"Critique My Akuma!" Video Blog Thread

So I’ve decided to keep my akuma brushed up, as well I need to look at what the cool kids are doing lol (why I am looking at this thread again)

that match was…wierd

Jumpy Jumpy Jumpy Jumpy Jumpy Jumpy!

Please, anti air…whether it be cHP/dP/jump back HP…anything…no one should get free jumps.

Also, on a knockdown you know akuma is 90% gonna teleport. You were perfectly space a couple of times to just walk up sweep (or just demon) his teleport after x-up tatsu whiffed.

If you’re feeling fancy I saw alot of sweep thrown out when akuma DIDN’T have a demon locked but the other did. This is dangerous, akuma is one of a handful of characters that can punish blocked akuma sweep with ultra/supers (only do it if the other akuma DOES NOT have a demon). As well if you block ryu sweep you should be demoning that as well.

Edit: Hahah, whoops! I forgot to sign off of Jayce’s account. This is Richard Nguyen. :razzy:

Hey guys, I’m going be playing on the stream station tonight at WNF (Alex Valle’s Wednesday Night Fights). Schedule says that SSF4 will be showing from 10 pm to 1 am PST.

The stream station consists of:
Richard Nguyen - Akuma
AndyOCR - Bison
Warahk - Guile
Shizza - Chun li
Onlinetony - Seth
Combofiend - Guy
Joon - Ken
Jorge - Ryu

Watch/support/critique me please, especially on the Guile, Chun, and Seth matchups because I do not get to play them a lot. But I do have a good idea how each are played. And I’mma be using U2 for Seth and Ken.

i really need help with the Chun-li match up idk what it is about this match but some chuns i have a really hard time with and this guy is a good chun it is frustrating i barely barely won this one and i need some pointers on what i should look out for and correct with this match up because i know this guy knows the Akuma match up by the way hes playing

[media=youtube]XT8nV3H3jDU[/media]

Yea I was making a lot of mistakes, but sometimes in the heat of the battle I lose track of the smart way of playing and just go with whatever happens.

And I need to study my match-ups to know about punishes like that. Joey was sweeping my blocked sweeps all day so I know Im def not gonna be throwing them out lightly anymore

interesting…but I guess if sweep is done close to the tip it is still safe isn’t it? i can’t imagine -9 at the tip still getting RDed. I reckon they can jump away and punish it real bad.

Ok, here are some vids. I play SSFIV with Street Fighter instinct, in that I tend to play smart but lack specific concepts. I’ve managed to survive somewhat ok so far, I’m learning the specifics as I go. One note: in one of the vids I teleport to get in; this was just a bad psychic play on my part, I know not to use it as an offensive tool. You don’t have to mention that in your critique. What I think I’m missing is follow ups after landing my palms, and I missed some obvious punish opportunities with my BnB. Honestly I was just whiffing everything today and my arms were cold and shaky. Not a good day.** Also, if you subscribe to me I WILL sub you back, just leave a comment mentioning so!** Let’s get our Gouki group together!

[media=youtube]E1c27E_KZ2M]YouTube - SSFIV Norieaga [Akuma] v. Anon. [Honda[/media]
[media=youtube]c-4Fb2tRSUU]YouTube - SSFIV Norieaga [Akuma] v. Mr. Big 45 [Akuma[/media]
[media=youtube]vQGeurwp09s]YouTube - SSFIV Norieaga [Akuma] v. Anon. [Sagat[/media]

Excuse the low quality, I’m a noob :frowning:

Oh yeah, so for WNF this week, I got no stream time. :[ It was only streamed for the grand finals for each pool so sorry for my announcement earlier in this thread.

