Alright! We have ourselves a returning hype machine to SFV, in this thread we’re going to go over some combos with Urien and some advance techniques.
For Notation it’s going to be fairly simple:
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
(j.) will be added for jumping
(cr.) will be added for crouching
(b.) will be added for back
(f.) will be added for forward
Special Move Notation:
Headbutt = Headbutt
Fireball = Firball (with LP/MP/HP in the prefix)
Knee Press = Knee Press
V-Trigger = V-Trigger/Aegis Reflector/Aegis
Super = Super/CA
xx = cancel
So with things subject to change I am going to only add a few combos but these are combos you can work on. Charge partitioning is still real in this.
Target Combo’s
(b)st.LP x (b)st.MP xx Tackle (you can EX this for more damage) *You don’t need to hold back to do the target combo but you do need it to cancel into tackle
(f)st.MP x (f)st.HP xx (V-trigger) another Target combo good for basic confirms into Aegis
After V trigger Urien can juggle his opponent with st.MP xx st.HP xx cr.HP (EX Tackle/EX Fireball etc)
Regular combos
cr.LK xx cr.LP xx Tackle (EX works too)
cr.MP xx cr.LP xx Tackle (EX too)
cr.HP xx HK Knee press (you can cancel off of the second hit with this move)
cr.HP xx Tackle (can EX into Aegis?)
cr,HP xx HP Fireball xx Tackle (can cancel into super)
V-Trigger/Aegis Combos:
j.HP xx st.HP xx V-trigger/Aegis xx st.HP xx st. HP xx st.MP xx cr. HP xx Ender
f.mp xx f.hp xx V-Trigger/Aegis xx st.MP xx st. HP xx st.MP xx cr.HP xx Ender
You can expand upon these, be creative with what we have for now! You can style with these combos, but most of them are a waste of meter.
Reserved until further notice.