Smoke you missed my point. It’s got nothing to do with Sagat’s or Blanka’s ratios. The point is that if you have Sagat/Blanka/Cammy and you go up against Vega/Iori/Rolento and your Sagat/Blanka barely beat Vega and your Cammy has to go up against Iori/Rolento by herself and you actually win that fight, you’ll think you know matchups and you beat that player and you came back and all that shit when really the matchups and character advantages won that fight for you. Vega is countercharacter to both Sagat and Blanka (even though Sagat and Blanka can definately win that fight if they know the matchup - but most people don’t). Then Cammy comes up and she’s countercharacter to the whole team (Vega, Rolento and Iori) so she takes down the whole rest of the team. But the fact is you learned next to nothing about the tough matchups. What players likes James are sick of is the game playing itself out in this fashion without anyone getting the chance to actually learn how to win against everyone with their character. Instead, the smartest strategy is to just round out your team so that between your three characters, you have a counter for pretty much anything your opponent could throw at you. The point is that if you only had Sagat and your opponent picked Vega, you would be forced to learn that match since you don’t have Cammy at the end of your team to save you from dealing with anything but what your character choices take care of themselves.
And yeah, no matter what, tournaments are going to make people just countercharacter back and forth until someone wins, but this is more about casual play than anything else. In casual play, you pick your character and you have to beat your opponent no matter who he picks. This means for example in ST if you pick O.Sagat, people will start picking Dhalsim and Balrog to try and get through your O.Sagat, and you have to know those matchups really well in order to win and stay on the machine. On the other hand, if those players only know how to play Dhalsim as a counter to O.Sagat, they’re gonna lose the next game after they beat you so this forces them to play characters they can use against the whole cast too if they expect to stay on the machine. And of course this will help you in tournaments because you will know how to deal with countercharacters.
James and i like this approach to development far more than the way-too-chaotic CvS2 with its bullshit 10 second rounds where characters get finished off, and the turtling to reduce the amount of life the opponent gets back for the next round, and the lucky supers that almost-dead characters land on fresh ones (especially in K-Groove).