That’s because in N and S, you have a damage/defense bonus when you break a stock or have a MAX gauge, and the super gets the percentage benefit of damage on the first hit of the Level 3 super.
the super thing. is it really such a difficult concept to grasp? jeezus. for anyone who can’t do it, Gunter already overexplained it in his Long Post ™.
i’ve only been playing CvS2 a few weeks, and i don’t have much access to vids or knowledge of players. are there any good P-groove players i should try to follow? i’m pretty familiar with the N-groove stuff i think. also is P-groove typically played aggresively at higher levels or in japan, or is it strictly defensive as per its design? any good P-groovers ar Evo2k2?
Try testing with the super meter on normal and not infinite and you will get better results.
RC
Ok how about you come over to my place and read the same shit it says on my screen. Guy thinks im just making this shit up. :lol: Doesnt matter that much to me anyway, its more of a matter of what groove fits your style or which one you preform the best in.
You’re doing something wrong.
Here’s a list of possible reasons:
- Your meter setting is not set to Normal or Max Start.
For some C and K supers, if you leave the meter on Recover, the meter will rebuild before the super finishes. This gives extra damage to the tail end of the super (the hits that occur during the extra damage boost period when the meter is at full). Put it on Normal or Max Start.
- You’re doing the super on Vega or on a K-Groove character.
These will mess up your results like crazy, as Vega takes more damage when his mask is knocked off (sometimes during the middle of the combo), and K-Groove takes LESS damage when raged.
- You’re not letting their life rebuild before testing again.
Moves do less damage when the opponent is about to die. I believe they start to scale when the life turns orange, and then scales more when it’s red.
There may be more factors, but none are coming to mind right now…
Yeah ok those ones makes sense, Vega usually is my practice dummy and all I have been practicing is K Groove recently. I usually dont let the life meter build up because I dont worry about it, im just trying to practice shit. I dont usually take super damage into consideration anyway, hell I play Athena, her super even in K doesnt do that much damage.
Glass,
Roll Cancelling is a great skill to have. Some characters use it better than others, those like Rugal have those CC’s that spell the end if they connect with just that one RC…
On the other hand, just abusing RC’s will get you killed against any groove.
It’s like P groove in that playing P groove is not about parrying everything, it is knowing when to parry (Of course, if you’re the man, by all means parry it all).