CT Thread | Weekly Thursdays 7pm Fire & Dice Games Milford CT

alreeady dude i will try to sit my ass home for a night lol and play some BBCS2 with you.
I’m not good tho, this is my 2nd/3rd week with the game

Magneto is higher execution than Dante?

Dante has to do more than hit H…:looney:

Yes, Akuma is better than Dante over all IMO. Akuma is paired perfectly with the SECOND BEST character in the game, has one of the top assists, low simple execution, great meter build, overhead that combos into launcher, great space control, great tools for dealing with projectiles, amazing otg options, etc.

I’m not saying Dantes bad…because hes not. I just don’t think hes better than Akuma, Sentinel, or any of those characters mentioned due to their team synergy, assists, and ease of use. Sentinels only used because of that assist. That shit is stupid. It’s free pressure. Yeah, sentinel is definitely not amazing but all he really needs is one grab or hit and that should be a dead character (especially if its in the corner and he does grab-rocket-hyper force-m rocket p-plasma.) if hes played at mid or anchor and has a bar or two. His execution and dmg output together is still hilarious.

I strongly believe that character technical ability and difficulty highly influences their skill and placement on a tier list.

Example: Akuma, Seth, and C Viper are clearly the three best (on paper) characters in SSF4 and AE or at least deserve higher placings, correct? But then why aren’t they higher? The fact is, tiers are unfortunately formed by tournament results and since HUMANS are playing in tournaments and not super computers execution is something you have to think about when looking at results and formulating the list. Ibuki in ssf4/ae, seth in all, akuma in all games, etc are great examples of this point. All are great characters and should be much better placed due to potential and character ability but the fact is akuma eventually guesses wrong, dante and c viper drop a combo or two, and ibuki misses a sjc to u2.

That plays a vital role in competitive play.

It’s obvious you just do not play the game enough or have been in situations that show just how regulated a character like Akuma is to being an assist and a shot in the dark XFC level 3 anchor. Sent is a whole other story, one hit can lead to big damage but he gets hit by everything and has a very tough time cracking any open to get that hit unless he is anchor. It just seems like you are giving these characters way to much credit for being good with XFC level 3. If you played the game enough you would know that people have formulated ways to kill characters on entry making banking on XFC level 3 less likely than it was a few months back.

Wesker and a few others dodge this exception because they have ways out of pressure when they are entering the screen.

Tiers in SF are based on match ups and the numbers coming from those match ups. Its hard to compare how tiers work in one game to another. I don’t feel like execution should be so heavily weighed as you like to do. There was a time when Magneto’s Marvel 2 ROM was ignored because people thought it couldn’t be consistently done. Flash forward and he was considered the best of the god four for a time.

Dante is far more dangerous than Akuma, Sent and maybe even Magneto. Dante has a vicious left/right game as well as a teleport that completely shuts down some characters such as Dormammu with enough zoning to match anyone trying to keep him out. He also has some very underrated assists in his Weasel Shot and Pseudo Commando assist. He DHCs just as well as Akuma and Sent and has a DHC glitch that Akuma doesn’t offer.

But alas, if you truly feel Dante is not top 5 I’ll just have to leave it at that.

Maybe you should take your own advice and read what other people write. I said Magneto has SIMILAR, not HIGHER execution levels than Dante.

It’s funny how you keep changing your arguments or twisting other people’s words just so you will always be right. X game sucks because there’s too much damage but Y game is good because if you mess up once, you’re dead. Character Z is scrubby because all he needs to do is this, but the characters I choose aren’t even though they have the same shit. Seriously, when does “everyone’s wrong and I’m right” become “hmmm, maybe I’m wrong on this one” for you? If the answer is “never” then I’m pretty much done.

Also I will probably be going to Brooklyn on Saturday.

Gridman mains Oni?

News to me

I have some advice for everyone…just SHUT UP!!! At one point, I enjoyed reading this thread while I was at work because there was interesting tidbits to read to make my day go my faster. Now its everyone babbling and whining like 5 year olds… GROW UP. Its a video game. To all of those who have contributed to this, just have one giant money match set to settle it all, and do it very soon. Set up the matches here and now and dont talk about anything else but that.

