Here’s a vid of me playing one of my friends. I need some critiques on my Akuma (which I know isn’t that great, as I can already see I have a LOT of work ahead of me). Also I’m currently playing on a controller but will be getting my stick sometime this week, but that really isn’t an excuse.
Some initial problems I noticed is you ended up with a lot of close HK which cost you some punishing opportunities. Remember if you get a free punish that HP is for close range and HK is for further out. Like at 0:54 you got to punish a missed Cannon Spike, you were too close to be using HK so you should have used HP and followed it up with some combo even if it is only a BnB. Again at 2:00 you have a whiffed spike and while you at least grabbed him, you once again could have punished him harder. A grab does about 130 damage while a HP > BnB does 322. That is around a 150% increase in damage.
At 2:50. Ok choice of combo although once again you could have hit for a lot more. Your choice was Airball > HK > LP.SRK. It works and does around 254, but the deal was a Airball > HK > LP > BnB would have done 337 without a ton of effort.
At 3:08, he whiffed an Ultra and got away with it. In addition you had Ultra would could have been used to end the match.
Around 4:21 you have several chances to punish and didn’t. Each opportunity could have ended the match. As a result you lost that round by keeping him in it.
Second set of matches he caught you in the same H.Combo grab again and again. You need to get out of those more efficiently.
Good use of the c.HP as an anti-air. A lot of Akumas forget to use that as one of the anti-air tools.
Good that you are not blindly spamming fireballs against a character like Cammy although some careful zoning might assist you.
If you learn to punish a little harder you might have won a few of those matches. They were close matches and that little bit of damage may have been the deciding factor. If you don’t know how to link from HK take some time to practice. The timing isn’t too bad to learn. You should also learn to use a c.HP or HP and link to a LK Hurricane and finish with a HP Dragon Punch if you don’t already know how.
yeah tokken you diidn’t punish at all. Also sHK->cHK is not a good pressure tool neither is cLP cLP cLP cHK. Really your focus should be BnB you need that as an akuma player.
[media=youtube]nDnZ3vjiy7c&feature=channel_page[/media]
One of my Akuma last week.
I’ve got a few more, but that one got the most views… >.> nothing too special…
How come when you go for a reset you don’t cancel into demonflip? Are you doing it to guard/bait the reversal dragon punch? That Ryu didn’t have any answers for your resets. I would have flip thrown or cross-up dive kicked him a lot more. Nice Akuma nonetheless.
Don’t be mean, He’s a local friend of mine who’s just trying to up his game :3
And to answer your question Fatal Error, I had just started incorporating resets into my game, and I was worried that on reaction to getting reset, the first thing that a shoto would try to do would be to uppercut, and I thought that the dash up gave me a better opportunity to go for more damage in case he tried to mash DP.
I guess I’m not supposed to be able to tap my buttons a lot? :rolleyes:
I haven’t spent the time necessary to get the timing down perfect everytime to know when I tap it just ONCE that it’ll come out the way I want the combo to. If I tap it a few times or more, I get both the piece of mind it’s going to come out, but also to skip the timing.
Yes, but the timing is damn strict to do it. If you aren’t comfortable with it then bait the SRK by using the MK flip and using the punch or the dive to make it whiff.