Though, I went 2-2 in my pool which is pretty good (4th out of 8 at the top station). :smiley: I lost to AndyOCR’s Bison 1-2 in the first round. Ugh, I still hate Bison. Then, I beat JoonDaBabboon’s Ken 2-0 (he was a bit drunk though :P). Then, I beat Combofiend’s Guy 2-1. Really happy with that win since he’s godlike. Thank God I didn’t have to go through his Abel though. :stuck_out_tongue: I then lost to Shizza’s Chun 0-2 pretty badly. Again, I do not play the Chun match up like… at all. Lol, but I learned a lot from this loss. I think I will do much better the next time I face him. I hope you’re reading this, Shizza. :slight_smile:


Okay, so Norieaga, I only watched the video with you against the Sagat and here’s what I thought of it:

Warning: Incoming wall of text, but please do read all of it thoroughly!! I assure you that your game will improve a lot if you just follow what I say. :slight_smile:

Okay, one thing I really noticed is that you crouch block a lottt. Like full screen you throw a fireball and then go into crouch block or just crouch blocking in ranges where your opponent can’t hit you with any of his pokes. Akuma is tied for the fastest walk speed; use it! This will help you with footsies a lot as well as simply make playing Akuma feel more natural.

And you often discontinue your Vortex at times. For example at 0:49, you get a sweep and you followed up with a cross up tatsu to sweep. Very nice. But then you just decide to go for a meaty regular fireball. This does like no chip damage and puts very little pressure on your opponent. You should have done a roundhouse demon flip to dive kick to stuff his Tiger Uppercut, or roundhouse demon flip palm to cross up and do like cr. lk, cr. lp, cr. lp xx tatsu, sweep. You also could have done like an early demon flip palm and then land and do a fierce Shoryken, then FADC to red fireball and another demon flip for even more pressure or FADC back if the Shoryuken was blocked.

And every time you have your opponent land on a fireball or get hit by an EX hadouken from full screen, start putting pressure! Like at 0:54, you throw the EX hadouken and then just sit and crouch block. There is not one reason why you should be crouching there. You should like at least do a roundhouse demon flip palm to get closer and start applying standing roundhouse and crouching strong pressure.

At 0:59 you get a demon flip palm knockdown. This is one of the best knockdowns. But you decide to back dash and run away instead. Stop!! Seriously, with Akuma, you have to be like a shark. Just be very casual and loose until you smell blood (ex. a knockdown). Once you get a knockdown, put your opponent into the Vortex for free damage. So, on this demon flip palm knockdown, what you want to do is step back a bit, wait, and then jump forward and do a jab air fireball. If done correctly, it will be ambiguous. Hell, I don’t even know which way to block most of the times. And it is perfectly safe (again, if you do it correctly). Demon flip palm knockdowns are soooooooooo good.

And then you go back again to your fireball war, which I do NOT like. You don’t throw any red fireballs and don’t do short demon flip palms to build meter. Remember, do red fireballs to “win” the fireball war. Use the jab version a lot but mix it up with the others to stay unpredictable. And yeah, just remember to stop crouching so much from full screen; build meter or just walk around a bit instead.

At 1:05, you get an anti-air hadouken. A knockdown is a knockdown. I would’ve done a forward demon flip palm just to get closer and put more pressure.

At 1:10, I see how you are still pretty new to punishing things. All random Ultras are unsafe. You could have like jumped over Sagat U2 and did whatever you like. I would’ve actually done a KKK teleport through the U2 for style points to whatever combo. :stuck_out_tongue:

1:23, good anti-air.

1:48-1:52, yeah missed your BnB twice. St. hp xx Tatsu, sweep. Just remember to do it next time. :smiley:

1:55, again you stopped your Vortex.

1:58, EX hadouken knockdown. Demon flip palm to get closer.

2:04, sweep knockdown and then no pressure. Big no no.

2:14, teleport through the U2 and do a combo. Random Ultras should always be punished

2:19 and 2:21, more knockdowns with no pressure.

2:25 (and some other times also), try not to random demon flip too much at characters, especially if they have a Shoryuken. Just like do a short demon flip over fireballs for meter gain and style points. B]

2:30, don’t random Shoryuken if they are too far.

Okay, but the BEST way to improve is to compare your gameplay to the “pros.” I definitely suggest watching Tokido and Infilitration. Here’s Tokido vs a Japanese Sagat:
[media=youtube]4izj6jpJ4Ps#t=34s]YouTube - Tokido [Akuma] vs piyoppia [Sagat[/media]

Watch this video and COPY how he plays. Things to look out for:
-Beginning of match with a pretty risky demon flip. It pays off though as he punishes the Tiger Shot and goes into the BnB with a sweep.

