Current State of Mortal Kombat

So, we have some non MK fans. That’s cool. However, you can’t simply write off a franchise, because you aren’t a fan of it. lol That’s just silly. Fact is, it’s not dead.

Anyway, I always liked the MK mythos, and character designs. They have always been top-tier, in my book. Weeaboo, but awesome weaboo.

Shaolin Monks, and Deception (didn’t play Armageddon’s yet) are the high points in the series (recent games). Great cast, fewest bugs, great presentation, and hella extras. All plus’ in my book. Shaolin Monks is possibly one of the greatest PS2 titles made, yet.

So the people at namco are fucktards for having devil jin and jinpachi? Projectiles in a 3d environment are not impossible. Scorpion has a relatively fast moving projectile but for the love of god you better make sure that spear hits or you are guaranteed a raping 75% of the time. Overall projectile speed could be increased as well and a friend of mine suggested a small amount of tracking on a few of them. I think Shang Tsung had something along the lines of this with his 3d fireballs. Why not give every character some type of move that tracks side stepping in some way?

MK Trilogy was fun till you vs experts and there infinite combo bs . UMK3 is still fun and still play it once in a while.

Wonder if this will revive the Mortal Kombat franchise… Did any of you guys go to the Comicon and play the demo?

http://www.mortalkombatonline.com/content/News/read.cds?article=1096

thread necromancy should be a capitol offense

OMG he revived a year-old thread. fail.

Until the Mortal Kombat series gets a new director/planner we won’t be seeing any respectable changes anytime soon.

Good stuff in those videos. I had no idea that MK2 and Trilogy had that much stuff in there, I might have to poke around with that.

Anyway, several things need to happen. First and foremost that ass hat needs to step down and hand the franchise over to Tobias. Secondly, damage scaling NEEDS to take put in or gravity to make infinites harder. Also limiting some special attacks in combos would be helpful.

This is just what I think needs to happen to make it a better fighting game.

does it help that its his own thread?

:shake: :rofl:

Wait what!? :rofl:

I loved 2D MK. 3D MK had great ideas but they never get balanced out. I’m seriously starting to wonder if these guys even have a pro testing team. If fans of 2D MK don’t mind a different angle, other games that play very much like 2D MK and are solid are street fighter 2 the movie the game(console version), Virtua Fighter 2(2D version for Sega Genesis), and Advanced Variable Geo/AVG2 for ps1.

MK is gay, the designs where the gayest ever. the moves where the shittiest ever in a game, the story is more shit than the worst fighter anybody else can name. there was only 1 decent mk game ever, and that was 2. some wanna make it sound like it was really good, nah it was decent. best mk for sure, but thats not saying shit. something i dont understand is why anybody would want to play anything shitty with the mk title in it.

So, new topic:

How would you fix/change MK?

-Rewind the battle system all the way back to MK2 and build from there.
-Get rid of the stupid knockdown that happens to characters because they did a combo that lasted too long.
-If a character is put in the hit stun where they are stumbling backwards then they will be juggled if they are comboed by the following attack(except for sweeps).
-Some attacks can be jump canceled(jab, crouching jab, maybe uppercuts, some specials).
-More character individuality for normal attacks.
-Better throws(ST).
-Jumping attacks keep their momentum when they make contact instead of fall straight down.
-SF-style crossup jump ins. MK-style guard means you don’t have to block the other way, but you still get the frame adv and cross up inertia on the opponent.
-More damage scaling.
-Take out the special move limiter that keeps you from doing things like Scorpion- spear, spear in combos(read below)
-To help prevent infinites, I’d have a small meter below each health meter that would start to fill for each hit(spears and freeze included) you receive in a combo. If a certain attack is used more than once in a combo then the meter fills more for that attack and will exponentially do so for each use. Once the meter is filled then the opponent will be knocked down or reset if they were in the air. Would-be infinites/100%s become CCs/VCs in that they have a time limit. Once the combo ends(either because the meter became full or the player just stopped comboing), the meter begins to decrease slowly. Since the meter decreases slowly, big combos will be impossible if attempted so soon after you did a big combo earlier.
-Normal attacks can be canceled into specials.
-Normals still do chip(I like that).
-The game lets you know if you performed a reversal, if you won by chip damage and if you blocked the wrong way when you got hit(high/low).
-Projectiles cancel each other out instead of pass through.
-Jax’s Gotcha is an SNK-style command grab(can grab out of hit stun but not block stun).
-If your combo meter is filled enough(meaning you got comboed), you can use the meter to cancel normals into other normals or guard; specials into other specials or guard. Each cancel decreases your meter. So the pro is more combo/pressure potential while the con is that you make yourself open to longer combos.
-Start button pauses the game.
-Either 2D gameplay or make attacks specifically to beat sidestep(radial attacks/swiping attacks/homing attacks/tracking attacks/faster teleport attacks)

It is pretty bad visually(lol jelly blood), but the insane free juggle system is like fukken crack. I mean the 2D ones though.

i like mka. why? because its just fun to play with my boy and drink some beer, and not really care about learning infinites, or exploits. i could, because im a fight gamer, but i dont feel like it for this game. i just want to enjoy basic shit, and ripping off limbs.

why so serious with mk? mk is one game i expect to not be on tekkens level, and i dont care. i cant wait for mk vs dc, that shit looks mad fun.

sometimes you just gotta chill and enjoy the shit for what it is.

mortal kombat has always sucked and will continue to suck until the end of time

Just like my shit, it stinks, it’s mushy, and went down the toilet a long time ago.

I don’t think the series is dead, the story is better then SF, at least continuity wise.

For the system:

Going back to MK2 is a good start, the auto combo system was then dark ages of fighters for me as it was a measure of playing aggressive dance dance revolution.

Character animations…Let me say this again Character Animations, watching the trailer of MK8 all character motions look the same until they do a special move. While Midway is NOTORIOUS for taking short cuts graphically, better animations would aid in creating a more competitive base.

I like Rioting Souls idea of a Combo meter, but the meter should decrease like the Run meter did for continuity sake.

For style switching, some thing that I thought was a good idea, just really done badly. Give the system to a few characters and attach the subsystem to block button. It would add a level of depth.

If the game is going to be 3D, add a parry system. Not like DOA but more like Tekken 6 and VF. It is subtle and not the mainstay of the system, but competitively it is a method of punishing those who only have one strategy.

i would actually think that mortal kombat should ditch this 2D/3D bullshit cos it isnt cutting it, it should never be 2D again, and i know im hurting peoples feelings but this game could be the forerunner of fighting game innovation. its going down the pan because it keeps trying to play in a pond with very young and very talented fishes. MK is an OLD fish that people keep buying, being an innovative fighting game would set a new trend that is actually safe to step in. because its not doing this its obvious its about the money. fighting games are dying because to someone who doesnt follow all fighting games cant see the differences in these games, there isnt much different

the arcades are not only dead because of consoles its also dead because of us

Eh Mortal Kombat…its a lot like Sega.

It once did great way back when and showed promise, but in more recent times has done so laughably bad its not even funny. The only exception is Shaolin Monks, that gem came out of nowhere and was Great!

A Good MK title? Yup the midway guys certainly couldn’t let that trend continue…never saw another title like that since.