CVS2 Haohmaru... Link into super

Yes. I heard it can be done, But i am having trouble doing it. Its his cyclone with f.p into the flame of the conqueor… Can you only do it in c groove or whats up . I am using k groove… someone help/.

b0kch0yb0y made an EX groove movie where he does that combo, but it can’t be done in actual play. at least I think this is what you’re talking about.

do you know why you can’t do it in game play?

which one is the flames of conquer move? and I might require a corner

because it would require cancelling out of the whirlwind animation, which is only possible via the EX grooves.

i dont play hoahmaru, but how the flank do u use his lv 3 blue flame super? seems useless. i would roll through that garbage

The super has a huge invincibilty frame at the beginning. You can just slash threw any fireball if you time it right.

@combo:it has nothing to do with ex grooves, as it should be a LINK, so u dont need super combo cancel for it.

you can do a qcf+fp then qcfx2+p and it will connect barely in any groove but thats it

does haohmaru have any combos,please post what you know

cruss up with mk, c.lk, c.lp, dp.

His best shit is his trap… Throw or c.lk into his qcb+lp That fucks people up, IF the kick throw hits em then you can do it again or set up for poke.

haohmaru pokes are great… m.p

so are you sayin it can be done… if so try and tell me how

Nah, if you play the match right. It’s pretty hard to hit, if you don’t have the person dizzy. And since Hoahmaru is one of the fastest “dizziers” on the game, you probably get them dizzy early in the match and be able to take of a good chunk of their energy, if not kill them. That move is pretty strong.

There are two threads about Hoahmaru, use the search feature.

Thanks blood_sin, I didn’t know that mk crossed.

So you’re saying to not attempt it until you get someone dizzy?

No, I’m saying that’s the safe way. I have a friend who can use it as an anti-air (believe it or not). But I don’t have the timing for that. Honestly, I hardly use it at all. You can also use it against somebody after his kick throw. His kick throw leaves the enemy on the ground as long as if they had done tactical recovery (delayed get up) on their own. You could catch someone who doesn’t know this off guard. But even that’s risky. I’m not casting a definate judgement either way, because I’m not the best player in the nation. That’s just a suggestion. You should figure out what works for your game plan.

Peace outside.

You can only do the tornado slash into max lvl 3 in P groove for the people that want to know. And i know this cause ive done it. just work on the timing

Flame of the Conquerer CAN be used as an anti air, when they jump at u from a long distance, use it right away , and they will land right into it.

if ur opponet does a F. Tiger uppercut or shoryuken, i dont think u got enough time to hit them with it buy the time they come back down. but u can still use it the way i said above, so try it!

the big one hit super is impossible to hit someone with unless they are guard crushed… try this… get their guard meter down and guard crush them with medium punch… immediately do the super… it will connect… it won’t work as anti-air, anti-poke, anti-fireball because it’s too slow… the only other way is to hit a dizzied opponent, but if you have them dizzy they’re probably almost dead already anyways… his throw range is really good and his dash is really far, against any characters with laggy pokes you can usually dash in and throw… unfortunately his mixups aren’t very good from there, he doesn’t have much damage potential off of a low short so his overhead slash is risky since most people block it

The flame of the conquerer is best used when a opponent is dizzied… it can be used as a anti-air you just have to time it right. Another clearly obvious way is to use it to capitalize on someones mistake in a match… if they are open judge how much time that window is open so you can either go with the flame of the conquerer or the slash of the supreme judgement.

it’s all about timing

I don’t know about the link between the tornado slash, but from my experience the flame of the conqueror can be used as anti-air. Also, if timed correctly, the flame of the conqueror can hit characters after they immediately shoot a fireball before they can block.