Alright, to start I’ve seen you’re pretty new so there are some basics that need to be developed. You’re jumping a lot and your neutral game is pretty much nonexistent you need to try and stay grounded and work your way in. I know it’s Sagat, but I still would like to see that. Air tatsu is a good way to get in, but it looked like you were just kinda doing it, which is really punishable, you need to space/time those correctly and make an educated guess when going in like that. Cr.mk into EX tatsu isn’t the best confirm in the world, you want to be doing cr.mk xx hp shou as your main hit confirm. It worked out okay here, but you want to get EX Tatsu off something that has forced stand (something with hp). You messed up your punish on the super, you should’ve waited on him to hit the ground. If you don’t know how to punish something that’s not super obvious, you need to not punish it. In this case, it was obvious but you jumped the gun. Lastly, whenever you hit EX tatsu and had Ultra, you popped it. It would have been nice to see you save it and do a set up and then kill with Ultra. Just because you can ultra, doesn’t mean you should, you can go for a set up and save it, and if that set up hits you get a kill. Lastly I noticed you seemed unsure what to do after a throw. You should always be prepared for that.
I know that’s a lot to throw at you, but I started out far worse lol. You really need to focus on your neutral and footsie game, we like to hark on that a lot around here because newer Sakura players go for gimmicks and things and don’t play it well enough. Try to land cr.mk xx hp shou in matches and then use that knockdown to get in. Use far standing roundhouse as a powerful footsie tool. Try not to jump in at people, if you’re going to take that big risk, understand you can get beat up pretty bad for it. Think about your jump ins, if you see a tendency of your opponent to let you get a jump in, you might take that risk, but it’s still a pretty big risk against most characters, and if you jump often people will just anti air you all day until you stop. Try to get in without jumping. Also, make sure you know Sakura’s really basic combos and confirms you can use. You don’t need loops yet, you just need some basic combos to get your damage and get a good situation for yourself afterwards. Then, learn some basic set ups you can do after a combo or a throw, so when those situations do come up you know what to do.
Again, I know that’s a lot, but if you need some specific help out of all that we here are more than happy to help ^_^. And remember, we all started somewhere, I went back and watched old videos of me and my friends, and we were, um, less than great. Be proud when you successfully add something to your game and make it work in a match, I saw you go for some good stuff.