Current New Streetfighter Game in Development(pics on twitter at https://twitter.com/Grimori/media)

Features include:

by Christopher Harmason

throws can be interrupted once started at the cost of meter to attack opponents
(can require a dash forward when doing so for some characters)
where the damage done to opponents drains meter when using
(think of it as throw initiating a custom combo, grabbing opponent to follow with
an attack)

super jumps enabled

down down + attack button = low jump attacks, same
as jump attacks with different height

parries are IN along with alpha counter variance,counter hit dashing
for followups(must LAND a counter hit to use)

dashing is in

EX moves with damage of level 1 style supers is available

addidtional control modes/options:

control mode s5->4 attack buttons and 1 special/super button
with one button alpha counters/parries and alt parries with toward and away

forward and S

away and s

down and s

down forward and s

down away and s

tap for weak, hold longer for strong/hard

hit s second time for ex

ex are like lvl 1 super

ex vs super

control mode s6->5 buttons and 1 super button/attack button(fierce)

forward and S

away and s

down and s

down forward and s

down away and s

note: direction in neutral the special/fierce button results in normal attack, and input direction must be held for 3/5 of a second for special to activate

tap for weak, hold longer for strong/hard

hit s second time for ex

ex are like lvl 1 super

ex vs super

control mode sClassic

s= any 2 attack buttons of same type(punch/kick)

forward and S

away and s

down and s

down forward and s

down away and s

tap for weak, hold longer for strong/hard

hit s second time for ex

ex are like lvl 1 super

ex vs super

You lost me here.

Hmm

https://pbs.twimg.com/media/C2wESCCXUAAIIsU.jpg:large

Yep, that’s Sagat alright, no question.

Is this a spambot?

Start a throw, like Ken or Sagat doing knees and player can super cancel/start dash in combo from throw. Also works with all throw in game.

Yes we get it, you’re able to say fighting game words.

Capcom Sirrloins UltraSF2 giving people ideas

http://i.imgur.com/ECO3h4k.jpg

no klaxblasterd,
no buy

That sounds fucking retarded.

No like for the takedown to ground and pound principle or agressive attack principle in a game?

What game? You just said a bunch of words without any context.

“Street Fighter, but in the Ken vs. Sagat matchup you can super throw cancel, forward and S, clock tower, car tire, dog costume, salad recipe, finger, thumb, finger, finger, oil painting”

Not in Street Fighter I dont. Thats what I play Guilty Gear for.

Gotta have dem hadokens, oh really, stage clear.

Additional details:

by Christopher Harmason

ex moves do 1/5 of life bar damage
strong specials do 1/10 life bar damage
ex throws do 1/5 life bar damage plus another 1/2 of damge done
super art settings selectable including turbo(think 3 series) and dramatic

tag team wrestler duo

fast double kick,overhead hammerfists,swapping command throws and tag moves

that are simple special moves(turnbuckle throw to grapples and knockdowns)

cammy

flip that throw cancels can be used to do cross up landing kick as well as

dive kick, combo able

hopping fist special has kick ending to cancel punch to mix it up as well

as throw ending similar to somersault

has double knee strike normal move

r mika

clothesline special->cancels into ducking suplex special

can do throws picking up opponents off ground and after knockdown, as well

as land specials on characters hit out of/in the air as followups/combos

out of air move from jumping gras opponent and rolls them into

frankensteiner suplex/pin slam

zangief

down and medium punch cancels into throws(standing down elbow), and air

down elbow(suplex and power bomb)

banishing flat has flying elbow followup, and sets up throws

anti air special throw, can grab opponents hit out of air

throws are half circle

lariat cancels into specials and normal moves

new special throw from air that attacks opponents on the ground/standing

charlie

special kick will sonic boom followup

standing and ducking medium punches combo including with each other

karin

has special that is low kick into shoulder charge that can alternate into
high/overhead into shoulder charge

ryu/ken

can interrupt hurricane kicks for stunning hi hitting dropping kick
(down and kick, has different move priority from hurricane kick,can

crossup)

kens stuns, ryu stuns at one stength and knocks down at other and can float

combo

can be followup dashed after

kens unique kicks have timing where a dash followup allows for other

attacks

ryu ex hurricane does 3 hits, juggles

ryu stun fireball allows limited followups if dash is used after

ryu has hop kick(forward and medium kick, hits ducking opponents), and 2

punch combo forward and medium like old forward fierce, with overhead set

to down forward and medium punch,hook punch to side of the head is away and

medium punch where first hit is quick and must be interrupted to link moves

and second is slightly late with bot still hitting ducking opponents,
neutral and medium is body punch
(body punch and hook punch combo)

ryu fireballs(including super,ex) all air bounce juggle, as well as ken’s

regular and ex fireball

ken can combo dragon punch after some anti air moves, and air weak punch,
which has different timing than ryu(weak/medium,ex for both)

What tech is there to stop the eventual Cease and Desist from Capcom’s lawyers?

If your game development skills roughly match your communication skills, I’m afraid this project isn’t going to get very far.

SOLD!

“by Christopher Harmason” > copyrights

What the fuck is this

So much negative edge, would mash freely.

That’s like a 10 - 1 matchup.

Isn’t this thread spam? I think it should be closed.