CvS2: to RC or to Parry...?

Same thing can be said for p groove, once they finally see that bar filled up you really think there gonna let you hit them with it? That point is kind of irrelevant, its like that in any groove.

The thing is, being in K Groove is one of the only Grooves that rewards you for taking risks in being aggressive in CvS2. The whole game itself caters to turtling becaise the risk/reward for aggression in that game is totally unbalanced - the turtling on a Level 3 meter Blanka will almost always win that one out.

So you take risks, and you lose out sometimes, and when you do, you get a chance to do the highest priority, most damaging super and you get a damage bonus.

P Groove can’t begin offer anything like that.

i disagree, p-groove is the groove with a reward. if u parry u get a free combo or super, it’s harder to retaliate after a jd. One of those reasons is becuase if u jd in the air u go backwards into a defensive postion and not towards your opponent in an offensive position like p groove. the only reward in k-groove i c is getting more energy for turtling which i don’t find very appealing. P-groove is the most offensive groove in the game, most people just don’t know that.

P Groove has more reward? Yes, if you can Parry everything and the kitchen sink. It has:

The lowest block meter
No bonus for meter at all
The slowest building meter
The weakest Level 3 super compared to all the other Grooves

Parry
Short Jump
Dash

Are you really going to try to argue that P Groove has more reward than K Groove? P Groove can retaliate using its system mechanism much more efffectively, but I wouldn’t give up everything in K Groove for a 5-7 frame window that is dependent on my reaction time and your timing with a move.

yeah lol, i get better results from playing a 2 day old k groove than 7 months of experience with p…p is only for the hardcore, it’s rewards ARE there if mastered.

It’s just that k has more overall.

then i guess a lot of players here have “mastered” P groove.

quiz time! answer “true” or “false”, and say why…

  • N, C or A groove player without RCs can stand up well vs a player who uses RCs.
  • N, C and A without RCs stand up well vs P and K.
  • RCs, successfully integrated into one’s gameplay, kill P and K.
  • K stands a better chance against RCing players than P.

N, no. C and A have options to fight it more than N. I’m not familiar with A Groove, but I know that C Groove at the very least, has alpha counter and air block while A has alpha counter and CC activation.

eh, these are kind of a situational basis. It would largely depend on the skill level of whoever is Parrying or Just Defending.

But outside of the last question, take a look at SBO Japan qualifers for your evidence - only one (maybe two) N players, the rest are A, C, P and K.

Only S and K get Level 3 damage boost. P level 3s are the same damage as C and N.

RC in the long run is hella better than parrying, you have to work too hard to win with p-groove (even though it is a scrub groove imo, cause you can use option select and parry all the “big hits” a certain way,). Plus what’s pgroove gonna do about chip, and runaway?

The biggest myth is that RC is hard - it is, but only until you learn how to do it. Once you learn how to do it it becomes hella easy to use…

after playing for a long amount of hours with RCing. Ive decided that im going to learn to RC on a reg. My 1st tourney i went too i got to use me RC honda and not just the 100/hand slaps but the head butt and i killed a lot of FB crazy players (SAGAT comes to mind) i owned a lot of players. I think imo to be consider good at CvS2 you must learn to RC some sort of move to be good. Since learning to RC a little im learning Balrog and just imagine a RC rush punch damn. To choose between Parry and RC i like RC better. IMO dont rely to much on Parry sometimes it can be deadly.

Yeah well, if you use rc honda, K and P kill him and he has NOTHING on Hibiki. But as for Balrog…if you can rc him, that will definitely make him scary to fight. That would be just as bad as honda.

I don’t know… theoretically yes. But Tokido only picked up Honda like 2 weeks before Evolution, and he did pretty well against Ino, and I think Ino’s pretty damn good in K.

