Well since this is gonna take awhile also considering im having trouble getting on to forums anyway lets just get the bison thing outa the way…
BISON(usa vega japan)…
OK lets get some stuff out of the way. The common poke string for bison is not safe. At least lemme assuming you are talking along the lines of
ducking lpX2,mk , b f+lk.
this is string is punishable by all means. Now a sissor kick from max distance were it only hits with one hit your pretty much gonna be screwed and not gonna be able to hit him. But then again if he were to do something to this exstent that would mean that he left a whole in this string were you can roll easily to avoid.
I would guess that (at least if i were bison i would) bison however is doing the regular poke string that i listed.
Now this acctualy strangly enough will not be hit by normal reversals. Like lets say you tried to reversal down up+k or p. this will not hit. But strangly enough even the more simpler ducking lk or mk should hit him after this. Of course you are also able to reversal hou ou kyaku level2 or higher however if you wished to do so.
Now ok so basicly you block this string now just hit ducking lk. this is the easiest. Time it earlier then you think you acctualy get out of the block stun.(or at least it seems to me.) The ducking mk can also be used. But the timing is very unforgiving on this and well. Unless you feel confident in timing this stick with the ducking lk.
Useing the ducking lk isnt that bad anyway. Since your already charging from blocking the ducking mk(at least most likely as i would assume most poke strings should be block low) in the pattern after the sissor kick hit ducking lk then press up and hp.
easy you punished him.
Now unless this is some differnt poke string or something that i listed earlier this should work for you every time. Go in training mode if you would like to practice doing it with the mk however as the timing on that is a bit hard. =/
Anyway now that we got this little thing you asked about lets get to the others.
No in most cases you are right you shouldnt anti air with hou ou kyaku. Jump is to high and well in most cases you will miss. IN a strange twist of fate however. You could anti air with( i guess that is rolls eyes still not the best, but better then hou ou kyaku in this piticular match) hou’ou hetin kyaku. His jump is pretty much just asking for this move. And since this move never gets used its pretty lonesome by now so its just itching to get out. Just anticapate the jump and do this attack early. And you should hit him.
Ussaly against bison i use the jump mk to anti air him. His jump is high enough that even if i was slightly unprepared for the jump in i still have enough time to pull it off. So when you see the jump just sj foward and hit mk right when you leave the ground. ALso if your in C groove remember to be holding back when you jump in case bison sticks out a attack early and your attack its not really a prob you should air block this then land with more then enough time in a lot of cases to land then reversal him while he is still falling.
And yes in air to air use the mk.
Another thing though i did say the the hou’ou hetin kyaku is good i would nessacarly use the ducking fierce for anti air as in when he jumps in.
Though there is a time when this move may become usefull.
One of bisons tactics he may use against kim(and well not just kim but were talking kim here so i will contiune) is well put him self in the corner purposly then start jumping up and down hk. Since bisons jump is so dang high it also can make it hard to air to air him as hes always has the higher ground then you.
Basicly this makes it hard to realy get near him. When used right this also makes rolling useless as well hes in the air so not really the best time to roll when he could just easly avoid it or hit you. OK but now what you should do against something like this is walk foward wait for him to jump up then ducking fierce. From this angle you should never get beat. This will stop the jumping up and down flat out. Just wait for him to do this then walk foward ducking hp.
A really good use for this move in this piticualr match.
Other anti air options in this piticualr match up is remember to delay the button presses for the cross ups.
Like when you do a anti air if you wanna anti air a cross up you would do down up…(stutter)+hp.
This should allow you enough time to track bisons cross ups and make it fairly easy.
So ok for a regualr anti air it would be down up+hp
cross up down up(stutter or delay) then press hp
so basicly were regulary you would press up then the button at the same time. Now you press up then the button.
Its pretty easy when you get the hang of it. And bisons cross ups have hella air time so its not to hard to time in many cases in a match like this. And its really a most do at times cuz if you try to just do the motion for hein zan regularly the cross up will beat the move. =/
Both command anti airs have uses in this match up. Just use them were you see fit.
Bison has a pretty fast rushing jab also. But never try to roll out of this. Just down up+hk as reversal. Shouldnt be to hard to reversal with. Please dont try to roll out of this. Bisons jab rush is really good and fast and he can just turn around quickly on the other side restart or throw you etheir or.
One of the biggest things about the bison match is well. Against bison he may be in the air alot so this match can be sorta tiresome. its not to hard of a match up i dun think. But the biggest problem is the annoyence factor. Just play stupid if you have to. Many times in a bison match were i get the lead i jump up and down with mks for long periods of time. lol very boring but just keep bison zoned out and you should have to much trouble. Just stay air to air with him. Work him down to the ground. Then beat him there. Try not to chase him to much. Dun get to frustrated when playing him!!! Just remember mk for air to air and work him down to the ground with that.
on another note standing fierce does hit him ducking also so this can be a good poke in this match up.
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okies other then that use the regular kim stuff you would do in a regular match. Roll super ect. =p yadda yadda. Those should be the character speciifics i can think about.
OK thats it for now all get to your stuff later znzf im gonna be pretty busy for the weekend though not to sure though might go hang out tommorow with friends and then i work on the weekend so im not to sure when its gonna get done.
but all try.
okies later.