Sorry guys, but i don’t this is gonna ever get off the ground. It’s just too late in the game for this you know, plus with All Stars coming out, nobody really wants to get excited about CvS2 again. We have this huge random variable to look forward to and guess about, and that’s XBox Live CvS2, but it’s pretty random at this point so no point in guessing already.
But even though i don’t think we’ll ever have separate Apex systems for Team and Single Match CvS2, mainly cuz those damn Cannons are so lazy (i’ve been protesting outside their house for Apex CvSPro for weeks with nothing to show for it), there are a few good points that need to be made.
First off, like James said, there’s a huge difference between learning matchups and learning how to to deal with the fact that you don’t know matchups. If your best character is Guile but you have Cammy on your team, when your opponent picks Vega, you’re automatically going to try to match up Cammy against Vega because Guile vs Vega sucks so bad. But that’s not learning a matchup. Believe it or not, there’s a whole bunch of tactics that your Guile will be FORCED to learn from Guile vs Vega that he just doesn’t need enough in other matchups for him to break down and learn them. These tactics will branch out and help him in every matchups as well by adding to his variety and versatility, and give his mind something new to play with - a new problem and a new approach. This is called FLESHING OUT YOUR CHARACTER. It takes time, and it takes effort.
But in Team Play, even if you wind up with Guile/Cammy/Blah vs Vega/Blah/Blah and you have absolutely no fucking idea what to do and lose for free, your opponent (assuming they are about the same skill level, and he just tries to avoid your Cammy just like you try to avoid his Vega) will lose for free to your Cammy and you’ll wind up even thinking you both know matchups and got skillz. You may call that strategy, but it’s really just knowing the game at a very simplistic level and never having a reason to get advanced and elite and og or whatever.
Cuz let’s face it, a lot of these characters win for free. Like Sagat for example. Sagat wins so many fights for free, that the Sagat player has really no idea what he did RIGHT to win. What’s worse is, when he loses against a superior player, he has no idea what he did WRONG to lose! If he has no idea what his mistakes were, he’ll have no idea what to change, and what does that mean? Means he can’t adapt for shit! And what’s the number 1 thing that separates top tournament players from scrubs? Adaptability!!
This thing is even worse with Blanka. Because at least Sagat is sort of logical, in that he is such a basic character design. Fireball, uppercut, low fierce, jump roundhouse. But Blanka is so … different. Blanka is basically Rolento in this game. How many people do you know that can actually play Rolento without Custom Combos? Let’s say the teams in question are A-Rolento/Iori/blah vs N-Ryu/Blanka/blah. Rolento can’t use custom against Ryu because then Blanka will rape meterless Iori for free (don’t argue with me on this, just go along with it for sake of example). How many people do you know that could actually WIN A-Rolento vs N-Ryu without using CC? I’m betting most of the Rolentos you know tend to wind up at 20% life vs 60% life Ryu and just use CC to win the match. Or run away for 50 seconds until they have meter, then CC to do damage and find some way to land a combo and win, without caring if they lose 30% along the way. That’s not knowing a MATCHUP, that’s knowing how to use a CUSTOM! Yes that’s a stategy, but it’s such a shortcut strategy because it applies to all your characters.
These sorts of tactics are what predominates CvS2 because learning when to low fierce with Blanka means you pretty much learned when to low fierce with Sagat. Learning when to roll with Sakura means you pretty much learned when to roll with Shotos. There is a way around this obstacle and that’s picking non-top-tier characters like Shotos, Guile, Kyo, Terry, Rock, Rugal, Kim, and Dhalsim and FORCING yourself to play footsies against characters who clearly have the advantage. But how many people are willing to do that? Plus of those people, how many people have the patience to get hit by 30 low fierces and still keep trying to find a way to hit it back without just giving up and hoping they’ll get lucky jumping blindly or rolling all day?
But with Single Match and sticking to one or two characters, you would be forced to play these kinds of shitty matchups even if you picked top tier characters! Because every top tier character has a bad fight, and just from those you would get much, much better. Plus your opponents, who picked say A-Iori vs your N-Blanka, would get better and better against your Blanka to the point where it wouldn’t be a free win for you anymore and you’d actually have to TRY in order to win, and definately get better in the process.
And someone mentioned using meter or not to get life back. Well, the thing applies to a MUCH greater extent in Single Match because if you use your meter, you get one round and then you’re considerably ahead of your opponent. But in the next round, your opponent will have meter and you won’t and you’ll have a really tough time getting around that so you’ll be more likely to lose that round. And if you use your meter and miss and lose the first round, you’re totally fucked and will have to know how to use your character without meter to bait your opponent’s meter just to have a shot at playing a third round for the game. That’s much better than just trading characters for meter and winding up even by the time your last characters come out in Team Play every fucking time no matter what.
Just a few points i thought i’d throw into the mix. Good thread.