To everyone else, Dead Island is fucking amazing. Now to get back to some 3SO

Kenny for President!!

Gridman subs Oni, and I want to Oni mirror him. Gridman are you going to the stratford tourney on the 18th? I’d love to get a 1 on 1 in person with you Oni mirror. I fight Oni’s on ranked all the time and NONE of them seem to know what they’re doing, no combos :frowning:

Same.

Just started taking it seriously.

Shampoo is better. I go on first and clean the hair.

Conditioner is better.

Sent from my Atrix

New KoF13 character vids LETS GO
Can’t wait.
Also WNF was pretty damn hype. Glad I stayed up to watch that shit, I’m also glad Hugo’s Yun got beat.

You guys are seriously arguing with a truly mentally disable person. Just try to think about that while posting to him. Hopefully that’ll make you want to not even bother.

You’re clearly not reading what I said. SF and MVC3’s damage output is different but MVC3 is an easier game to learn. SF has slowly turned into more of a marvel game as the game has progressed. More auto pilot offense. SF4 was originally a defensive based game…and its turned into whoever gets the first knockdown and applies that pressure usually wins. It is awful.

The biggest problem about games is that it is too easy to win at any level of play. All of the characters in Marvel aside from like Felicia, Hsien Ko, Arthur, and Captain America have pretty good potential or measurable damage output vs the rest of the cast. It’s all similar. I’m talking about the changes in dmg output over a time period for SF have made it worse.

MVC3s problem?

ABC and then randomly hit X and you’re good. 5 hit death combos in x factor that anyone can perform. Its a horrible mechanic.

This again? Thought we got past this.

Can’t wait for UMvC3 and SFxT. Need something new to play or atleast some new people to play in AE.

Deejay and Adon sucking in super?
Deejay had/has better matchups in super
Adon’s wake up change in AE makes him ass imo.
Hakan is secretly one of the filthiest characters in the game that nobody has tapped into.

In recent news, I’ve come to the realization that if Akuma has all these tools and I’m not winning, it’s because I am the limiting factor. That’s kind of depressing. I suppose it’s back to square one and time to relearn everything over again and get better

But do you know what that shows? That shows that SFIV is becoming a very balanced game with many viable characters, and that it is the PLAYER and not always the character, that is the limiting factor

No, you clearly don’t. You seem to think you are much better and experienced than you actually are.

You must piss yourself off a lot

I saw you play at the last Gaming Etc tourney. You lost the first match with Ibuki then ran to the character select screen and picked Yun immediately. And you complain about hero deep random autopilot offense…?

A - SFIV has been around since 2009, and is still played competitively today
B - These games aren’t as difficult as CvS2, 3S or ST (I’ve tried all three and am horrid but willing to learn), but it doesn’t mean they require no effort. You can easily tell the difference between who has put time into SFIV and who hasn’t. I might not win a lot but I get a lot of praise, even from CT regulars on my setups and Vortex. That tells me that I just need to put even more effort into it
C - If all the characters had unique inputs and move sets, people would pick one character and run with it. They wouldnt be as likely to switch mains once started. And again not everyone plays at a competitive level. Beginners wouldnt be able to try multiple characters if none were similar. Example: I started with Ryu but then switched to Ken. While their gameplay and style were different it was easy to switch due to them both being QCF characters

sf4 been around since 2008 I thought james.

Arcade came out in 08, but console came out in 09. Most of us didn’t have an arcade machine near by to play at hehe.

I’m dat online warrior, you all know this. But sure, my bad it’s 2008

Woo woo, LIli and Gief in SFxT. Next week we get to see gameplay of all dese new characters, AND Iron Fist and Vergil for UMvC3, also rumor has it they’re going to also have Phoenix Wright and Rocket Raccoon there as well in UMvC3. I’m awful excited now.

EDIT: On a side note, I love Madeon and I wish I could dance like Nathan Barnatt :frowning: http://www.youtube.com/watch?v=EyARHscb8mU&feature=related