Cvs2 team formation: discussion/suggestions, etc

Holy crap, I missed alot of things happening. I don’t have a problem playing TopTiers, and I’m trying to just get rid of the tier idea, “It’s not your character’s weakness, it’s your weakness…” I forgot who said that… and if I said something, then I stand corrected. I mean for Evo I’m probally going K- Yuri/Athena, Hibiki, Cammy, or if I can actually learn A-Yuri, Mai, Hibiki in time, but I doubt it. I’ll probally change it along the way, but that’s my idea.

Sorry, can’t help you Kane with that matchup.

Reason why I play R4 Geese K is because I play alot at school and I don’t have much tournament chances except Evo. So I tinker with him, and learn inside out of him, and maybe one day I can be like Desora and go Geese laugh

And I wish you can show sarcasm across the net…

man, go easy on the SHROOMS
some of us are mad pretty

just not people like ohayo1234

I’ve been learning Geese in and out for the past six months when I finally got back into fighters, and I gotta say there are plenty of reasons to use him as an R2 in K groove. The thing with Geese is you don’t play him like you would Sagat or Blanka, it’s an entirely different playstyle. It sure as hell ain’t easy to get him down, but when you do, man does he beast. That’s why even with a floating third member in my K team I can still consistently win. Geese is a complete powerhouse, and at the same time he’s capable of being extremely defensive. Due to that, you have to play an almost turtle style, just slowly do your thing. He’s not going to be getting tons of high number combos, but what he does get will cause an extreme amount of stun and guard damage.

The trick here is you have to learn raging storm (Not the crappy shortcut, the real thing), because even though Deadly Rave is a great super and technically better, you need to give your opponent a reason to never jump in when you have meter, because if they do they can say goodbye to almost half of their health. That way you can basically control the match while you’re raged.

That’s just my $.02 on the subject.

Yeah, same with me, I just noticed when performing RS, for some reason it’s harder on Capcom’s sytem, because I was able to pull of RS in KoF96, SvC and other games…

It’s also helluva lot more eaier to pull it off on a loli stick and not a bat stick… for me ofcourse.

alright sorry about that… we’ll im pretty much a hit n run type of player (well it seems like it)… and im not going straight top teir… but rather a charcter with potenital in K…

Sagat and Hibiki seem like a good choice, nice poke range, Hibiki is pretty small, Sagat can take the blows and punish if hit too much. Blanka seems to be another choice for H&R… I guess anyone that have long decent pokes are good. Yuri in my opion can be a H&R, but it depends how much time you want to spend getting her good.

But ofcourse you can always choose who you like to play and give them a new style, it’ll be hard, but unique, and could be fun on how you look at it.

Haoh/Kyo/Akuma: N or K?

Right now I’m stuck on using N with this team. I personally feel like K would be better in the long run though. Here’s a couple of problems I have with both grooves right now. Firstly, with N, I seem to whore out rolling. That’s about it. With K, I get to focused on trying to JD, that I lose focus on actually winning the match at hand. Also, when I RageMax, I inexplicably alter my game plan and focus on trying to use a SC, which fucks me up. So there’s my two main weaknesses with the grooves.

Here’s what I feel are strengths for the two. First N…

In N, I really like using Haoh as battery. I rarely use SC’s with him. He’s apparently my best character. This is most likely due to having a game plan and sticking with it, to where as with all other characters, I change plans mid-match when shit starts going against me. Anyway, with Haoh first, I generally, even when I lose have at least 2 stocks filled up and nearly the third every time. Next, Kyo comes in and I don’t feel hard pressed to use a SC with him to get over on my opponent, but if I can get my opponent trapped in the corner, I have no problem maxing out and lk, lk, xx qcf+lk, lk xx SC’ing his ass. Of course, with this concept of sometimes using stock on Kyo usually leaves Akuma with more than enough gauge to get an RD off. Mainly what I do with Akuma in that instanct is his qcfx2+p combo instead, while my opponent looks for an RD. That’s how I play N-groove with this team.

Now on to K…

In K, my plan with Haoh stays the same. I turtle somewhat and do a lot of poking. When I max out, I don’t even generally consider a SC unless it’s wide open. The 35% power boost, for me, is more valuable for Haoh’s poking, than using it on a SC. Since the gauge doesn’t transfer to my next character though, he loses being a battery guy. My plan pretty much stays the same with Kyo and Akuma in K, it’s just that, like I said, when I max out, I can’t help but try to force a SC with those two guys.

