cool.
so when is your faq coming out? if ucan give an estimate on the time it will take you
cool.
so when is your faq coming out? if ucan give an estimate on the time it will take you
It SHOULD be out by next weekend, or maybe earlier. Iām just missing descriptions on the normals, specials and supers. Besides the descriptions, all the general mindset, advanced/basic strats have already been placed. I plan on making a Chun vs. __ section for EACH INDIVIDUAL character, so obviously itās going to be periodically edited.
Here is the work-in-progress version.
if this is what u think of the delayed buffer, then plz add it, i think my explaination may be more clear
c.mp, hold button for half a second (DO NOT DO THE QCF MOTION WHILE HOLDING FOR THIS HALF A SECOND) then let go of button and do double quarter circle motion quickly and kick button
if u are to do c.wp x 2, u can do these two quickly, but again, make sure u press mp for half a second and do double quarter circle motion quickly and super (same as above basically)
You donāt need to hold a button for delayed buffer. It doesnāt even affect the outcome. Besides, why make it harder on myself?
Delayed buffering implies pressing kick a little later than usual and it should only come out when the strong hits. Thatās the explanation. Why work so much to have to be psychic with fast qcf motions, when I can just do it that way and have it come out 100% of the time? Unless of course the way it works depends on how long you hold a button down, which isnāt what happens.
What you posted is completely incoherent, in aspect to what I was trying to say.
ZNSF: when did u ever encounter a good honda? there isnāt much hondas in T.O.
except for me and barry.
barry doesnāt play no more, and i havenāt play u in the longest time.
Great, I need help on playing vs Dan.
Seriously though, itās always good to see FAQās come froming people who know what they are doing.
A question on the above āafter Super set upsā.
Is the strategy of doing a short jump head stomp, then cross up LK into Super or (deep) combo when/before opponent lands from the Super as effective or is it more risky to do this then the set ups you mentioned above?
chun_li1
Uhm, has the following been discussed in this thread:
Chun Li w/short jump.
Can she do the sh. jump head stomp, then cross up light kick + Super only on some big characters (e.g. Blanka) or is it also possible to hit some/certain smaller, slimmer characters?
Also, is there a reliable way against Sagat to snuff and 2 in 1 into her Level 3 Super Sagats low fierce. So far I only got her low fierce going, but most of the time I get a trade or snuffed myself.
Can someone please reply?
@ jchensor.
Are you still playing your beloved Cammy or has she dropped in her effectiveness?
chun_li1
Actually, the Short Jump Headstomp into Cross-up Short is easily usable after a Super, but because I usually preface it with a Crouch Jab (to get proper distancing), I would probably do Super Jumping Roundhouse, go to the other side of the enemy, do a Crouch Jab meaty, then do the Short Jump Headstomp into Short Cross-up. But even then, sometimes you end up too close and go over the enemy.
It CAN work on smaller characters, but only, I think, if they try to hit you with something your Short beats. But for chracters like Cammy or Sakura, I donāt think the trick will work without the enemy doing something to get themselves hit.
And yes, I still use Cammy every so often. In fact, sheās still on my number one team. ^_^. My main team is Maki, Cammy, and Chun Li.
James, check your PMās as soon as you can ^_^.
Iāll also add an updated version here soon.
Chun-Li is an evil bitch!!!
-Brandon:cool:
Donāt hate Dr.B! Rolento was the one that killed you in casuals, mwahaha⦠Iām still writing up this god damn faq.
Random short jump headstomp owns.
-Gandido-
are you writing a faq for every character? where the chun-li one?
Sage: I meant Iām still writing the Chun-Li faq, but now that you mention that, I might do Rolento. Itāll probably suck though.
Hereās an updated version as to how the Chun faq is coming along.
How do I time follow ups with SBKs when I do Chun customs, shit never works for me.
If its an after SBK hit, seriously, mash the button. Has never failed for me.
Best way? I do it by rhythm. If you have a 6-hit Bird Kick, itāll hit at a certain speed. Letās say:
hit-hit-hit-hit-hit-hit
What I do, for the majority of my timing, is to learn a good ārhythmā for timing the move afterwards. I know the best time to throw out the Normal move after a Bird Kick is slightly SLOWER than the Bird Kick rhythm, but only slightly slower. So itād be:
hit-hit-hit-hit-hit-hitāhit
I canāt mash on mine because my Chun custom needs to do specific things after Bird Kicks. Plus, I always prefer learning the timing as opposed to mashing⦠makes me feel more like Iām under control.
Hope that helps a bit.
James, check your damn PMās ^_^.
Actually, now that I think about this, I could just listen to her say āSpinning Bird Kick!ā and then figure out where the hits coincide with the words! Not as technical, but hey, whatever works, right James?
True, actually, you COULD use her saying that, but if Iām not mistaken, she finishes saying that fairly significantly (even if for just a second or so) before she reaches the end of the actual Bird Kick animation when sheās hitting you. Then again, I may be wrong. I donāt remember. But if it works for you, definitely, more power to you.