If you guys haven’t already seen it on the front page, it’s this:
[media=youtube]gGL9y63d3ys[/media]
Essentially, you can cross/alpha counter out of blockstun and cancel their coming in assist with an air super. This means you can crosscounter in Sentinel and abuse his Harddrive’s invincibility while your opponent’s burning their super or etc., as shown in the video. However, this makes snapping in Phoenix much less appealing.
You might either find it very underwhelming or you might scream Sent imbalance, but this makes keeping Phoenix alive much easier. The best way to kill Phoenix right now is to snap her in before she has 5 meters, but if you have Sentinel on point and he gets snapped into Phoenix, if your phoenix was in your 2nd slot (I know, a bit of a risk), you can get out of blockstun and hit them with an unprorated Harddrive with this. I guess this is pretty obvious, but this means another safe way to get phoenix out AND get almost guaranteed damage.
It might seem unappealing to burn 2 meters with Phoenix on your team, but switching in a character at the cost of 1 meter is paid back by their snap back, and if they eat the hard drive, it’s a whole unprorated super, paying back the other meter. Saving phoenix and getting free momentum while making your opponent scared to chip out phoenix? priceless.
edit: if you don’t like putting phoenix in your second slot and put doom 2nd and phoenix 3rd, it also works pretty well with Doom’s aerial Happy Hands?