yama’s tha shit, there is none better…
main combo… cLK, qcb+LK, qcb+FP (also sFP, qcb+FP)
its all about the jMK, the sFK, and the cMK… i also like his sMP as well
yama has great range so one must great use of his snake arms and his sFK… i havent really seen any use for his knife, you can combo into it but it doesnt do a great amount of damage and it lags too much, i like snake arms better
his anti-turtle can be very useful (mix it up and if they block the above combo, instead of doing the low snake arm do the anti-turtle)
yama’s main anti-air is his cFP, its got great priority, also use jab snake arm if you can predict them jumping
the one problem with yama is he cant jump very high and his dash sux, so i reccomend him in a run groove, preferably k cuz the rage makes him a monster (and when your raged nobodies jumping in on you, so that gives you control of the match)… luckily his great range makes up for his lack of mobility
yamas command throw is useful to but dont abuse… and keep in mind his throw super, its very useful and people dont expect it much
yama’s normal throws also have great priority so use them when the oppurtunity arises (the punch one is just brutal)
his best suit in my opinion is 3 punches
bottom line is… how can you not like a psychotic bad ass who ownz you with one hand in his pocket