CvS2- K groove strategies

Ok, give thanks to whoever PM me for K groove strats. Might as well help out cause Japan seriously needs to get whooped. Not sure if most players out there know this…but you charge char using people can do instant supers just like a shoto. Basically what im saying, is Guile can be charge, parry a jump in, parry the low hit and go straight into Super Flash Kick.

Well you prob thinking wtf, how the hell. Well its easy…just keep this one little technique in mind. Everytime you go to parry anything and you are already charged, when you parry assume the game is now in a pause state and is ‘storing’ your charge time. So as soon as you have done your last parry, quickly execute your charge super and BAM! There you go!

Merry Christmas :stuck_out_tongue:

AfroCole…SBO or BUST!

Finally put some decent shit on here, and everyone stops yappin on the thread! wtf? No feed back, can anyone even do that shit? Its really not that hard. Oh well…not my loss…PEACE!

AfroCole

Guess people are givin up on K-Groove

Yeah we’ve given up on this fake K-groove thread. :slight_smile:

Cole, i think i mentioned that shit a couple of places back that you maintain your charge, mainly i have done it with vega’s super, jd then lvl 3 claw super, its good for anti air, also if you knocked down and they are doing like c. jab or c.short over your body as you get up you can do lvl 3 kick super so the claw super dont miss cause they are ducking…pritty useful…

another thing, if blanka ever does standing electricity over your body, its not that hard to JD, and depending on how long he is willing to do it, you more than likely can build a full bar fast, and depending on what character you have, lets say sagat, jd till you have full bar immediately block and throw out low tiger shot super, if timed correctly you will hit him in his recovery from the electricity depending how long he was hitting the punches after you started blocking…

if blanka does electricity for anti air, normally its like 2 hits to jd, first jd pops you up into the air and then you fall on him again and the 2nd jd clears you away from him…this depends on how deep you jumped in so you might get away with just 1 JD but it does not necessarly mean your safe all the time with 1 jd…

JDing c. mk’s into super fireballs is fairly simple, say sagat is going to do this to you, jd the first mk once i see the super activate i let let go the joystick in neutral and then begin JDing the super fireball RIGHT when it hits, the trickiest part of this is to not get anxeous and try to JD early because there is a pause when the super comes out…so its like JD…pause…jd jd jd jd jd, just let go into neutral and jd when super fireball hits…

thats some more shit about JDing if i come up with anymore usefull stuff i post…

Cole, whats the trick to jding sakura’s fireball (the one where it only comes out of her hand)??? i asked this a couple of pages back because at evo i saw you try to jd it and the game went all in slow motion and shit…

im outi

Roberth

ok, i’m basically a noob to cvs2… i don’t even know how to JD. anybody mind helping me out? currently, my team is nako, blanka, and i’m kinda missing a third person. i’m trying to use rock or mai or somebody. any suggestions?

to just defend you just press back at the moment your opponent hits you. and as a suggestion for a 3rd charecter, i suggest sagat. rock is relatively hard to you when you first start out, it takes a while to learn how to execute his 360 throw and brake it or raksasa(or whatever its called) but still practice often. i have a really hard time breaking, the timing is kinda tough to learn. oh and last but not least dont post in this thread:lame:

You JD Sak’s fireball really slowly. Imagine the normal timing for JDing a shinkuu Hadoken is

AAAAA

on Saks Fireball it would be

A***A***A

It’s hella slow

But for her super fireball it’s the same as Shinkuu.