-Look how he puts his pressure after the sweep knockdown. Using crouching strongs as frame traps.

-Sagat can’t crouch under the standing roundhouse and it leaves at 0 blocked advantage. So, going straight into crouching strong or crouching forward is not a bad idea. Good semi-frame trap and adding EX Hadouken is good pressure.

-1:14, demon flip palm knockdown. He does the ambiguous air fireball. However it is blocked, but you are safe!! Free pressure from there.

-1:18, this is why Akuma’s fierce Shoryuken is very risky. Getting only the first hit is deathh.

-1:29, sweep knockdown. Look how he puts pressure from it: slight delay, then roundhouse demon flip dive kick aiming right above Sagat’s head. This will beat the Tiger Uppercut.

-Then, pressure with crouching strongs and standing roundhouses again.

-And notice how these high level Japanese players put pressure on Sagat in general. They do NOT play a fireball game war at all. All they do is just keep walking forward. Eat the small chip damage from fireballs but once you close the gap, your normals will rape Sagat. And any knockdown you get, should be rape. Give Sagat hell; he’s asssss.

-1:43, throw knockdown. Double dash to cross up tatsu. Good set up.

So, hope you learned something, man. Remember to try to stop being so sluggish and crouch blocking at those weird times. Practice walking around and I will assure you that playing Akuma will feel a lottt better and natural. And abuse those knockdowns!!! Knockdown = pressure (almost always).

So, practice up and post a video of you later in a week or so. I better see you improving. :bgrin:

I’m happy to say I did read all that, thank you! About the random demon I did: I thought Sagat would have recovery time on his U2, it was just a guess on my part. For the pressure I kind of know what to do but I’m still not the best at determining Akuma’s distances on his moves. Couple this with his low health and randomness in SSFIV and I’m just afraid to rush lol. I’m going to hit up training mode and get more familiar with the setups, but one thing I noticed is that I’m not losing to random crap anymore. I’ve become somewhat familiar with recovery times and opponent tendencies to use random ultras. Thanks my friend, much appreciated!

First things first, not a chun specific tip but a general tip, stop mashing shoryu and jabs during their block strings. that shit might work online but it wont work locally because they’ll hear you mashing, its a crutch and you need to not depend on it.

As for the chun specific stuff… her pokes are your worst enemy. don’t allow yourself to be caught in the corner. if shes got you in the corner you cant teleport out she can back dash and sweet you or worse combo or ultra you. so stay mid range. make her want to jump at you. Also, if you get a knock down, see if she has meter if she does safe jump in to block shes most likely to EX Bird kick. if she doesn’t have meter and you jump in meaty shes likely to back dash because its so god like. just option select demon or option select sweet on your jump ins. she will fall apart.

The match is easy if you get the first untechable knock down. its really hard if you don’t haha. its really easy for her to fuck you up fast because she has ridiculous pokes. anyway keep that in mind for your next matches and break those bad habits.

I like what Richard said. A shark eh? I actually had someone cursing me out yesterday “GET THE FUCK OFF ME!” Because since the first untechable I got I stayed in his face the rest of the round. If they can’t breathe, they can’t think and if they can’t think they can’t win

^^ Seriously. Me and my friends joke around about how stupid Akuma is sometimes. You can totally be out played the whole match, but if you land one sweep or forward throw, you can pretty practically win the match right there and then.

Knockdown = epic win.

yeah i mash sometimes “its a bad habbit when i get frustrated” But… i read your post and i agree.So i remembered everything you said and for my next match it went like this.IS this alot better then last time ???

