you guys already forgot about mai…??
Mai’s great. I only use squirrel to run away or bait supers like Blanka ball.
Galzpanic
no not really…she work’s good in all sort’s of atacks like ken using down hp,lp flying s will stop it…!olso she has a unique style of runnig away.!!!that’s were i use flying s the most…
RC Ryuuenbu and RC Flying Elbow move own.
Just to let you know.
Anyone know good counters to runaway Mai?
Talking walk back and throw fans, when you get close jump off walk fly to other side. I started playing it to see how other people will beat it but no one can. Any help would be nice
rsigley
Anyone know good counters to runaway Mai?
Talking walk back and throw fans, when you get close jump off walk fly to other side. I started playing it to see how other people will beat it but no one can. Any help would be nice
TRANCEADICT…first of all what charactor do you want to strike
a run away mai…??
Mai can’t wall dive high enough from a HP Tiger Uppercut, that’ll nail her.
Groove counters: C-Groove can just jump back when she dives and air-block it, then punish her when you land. P-groove can jump back and parry. K-groove can jump back and just defend.
A lot of characters can jump back and do a long range air-attack that’ll probably hit her out of it too.
If Mai knows about these counters, she’s basically playing a guessing game whether to dive regularly (over your head, but vulnerable to opponents jumping back) or dive shallow (bait the jump back and continue to run away)… but she’ll get punished bad if she guesses wrong.
C Groove isn’t as good as the other groove for this. Why? Because if she does her air super … can’t air block. But other than that, it’s a very good way to stop her from flying around.
P groove
Is she usable i P groove or should she stick to K/N/C?
I kick ass with her in P. Yes, she most definately works.
I just started to learn P groove. What do you do as soon as you parry a hit with Mai?
Usually just fierce.
Ground Parry, into low fierce, flame ass. Parry jumping attack, stand fierce. Air Parry, fierce.
If you need quick high priority move, then I use just jab.
I know this is late for days but nippon ichi means number one
nothing more nothing less
number one
WTF were you talking about?
actually ‘Nippon’ means Japan or Japanese (eg: nippon jin == person from japan).
‘ichi’ by itself means one.
I’m pretty sure that’s right
And, as an added bonus, ‘Dolphin’ is written ‘ocean’ + ‘pig’ in kanji. Now, if only I knew some useful japanese . . .
Okay, first of all, Gunter probably knows more Japanese than me and I live in Okinawa. If not, then he most certainly translates much better than I do.
If you knew anything about tranlating Japanese, you’d know that direct translation is retarded. Japanese to English translation, done correctly is contextual.
Now, that aside, Nippon Ichi literally is nothing more than Japan One. When used in JAPAN, it means “Best in Japan.” Since it’s JAPANESE, the JAPANESE meaning would have bearing over anything else.
Now, go play Mai.
You, sir, are an idiot.
Check dictionary.goo.ne.jp. Check the kokugojiten. Input the kanji “nipponichi”. It leads you to “nihonichi”. The very first definition is “nihon de ichiban sugureteiru koto”.
'nuff said.
i still think K mai is the best…
cus the bitch need’s to run not dash…i mean
wtf is the point of jumping 3-4 inches…???
and for perry shit i tried mai for 4 month’s and she kind of
suck’s in that groove…i had trouble in wich i sometimes
knocked down my opp and i would be to far to hit him
soo i would dash my ass of and some how i would manage
to land a HK…if im lucky…and youre meter takes for ever
to build :mad: …P is just not mai’s groove…
welp, that’s what I get. meh, you win some and the rest of the time you look ignorant.
anyways, just a quick question, how’s what’s the punishability of her Ryu En Bu at max range? I sometimes sub it in for a fan after a blocked c.lk,s.lk,c.mp/hk in the hopes of catching counter pokes, and it hasn’t screwed me over yet, but I don’t want to make a habit of it if it’s not as safe as it seems. also, people get used to her fast/steep jump fairly quickly, right? I ask, because I seem to get an inordinate number of jump ins on fairly decent players, and have so far attributed it to a simple lack of mai-playing experience on their parts.
She’s at a -12 frame advantage for Jab and Strong, and -15 for Fierce. If the opponent’s move comes out faster than that (and it WILL), and it’s in range, she’ll get hit.
good info to know. thanks.