Welcome to the Ling Xiaoyu thread. This thread will host various strategies, matchup info, combos, partners, etc. for Xiaoyu. If you have any information that you’d like to share please do so, and I’ll do my best to update to the OPs.
Overview
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[spoiler=“Notable Moves”]
Information graciously posted by Great Dark Hero.
Punishes/Noteworthy Attacks
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Very practical - 1,2,1 (this combo will jail the opponent as they will not crouch from this and it is safe on block). In any case however, it IS possible for the opponent to actually block the LAST hit of the move but they can not do anything else other than block). Should you not get a counter hit, just resort to 1,2 instead.
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b+4,4 - VERY NICE. The first hit of Xiaoyu kick will hit MID - another good thing about this move is that it will completely jail the opponent afterwards even registering as a combo. Provides decent damage output and is good for counter acting opponents mix-up attempts.
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df+2~1 - Every Xiaoyu players loves this. It is pretty fast, hits MID, and can punish opponent that are at -15 frames. This is launcher… make of that is will and please enjoy yourself as you juggle your opponent off of this when try to win You might also use this for whiff punishment under some situations as well.
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f+1+2 - Knockdown, very fast, and is safer than it actually looks. You should use this to draw some distance between you and your opponent. This move also hits mid.
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f+2,1 - The last hit is a knockdown, but this will only jail if the opponent is in a counter state. Once again, this hits mid. This is can be a good punish… more like a whiff punish, because Xiaoyu is moving forward.
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1, d+2 - Another move you should use due to its 10f startup. First hit hits high while the other hits mid and puts you in Rain Dance which can lead to more shenanigans.
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