I really like the comprehensive Guile guide Majestros did over in the Fighting Game Discussion forum. That, in my opinion, is what the SRK forums are meant to be like. Seasoned and casual SF players alike can come to this website to learn a character from their favorite fighting game without having to sort through page after page of useless info, bad advice, or just plain ignorance at times. One or two pretentious people is alright, but when everybody thinks they’re an expert nowadays it ruins my experience whenever I come here now. Clear, consise, and to the point is all I ask for when read about a character I’m interested in that’s all. Definately NOT what this forum is in it’s current state. You can always learn something from people who are more experienced right?
Link to original Blanka Guide:
http://www.shoryuken.com/forums/thread19520.php
Blanka.
Undisputed top-tier character in CvS2. At high levels, this is the character winning tournies after tournies. Super technical (at least the way I like to play him), but also downright cheap and braindead to use at times too (straight to the point… I also like that). I play A and C Blanka seriously in tournaments, so this thread will focus mostly on strategy and techniques for these two grooves only. I’ll play N and P if I’m messing around, and K I’m still a newbie trying to learn. I’m not even going to pretend I know anything about those other grooves though, so please nobody ask.
Pros/Cons to keep in mind when playing as Blanka:
PROS:
-Very powerful attacks. The damage he dishes out per hit is unproportional compared to like 80% of the rest of the cast. (1600 for one hit of electricity, 1900-ish on counter hit ----> ridiculous)
-Above average stamina. 14800 hit points. The average base stamina is 14400 (Ryu and Kyo). Blanka can take damage a lot better the the rest of the cast. Still don’t try to get hit too often though.
-Excellent set of normal attacks. A lot of his normal attacks hit extremely fast and also leave him very safe afterward as well (1 frame jump up HP madness, close s.HP is unpunishable —> opposed to Sagat’s close s.HP).
-Range. In a lot of matchups, Blanka wins by the simple fact alone that he has moves which hit out farther than anything the opponent can throw at him. Blanka’s d.HK is the most notable. Blanka can be a powerful zoning character. You won’t be getting in too often if a skilled Blanka doesn’t want you too.
-Speed. Blanka’s jumping/falling speed can be ridiculous at times. Before you know it, Blanka will be all over you with a j.MK then making half your guard bar disappear when you don’t pay attention. Granted it’s no Vega jump, but still very tricky to watch for. His walking and dashing speed is excellent too. Learn to use those as soon as you can.
-Priority. See excellent normals again.
CONS:
-Large size. Although pixel-wise he not the tallest character (66 pixels when standing and he’s actually conisidered a “short” character when crouching too), he makes up for it by being considered a “fat” character on the ground widthwise. Bison can chain three c.LP’s, before linking a s.MP xx special anytime Blanka is on the ground (and blocking especially). This makes him a liabilty against cross-up happy characters (it’s VERY easy to hit a deep cross-up on him) and moves that have large hitboxes (magical Sagat c.HP’s hitting from behind anyone?).
-Bad alpha counter. Blanka can’t escape from an A-Sakura’s repeated DP’s or a Bison blocked CC string. That’s all I need to say about that.
-Has a few bad matchups, regardless of groove choice. Eagle can counter him outright, Vega can annoy him to hell, and there are a few more I’ll mention later too.
Is Blanka the right character choice for you?
-I like to play real techinical (ie. push lots of buttons)
-I’m patient. Unless, you’re playing K or N groove, you’ll be running away and turtling a lot.
-I like to win. (sorry, I’m biased :lol: )
Some prerequsites:
Manual dexterity. I cannot stress this enough. If you’ve never pushed buttons on a joystick before or have no concept of timing whatsover, I suggest you beef up on your basics first. A/C Blanka is NOT newbie friendly. Picking him up when you still know nothing about SF will only lead to bad habits and make you a scrub player in the end. Mashing on a button to get a move to come out will get you nowhere. Playstation pad masters will get nowhere too. Learning to press all/any six buttons on the SF layout like you would type on a computer keyboard is the closest analogy I can think of. Now that you’ve determined that you’re not a button spaz, learn the following please…
-Japanese style double tap for pressing buttons (“2x tap”). Brush middle finger on button immediately followed by index finger (or other way around if you like to be unorthodoxed). What you get is two button presses within less than half a second of each other. Crucial for getting out the inputs you need when doing links, specials/supers, or CC’s that have tight timing. Also very useful for tech hits, reversals, and attacking with normals right out of block stun.
-The “Piano”. Drum your fingers across HP, MP, then LP in that order QUICKLY and without getting your fingers stuck (again, in opposite direction is acceptable too). You have to be able to do this without thinking to play with Blanka’s RC electricity games.
-“Fast Electricty”. Two fingers over one button, then quickly drum up and down until you’ve pressed and released the button a total of at least five times in about one second. Can’t do it fast enough? Keep practicing until you can. Think of your girlfriend’s favorite battery powered toys…
-Generic RC button press. Push index finger and thumb together (thumb touches joint of index finger). These fingers hold down LP+LK for the roll input. Ring finger will hold down HP about half a second later. Make sure you get two distinct button press’s (LP+LK, then HP). If you press all three buttons at once (might as well just mash your whole palm in there) then you’re not doing it right.