[media=youtube]82qK0daae0Y[/media]

Much, much better. Only thing id say is stop focusing her fireballs. That chun wasn’t really that good and the only reason I say that is because she wasn’t punishing you for focusing those fireballs and she wasn’t ex birdkicking your jumping but maybe she knows something i don’t. if it was the chun that i play regularly you might have been wrecked. Also, at the end of that last round she was fishing for fireballs so she could ultra you and you were letting her chip you… AND you actually red fireballed (luckily for you she didnt ultra you haha) dont do that ever again haha. if it were me in that position id be nutral jumping those fireballs and making her thing you are about to throw a fireball (doing the motion for fireballs and just wiffing a jab.)

The only other things id say you need to work on is general akuma stuff like meter management, a perfect example is when you cr.mk>hado>FADC>sweep. You wasted 2 bars without hit confirming, that’s just a waste of meter and you were fishing for a sweep which could have been punished really bad.

It’s been a long ass time since I uploaded videos, but I’m looking for tips on the chun matchup as well.
[media=youtube]WvzSxJ3eq04[/media]
[media=youtube]xSmWae0CL9o[/media]
[media=youtube]V38DmXTj8Og[/media]

Ok the first things that stuck out like a sore thumb is SRK THOSE FREAKING JUMP INS! I don’t mean to be a jerk, but man you just let her jump all over you when she set herself up perfectly for SRK punishment. You kept backing up instead of making her pay for being stupid. You could have won those rounds a lot faster by doing that. In fact at the end of the match there were two back to back opportunities where an SRK would have put it away. Even if you mistimed it and it came out late it would still chip her out.

The second biggest problem is the way you are playing defense is going to get you killed against good players. You back up to create space instead of creating space by holding your ground. Stop running backwards and set up that spiked wall of normals and anti-airs Akuma has.

Third just don’t use HK against Chun unless she is doing something you know you can catch her with. You whiff too many of those.

Fourth you abused your demon flip a little too much. It was ok in this case because she wasn’t punishing it, but be aware that better Chuns are going to make you pay for that.

Last your wake up pressure against her was a little weak. Mix in some palm safe jumps and OS to keep that pressure on her and when she is out of EX meter then pour it on.

Other than that there were a few smaller mistakes like poor combo choices, but those can be worked out.

Edit: On a funny side note. I ran into that Chun. That guy is a sore loser. He accused me of using a lag switch and talked so much trash for one loss. After that I went online and found he is on SRK and then looked through my video archive and found a video of me absolutely trashing him. The kicker was I found another video on youtube where he lost fair and square and proceeded to whine about the loss.

The guy is just a jackass with an ego the size of the moon.

[media=youtube]G-JIKaklAmk&NR=1[/media]

Watch at the end of the video.

Ok this is my fairly bad akuma to be honest, but the only way ill get better is if good akumas can actually tell me why i dont do well. For one this match was more for cinematics with the whole epic gouken/akuma stuff but even though i say that i cant really say in a serious match not against my friend here that id play much better.

[media=youtube]ydL4pRhkiwQ[/media]

For one i think my problem is i dont know enough combos (although ive improved slightly since), i use too many red fireballs, i teleport into things instead of away, and that my wake up game sucks when it has no reason to with this character. As ive said in other posts, i think i play too offensively and put defense on the backburner too much (see round 2). I think my friend let me win to be honest, he never uses gouken and i hadnt won in a while. His ryu is very good though.

i teleport into things

made me laugh. anyway, you teleport too much, use way too much tatsu, and jump too much. start with that.

More videos at: YouTube - rugiOHHHH’s Channel
They’re all vs. Chun so if you see something that I could be doing better just let me know

haha it is funny that i do teleport into things, its honestly the most messed up and unjustifiable mistake because its a conscious decision to go “hey hes doing a shoryuken, lets go check it out!” teleport K.O!!!

And thanks for the other advice, especially the jumping stuff. i just dont know how to close the distance without jumping, seeing as if i walk forward, fireballs push me back. Had the same problem with makoto, ESPECIALLY makoto which is why i dropped her as a potential aggression character.

Walk forward.

Block or focus them.

if you are walking at your oponent it freaks them out and as akuma our walk speed is retarded fast. it scares people even more.

as for the fireballs. if you see them spaming fireballs, midrange, they arent that good at the game, the easy way to beat someone spaming fireballs is to sit back full screen and redfireball them to death. itll work.