth getting? Having played the playstation version of marvel vs street fighter I fear how accurate the translation is.

The PSX version is so/so. Frame skips and such, but there’s a few cool extras, like Akuma and more pilots you can ride as for story mode. It’s DEFINITELY more of a one-player experience. It’s well worth $6

The gameplay wasn’t drastically altered like MSH though, so there’s that, considering there’s less animation in the game overall, and the combo system wasn’t ever very deep, so unless you’re super deep into the mechanics, you’re not missing much on that end.

I will say this: The AI is fucking hard.

TLDR - since the game’s not competitive, the bonus features make up the fact that there’s load times and it’s only maybe 90% accurate to the arcade.

TARGET DAMAGED, PHASE 2 PROCEED

What’s the default button layout for this game on an arcade stick?

12B
W

The wiki is quite helpful: http://wiki.shoryuken.com/Cyberbots:_Fullmetal_Madness

Shit, didn’t even know there was one for CBots.

Also, though the layout is normally what jedpossum said…
The best layout, IMHO:

1 2 W
B

Why? Boost on your thumb just makes more sense.

What about the prompt for teching.

I use my index and middle to do that. Rushdown is easier with it on the thumb, IMO

I can’t believe I never played this game! I have to get my hands on it.