But the strength of RCs is really apparent in A-Groove (even Tokido made the switch), where one RC leads to half life. Blanka, Bison, Sakura, Todo, hell even Rugal can custom off of a landed RC and take off half your life. Good RC’ers will use them when the opponent is doing a move, like a poke or a FB. Then the RC connects, they activate, and they say good-bye to their opponent’s life. RCs are also a great way to build meter. Blanka builds meter faster and more safely than any character in the game with RC Pikachu. Ken can RC Foot from a distance and be fairly safe. Bison can RC Paint. When you begin to take these factors into account, RCs are much more versatile than parries. The opponent has to do something for you to parry it. With RCs, the opponent can TRY and do something, but for the most part, it’s safe for the RCer.

Really? I know that S and K give damage boost to the first hit of the super, but the CvS2 Knowledge Base has that graph of Level 3 Super Damage and it puts P in dead last. Is that outdated?

Yes. Ink (or whoever did the testing) accidentally left the meter setting on INFINITE while he was testing, giving C and N boosts that are impossible during actual play (C gets damage boost according to how much meter it has, and N for when its timer is still active).

Yes but even if you look on alot of sights or actual graphs it shows P groove is the weakest lvl3 groove, its fairly well know. Hell it doesnt lie when you go into practice and you see the damage that the lvl3’s do and p groove is the weakest. If p groove had a run instead of a dash then I might agree that it would be more of an offensive groove, but unless you play a p groove cammy or terry its alittle harder to be aggressive due to the way the groove is set up. It all depends on how you look at the risk vs reward situation. There is a bigger risk in trying to parry something but usually a better reward as far as damage delt out after the parry goes. Personally I still prefer K groove, as most of the moves you JD upclose can still result in a throw, not to mention the added life you get back. Some people may laugh at that since it doesnt give you much but ive seen people win just because of that little bit of life they got back from jd’ing.

Do you even test things before you blurt them out online? Check it yourself. P N and C all have the same damage because they don’t receive any damage boost to their SUPERS. N and C get damage boosts to normals according to their meter and timer being active (respectively). Go into training. Set your super meter to NORMAL or to MAX START. Do a level 3 super on a character not in K groove (which receives defensive boost when raged). A groove is pretty safe. In fact, I’ll do all the work for you:

Ryu’s Super FB at Level 3, tested on A Kyo (both Ratio 2):

C - 4500
A - n/a
P - 4500
S - 4725
N - 4500
K - 4950

Do you think I’m making these numbers UP? You’re WRONG. Plain and simple. It may be more difficult to BUILD a meter in P as opposed to the other grooves, but it does the same base DAMAGE. It is NOT “weaker”.

The REASON people thought that it was the weakest is because P groove doesn’t have any damage boost whatsoever. C does more damage when you gain more meter. For example a fierce at level 3 does more than a fierce with no meter. Same with N. When you break a stock, your normals do more damage. HOWEVER, in a REAL MATCH, your C meter will NEVER be FULL during the your Level 3 super. It DEPLETES it. Same with N. When you put the meter setting to INFINITE, the computer sees that you still have full meter during your Level 3 C super, and that you’re still “powered up” during your Level 3 N super. BUT THAT NEVER EVER EVER EVER EVER EVER EVER EVER EVER happens during a real match. You are WRONG. PLAIN AND SIMPLE.

Ah okay, now I understand - jchensor was trying to explain that to me before that the graph was wrong and I think I misunderstood what he was explaining to me. Good to know, thanks.

Um ok I never put the meter on infinite ever, I always put it on normal so my game must be lying to me. :confused: Eh doesnt really matter, I still cant play p groove lol, and I just dont like how long it takes to build up the damn meter, I have actually seen good p groove though and it is deadly, IMO K is still the better groove.

Jae: Sure. Your game’s lying to you. Whatever you say. :lame: :lame: :lame:

N-groove supers do almost as much damage as S-groove, not C. I went into training and did the Raging Storm in C, which did half life, and in N it put Kyo in the red of his life. I tried other supers also, the God Press, Gigaton blow, and the Shin shoryuken all did way more damage in N than C. N has stronger Lvl 3 supers and powered up normals, I’m for sure.