CvS2: Character // Counter-Character

Here’s an interesting match:
Chang vs Sim both in C groove

Anyone have any idea who’ll win?

My money is on Change b/c of Choi. I’m guessing that sim’s punches can’t hit both Choi and Chang at the same time, putting Sim in a defensive position, something he’s not good at.

I can’t imagine any of Sim’s super/special doing anything worthwhile in the match as they’re both slow to come out. Maybe a RC Yoga flame maybe switch the match in Sim’s balance, so what do you guys think?

Save your meter and make sure you nail her ass with a super. Trust me, it’ll make a world of difference. Landing a Level 3 does ridiculous damage to her since her vitality is so low.

Then rush her shit down do not let her zone you out and rush in.

Anyway. Cammy counters Gief. Running stand fierce is too good.

Low jumps help alot too. I find that she can’t really counter low jumps too well.
Mummy-B is right about the lvl 3s. Lvl 3 hurricane is great for catching Naki…

ok, someone said that PyschoBison is a good counter for Vega. Can you tell me how this works? And any other solid strageties against him would be nice. Ever since CE he’s been giving me trouble… especially since I’m a Zangief player.

dangeif

Well a good vega counter character is Eagle. His j.mp, or maybe it was j.wp, i forget which one kills just about any counter in the air. The only thing it doesn’t beat out in the air is blanka’s j.rh, but thats only about 60 percent of the time.

For geif…, i think s groove is the way to be, dodge then piledrive or you u can pick k groove and just defend and piledrive. I think if u turtle with gief against vega, it should work. PPP or s.rh when they jump in, and c.fp and piledrive when u can if they stay grounded.

Not sure about bison, i think his j.rh and j.fp beats out vega in the air. If they stay grounded, then u can wait and give him a pyscho crusher when the opportunity comes.

vega has no answer for bisons ground pressure. Bison corners people fairly quickly, and once in that position, Vega can’t do much to counter blocked scissor kick strings and Bisons weird corner crossups.

Thanks

Lazy J is a bitch.
There are NO fucking counters you dumbasses, everyone is equal. Dumb bitches, need to have this thread closed.

are counter characters really usefull in tourneys? sure you beat blanka the 1st round w/hibiki but hibiki would then be beaten by (place top tier character here). the secret in street fighter is know your enemy, and predict the next 3 moves ,so if your friend was playing vs u in a tourney, you know his weakness (if he is smart he knows yours too!), in that case, you may win.

counter characters are useful for your problematic matchups. Like the above poster, he knows he has vega problems, why not learn bison to neutralize them? it’s not as if bison loses to free to the rest of the cast or anything, and you don’t have r1 vega tearing a hole through the rest of your cast.

Also, all character have certain capabilities; strengths and weaknesses. It’s inherent in character design. Sim, by definition, has long range limbs, Ryu has a fireballs/dp, etc. These traits define the character (give him personality) and also end up determining what that character does well. Obvious example: Gief, a grappler through and through. he needs to be up close to you (specifically, SPD range) to be most effective. Against his most problematic matchup, Sagat, he’s gonna lose 90% of the time. Why? Simply because Sagat’s range/priority are such that it keeps Gief out, and neutralizes everything gief can use to get within his best range.

Counter characters are great. They help beat stupid ass annoying characters like Vega and Blanka.

what about Rock?