Oh yeah, so for WNF this week, I got no stream time. :[ It was only streamed for the grand finals for each pool so sorry for my announcement earlier in this thread.
Though, I went 2-2 in my pool which is pretty good (4th out of 8 at the top station).
I lost to AndyOCR’s Bison 1-2 in the first round. Ugh, I still hate Bison. Then, I beat JoonDaBabboon’s Ken 2-0 (he was a bit drunk though :P). Then, I beat Combofiend’s Guy 2-1. Really happy with that win since he’s godlike. Thank God I didn’t have to go through his Abel though.
I then lost to Shizza’s Chun 0-2 pretty badly. Again, I do not play the Chun match up like… at all. Lol, but I learned a lot from this loss. I think I will do much better the next time I face him. I hope you’re reading this, Shizza. 
Okay, so Norieaga, I only watched the video with you against the Sagat and here’s what I thought of it:
Warning: Incoming wall of text, but please do read all of it thoroughly!! I assure you that your game will improve a lot if you just follow what I say. 
Okay, one thing I really noticed is that you crouch block a lottt. Like full screen you throw a fireball and then go into crouch block or just crouch blocking in ranges where your opponent can’t hit you with any of his pokes. Akuma is tied for the fastest walk speed; use it! This will help you with footsies a lot as well as simply make playing Akuma feel more natural.
And you often discontinue your Vortex at times. For example at 0:49, you get a sweep and you followed up with a cross up tatsu to sweep. Very nice. But then you just decide to go for a meaty regular fireball. This does like no chip damage and puts very little pressure on your opponent. You should have done a roundhouse demon flip to dive kick to stuff his Tiger Uppercut, or roundhouse demon flip palm to cross up and do like cr. lk, cr. lp, cr. lp xx tatsu, sweep. You also could have done like an early demon flip palm and then land and do a fierce Shoryken, then FADC to red fireball and another demon flip for even more pressure or FADC back if the Shoryuken was blocked.
And every time you have your opponent land on a fireball or get hit by an EX hadouken from full screen, start putting pressure! Like at 0:54, you throw the EX hadouken and then just sit and crouch block. There is not one reason why you should be crouching there. You should like at least do a roundhouse demon flip palm to get closer and start applying standing roundhouse and crouching strong pressure.
At 0:59 you get a demon flip palm knockdown. This is one of the best knockdowns. But you decide to back dash and run away instead. Stop!! Seriously, with Akuma, you have to be like a shark. Just be very casual and loose until you smell blood (ex. a knockdown). Once you get a knockdown, put your opponent into the Vortex for free damage. So, on this demon flip palm knockdown, what you want to do is step back a bit, wait, and then jump forward and do a jab air fireball. If done correctly, it will be ambiguous. Hell, I don’t even know which way to block most of the times. And it is perfectly safe (again, if you do it correctly). Demon flip palm knockdowns are soooooooooo good.
And then you go back again to your fireball war, which I do NOT like. You don’t throw any red fireballs and don’t do short demon flip palms to build meter. Remember, do red fireballs to “win” the fireball war. Use the jab version a lot but mix it up with the others to stay unpredictable. And yeah, just remember to stop crouching so much from full screen; build meter or just walk around a bit instead.
At 1:05, you get an anti-air hadouken. A knockdown is a knockdown. I would’ve done a forward demon flip palm just to get closer and put more pressure.
At 1:10, I see how you are still pretty new to punishing things. All random Ultras are unsafe. You could have like jumped over Sagat U2 and did whatever you like. I would’ve actually done a KKK teleport through the U2 for style points to whatever combo. 
1:23, good anti-air.
1:48-1:52, yeah missed your BnB twice. St. hp xx Tatsu, sweep. Just remember to do it next time. 
1:55, again you stopped your Vortex.
1:58, EX hadouken knockdown. Demon flip palm to get closer.
2:04, sweep knockdown and then no pressure. Big no no.
2:14, teleport through the U2 and do a combo. Random Ultras should always be punished
2:19 and 2:21, more knockdowns with no pressure.
2:25 (and some other times also), try not to random demon flip too much at characters, especially if they have a Shoryuken. Just like do a short demon flip over fireballs for meter gain and style points. B]
2:30, don’t random Shoryuken if they are too far.
Okay, but the BEST way to improve is to compare your gameplay to the “pros.” I definitely suggest watching Tokido and Infilitration. Here’s Tokido vs a Japanese Sagat:
[media=youtube]4izj6jpJ4Ps#t=34s]YouTube - Tokido [Akuma] vs piyoppia [Sagat[/media]
Watch this video and COPY how he plays. Things to look out for:
-Beginning of match with a pretty risky demon flip. It pays off though as he punishes the Tiger Shot and goes into the BnB with a sweep.
-Look how he puts his pressure after the sweep knockdown. Using crouching strongs as frame traps.
-Sagat can’t crouch under the standing roundhouse and it leaves at 0 blocked advantage. So, going straight into crouching strong or crouching forward is not a bad idea. Good semi-frame trap and adding EX Hadouken is good pressure.
-1:14, demon flip palm knockdown. He does the ambiguous air fireball. However it is blocked, but you are safe!! Free pressure from there.
-1:18, this is why Akuma’s fierce Shoryuken is very risky. Getting only the first hit is deathh.
-1:29, sweep knockdown. Look how he puts pressure from it: slight delay, then roundhouse demon flip dive kick aiming right above Sagat’s head. This will beat the Tiger Uppercut.
-Then, pressure with crouching strongs and standing roundhouses again.
-And notice how these high level Japanese players put pressure on Sagat in general. They do NOT play a fireball game war at all. All they do is just keep walking forward. Eat the small chip damage from fireballs but once you close the gap, your normals will rape Sagat. And any knockdown you get, should be rape. Give Sagat hell; he’s asssss.
-1:43, throw knockdown. Double dash to cross up tatsu. Good set up.
So, hope you learned something, man. Remember to try to stop being so sluggish and crouch blocking at those weird times. Practice walking around and I will assure you that playing Akuma will feel a lottt better and natural. And abuse those knockdowns!!! Knockdown = pressure (almost always).
So, practice up and post a video of you later in a week or so. I better see you improving. :bgrin: