CvS2: E. Honda - advanced tactics

Heres a good combo, I don’t know if any one said it yet or not, but here

N/S-Groove Only.
Full Gauge Only

“Break a Stock”, J, A:h:, J.Fierce, C.Foward (after second hit), A:/h/: T, A, T.AP, A:h: (After Supers finished they most be in corner), A:/h/:, T, A, T.AP

:h: = hold
:/h/: = unhold and go to next command
AP = Any Punch
A = Away
T = Toward

I use away and toward and not forward and back cause “forward” to me is mk. :smiley:

I cant RC…anyway to use him without RCing?

well, the only thing i rc wit honda is just the headbutt. but i haven’t picked up rc his other things yet… i still need to practice =/

Imma post things i do wit honda if they are a block whore.

f.HK then after they block hundred handslap.

f.HK then if they jump in air towards yoo… wait and do lp Headbutt, s.HP, or s.HK.

I had an idea for… butt slam and if they block… will i have enough time for 360 throw? or will they beat me to it? juss wondering.

Honda is great in K. I like to use the ass-slam move at varying heights. When the opponent decides he can block it and retaliate is when I empty small jump(looks similar) into throw or low shot.

Empty small jump into 720 is also pretty good, but i have trouble executing it consistantly on a pad.

I also find if you run at them on wake up, stop at max f+HK range for a sec, then f+HK, people will let it hit a lot.

I play on Xbox, tho, so to the arcade vets into the RC thing… my strats probably dont mean shit :slight_smile: Man RCs are dumb

“Eat chanko to build your body. Push your opponent out of the Dobyo. DOSUKOI!!!”

Honda doesn’t need RC to be an asshole. But it helps. Learn to RC command grab and slaps. RC torpedo is barely necessary, and RC buttsplash is more trouble than it’s worth.

RC ochio = dodge and close range “RC throw mixup”. Of course it’s only a mixup if you go between that and RC slaps.

RC slaps = finest poke.

Still, I play N-Groove Honda and don’t RC, so whatever.

Honda is probably one of my favorite characters in this game and has been one of my favorites since the beginning of street fighter. The problem with playing Honda in the arcade is that most people already know how to beat him, so adapting him to your own style is key.

The main thing I would stress about honda is that you have to keep your opponent guessing. Honda doesnt have too many options and if you keep doing the same thing over and over, you will die.

Basics:

LP headbutt is awesome, use it as much as you can against jumpins or pretty much anything else, its a great move.

Hundred hand slap them in the corner.

Use HP headbutt to move around, its a pretty safe move if blocked, unless it is parryed or just defended and if it hits it does a lot of good damage. It can also go under sagat’s standing tiger shot.

Mixups:

The buttsmash charge move is great for mixups since it has such wierd priority and most people dont see it coming. End your block strings with this and you will see that poeple will often get caught by it when he goes up. It combos really well of his 2 hit cr.mk.

Honda can freak people out when he runs. If you’ve knocked your opponent out of the air and you want to get close to them fast, run at them. Honda looks like hes a good 7 feet tall when he stands and his goofy looking run can scare people. Most characters with a dp (ie, sagat, shotos) will try to use it as a wakeup so cr.mp works good against those. But Honda can punish people that dont have really good wake ups by either command forward roundhouse which hits down or standing fierce which hits standing and has pretty good priority.

If you’re jumping in and using block strings a lot and you’re opponent is turtling, jump in and 360 in the air so it finishes as you land and you will catch them in the buttslam toss which makes people feel like shit. His 720 super is also good for this.

His lvl 3 headbutt super goes through fireballs so use it wisely against Sagat and shotos.

IMO his best groove is N because it give him short jump which is good for combo starters, run to help out his mobility issues and roll for a bunch of reasons we all know, mainly his kick throw which is awesome. It also gives him the ability to use lvl 1 and lvl 3 supers, something K groove cant give him.

Link off of HHS

In another thread (the General Strategy Match Analysis Thread, last page), it was mentioned that honda can link of his strong HHS.

I guess this information was lost when the forums were cleaned up recently.

Anyone know of the info and would be kind enough to post it?

Thank you very much ahead of time.

Link off of HHS

Yeah you can link low fierce off of the 4 hit(unmashed) version of strong handslaps. Basic combo is rc handslaps, low fierce lv1 super. does as much damage as chunli level 1 combo IIRC and starts from a pretty long range rc move. The link really isnt even hard if you practice it for a second i think you have tons of frames after the 4th hit of the slaps.

Re: Link off of HHS

You have +7 after strong slaps. Honda low fierce hits in 6.