The input lag is noticable when JD’ing. I also can’t link basic shit properly, unless I rely on muscle memory instead of reaction, which is… well, a really bad habit. I play K-Morrigan/Athena/Blanka mostly, but others as well. Felt like I was playing on a poorly maintained cabinet… T’was lame as fuck.
This is from the Japanese PSN version, which I’m going to assume is the same.
Word…
Though I’d rather see a SvC2 than a CvS3, mostly because I like KoF13 more than anything that Capcom has put out in the last decade, regarding fighting games. Hyper Alpha? Hyper Anniversary? Capcom Fighting Jam? SF4? MvC3? SFxT? Fuck that… CvS2 was their last good game.
Shitty Fighter 4 gets updated every year, with the most shitty engine / physics / models / everything, and CvS2, the game with THE best engine and mechanics EVER is treated like this…
Yeah, DC runs “Closer to arcade” than PS2, but since that game is so… well… inconsistent, it’s hard to define. The game speed and input lagged differently from cabinet to cabinet. It was so weird.
I mean, I didn’t notice it… I’m going by what Ricky Ortiz said when he went from NYC to California and said the cabinets felt smoother there compared to NYC… and then some others on SRK said the same, where the game potentially felt different from cabinet to cabinet.
PS3 emulation has lag. It’s very noticeable when trying to JD or do tight 1-2 frame links. Sakura’s CC feels accurate, but then again, I don’t go by timing on that one… I just go fucking ape shit and input a bunch of DPs…
They’ll gimp the american psn version just like they did the D&D collection of those two games as well. Japan of course got the much better version of that too because lol screw american japan always #1 dat pride issue japan has. And I’m sure you’ve noticed capcom does this shit a LOT.