yeah, i do have an obsession with her orbit
About the chipping timing, yeah, it does need to hit, I was just talking about the timing the rotations before you perform part 2 of her super, the crystal bit shoot. Otherwise, her orbit will close and end without you throwing the bit, enabling a LONG recovery time thus vulnerability.
IF you, while in the corner, SHOOT the bit, you’ll recover in time to input c.LK,c.LK,c.LK,c.HP since they’ll still be in block stun after you throw the shoot because the shoot has 2-4 hits, depending on the level of the super. So you should be safe unless you don’t input the crouching LK LK LK FP.
Zangief, and other throwers won’t be able to throw you unless you decide not to throw the BIT or attack after the shoot while they are still in block stun.
Trust me, it works. I’ve beaten MANY MANY great and skilled players with Athena alone, though, not with that tactic. But I’ve done this corner thing when they’ve been tough to hit.
As for the rolling into lv1 or lv3 super. I dont’ mean roll THROUGH them, then they would be able to through you. But like, roll in order to land right in front of them and then super, that is, only attempt if they like to crouch and HP like with sagat, or if you can predict that they are going to attempt to hit you after you roll in front of them. Like how sagat’s like to roll then uppercut after a fireball is thrown from the opponent, or even as a RUN>ROLL>Uppercut. Sounds predictable, but when you’re in the moment and playing, your mind thinks that you can hit them as they recover from rolling,…nope, you get uppercutted or the super with the flaming foot super, though not all the time.
Yeah, it’s scrubby, but it works, and has worked in tournaments. But I rarely use it, but whenever i do, success.
I hardly lose with Athena, unless I’m playing super good players with RC skills, then it’s tough…
Aw, i wanna play against your Athena, now… I dont’ have XBox live, so too bad…