Ok, I know you guys are probably tired of seeing my scrubby Akuma around here (LOL), but I have received some valuable advice since I came and asked for help here. So this will be the last time I’ll post up some vids of my matches as I think I got quite enough help from everyone, but I at least wanted to show you guys my latest improvements (small though they may be) and then I promise I’ll stop bothering you guys and just stick to following general strategy postings on this forum.
[media=youtube]aelyOzqgCpQ"[/media]: Ah! My nemesis!! See those c. HP attempts that hit the air? That’s me trying to do a s. HP to punish his whiffed dp, but A) I’m not too sure about the active frames on his dp (I think he tags me if I try to get close to make it work) and B) I’m pretty nervous that first round. I don’t want to fuck up, but I also don’t want to start running away so I do a lot of stupid mistakes. It gets better by the end though…
[media=youtube]CkeLbr4kP94"[/media]: I’m not sure I’ve ever encountered this tactic before against a Guile… Seems like he’s trying to get me into a frame trap (I guess it’s called)? Don’t know how to deal with this, so I try what I know which is mainly to try and get an attack in between Guile’s sweeping kicks. When I try to counter his sweep with a sweep, I end up getting hit. On the 2nd c. MP attemp, I try to link in an lk tatsu (for a bnb attempt) but my timing’s off and it doesn’t come out. It’s also hard to get my usual tick throws in because he’s mashing LP for all it’s worth. What’s your usual tactics for countering of this type of Guile player who likes to keep pushing you back with booms and sweeps?
[media=youtube]PPtzVc9OunY"[/media]: Funny thing… After watching LoyalSol’s vids against a chun in the other akuma video thread, I tried it out against another Chun earlier today and damned if it didn’t pretty much shut down all her rush in tactics. Won that match pretty easily doing what he did. Wish I’d have seen it before I fought this one… Still, the one bright spot is in the 2nd round where I land 2 bnb combos for a dizzy and a chance for a perfect win… and then I do the stupid thing and try to get technical going for a bnb off a s. HP… Duh!!
[media=youtube]Jy0Nber6kdQ"[/media]: I try to put it all together here - all the advice about attacking more, using bnb’s, combos, throws, mix-ups, etc. Like the last match though, I try and get cute at the end with a perfect in the balance so, natch, I go for the kara demon (super) instead of just a plain ol’ vanilla SRK combo or a bnb…
[media=youtube]hyVH8u5Bd74"[/media]: According to West: “Shotos shouldn’t get jumped on”. I guess this guy was absent on the day he gave this lesson because… Well, damn! Still, it gave me a chance to see how far all my AA training has come. I’ve been doing nothing but losing matches for the last 5-6 days, just getting in there and trying to get the right timing and distance. But this is why I was asking a bit higher about ideas on how to follow up AA c. HP’s because just doing that all game doesn’t seem to get through to the other player that it’s a BAD IDEA!! Just taking a small amount of damage doesn’t deter them from hoping against hope that somehow they’ll get through and land a cross-up combo for major damage…
Anyways, those are my matches. I at least hope that some of you can see the progress I’ve made. It’s not huge, but it’s starting to sink in now. Now I just gotta keep going in the same direction and hope that by the time SSF4 comes out, my Akuma will be half of what Loyal’s or Loltima’s is. Heck, if I could get mine to be 1/5 of what Bokkin’s is, I’d be happy! 