Anyway, what would you recommend for this team, N or K? What are the pro’s and con’s of both? Does JD’ing have any good effects on any of these three characters?

Thanks for any replies.

RS > DR in my opinion, just because everyone expects the second and no one expects somebody to be able to pull RS in the heat of the fight.

Speaking about Desora, that reminds me that between people around here there is the myth that Raiden could be easily the best character in game if he weren’t that hard to use. I laugh a lot when I hear that because it reminds me of some Desora vids aroud with him playing R4 K-Raiden. About Geese, I’ve heard almost everywhere that you should be playing him feeling that he is like a wall. Oh, and by the way, I would also like to hear about your tournament experiences, j1nl0ng.

Amoc: RD is easy to see coming and to evade, so it’s not that good. IMO, it’s better to find ways to combo into qcf, qcf+P when you have bar. I would play your team in K-Groove, with Haohmaru as the R2. His raged slash is beastly, and it’s not that hard to land stuff like j. HP, c.HP xx cqf,qcf+P for lots of nice damage. Akuma also deals nice damage when raged in the form of his combos involving qcb+LK, dp+HP.

A R4 Raiden is just scary. imagine going against that thing everytime when playing the computer on hard. Anyways I am very notorious for going with “low/mid tier” characters because I find these characters usually quicker and can beat opponents who are not use to playing against them. A good example of this is kyosuke. He has a fast overhead and easy low combo. Opponents who do not usually expect the overhead and are crouching blockers are gonna get rocked by kyosuke.

I think the main reason why people choose the “top tier” characters is because they usually have a higher attack power (i.e. sagat) or a more damaging combo (i.e. sakura). The point is the kill the other person and what easier way to kill a person than to have the strongest skilled character in the game. But whatever EVO West next week w00t!

You will lose badly if you keep believing that you will lose, so change your sig!

help for 3rd?

i’ve restarted playing cvs2 but i still can’t find a good 3rd…

i’m currently using C - yamazaki / guile (ryu) / kyosuke
for now, kyosuke is just to have fun…

i was thinking about a character that can counter guile and yamazaki’s bad matchups but who?

i’ve tried chun and ken but didn’t like too much…

Who would be Yamazaki and Guile bad matchups?

Vega

Now I know why I’m having such a hard time beating Vega…

I’d suggest trying Ken again as he is an amazing character in CvS2 (Upper mid tier too if that matters), and C groove is his best thanks to RC funky kick and his amazing level 2 cancels. If Ken doesn’t suit your fancy then I’d say try either Sagat or Rolento. Rolento would probably be better suited for this team though. A skilled Rolento player is definately something I would not want to go up against (Unless I have Ken out since I know how to just beast Rolento with Ken).

Or, you can try Rugal, he’s pretty good in C, but he really needs a low jump to be good >.<.

I think he’s got some great lvl2cancels too

Out of boredom I have been messing around with N Mai/Terry/Sagat

Is it true Terry can still connect some specials together after his buster wolf and power geyser? I’ve never tried Terry out of C, A, and K.

Also, I’ve finally finalized a team for Evo in vegas.

Is K-Yuri, Hibiki, and Geese a good team to go together.

I play Yuri because for me, she’s extrmely annoying to other people
Hibiki, nice range, combos and other things
Geese, well It’s Geese!
I’m thinking of replacing Yuri with Athena though.

About Terry: Yes, it’s true, but only about the Buster Wolf. In any groove, after any Lv. Buster Wolf you can hit with a Power Geyser, another L1 Buster Wolf, a LP/MP Burning Knuckle (Even HP if you did a L3 Buster Wolf), or a LK/MK/HK Crack Shoot, or even a Rising Tackle/Power Dunk if you have your opponent cornered.

About the team, Athena seems to be really good in K, but if you are really comfortable with your Yuri, I would say that you go with her all the way. I have never ever played against a good Hibiki, but I’ve heard wonders about her in K. And K-Geese… well, it’s Geese. Just make them eat those Raging Storms >=D.

I can go either way with Yuri or Athena, Athena was like my first KoF/CvS char I picked up, and Yuri, well its fun to annoy the crap outta people with her, so I think I’ll go with Athena.

Wow, Didn’t know that about Terry, I wonder why he’s not played much, he seems to be a decent character