"Critique My Akuma!" Video Blog Thread

hate to say it… but that’s the first time i’ve heard someone mention a s. HK, LP SRK tactic…

:u:I’ve never heard of it either, must be an online exclusive tactic.
Though it’s minimal damage, it sounds alot safer than dropping a link and eating punishment IMO.

LOL! Touch. Though I said I wanted to play “like his style”, not like him (I don’t think I have the manual dexterity to do what he does).

I guess what I was lookig for was a bit more “character” specific. Like “Against that character, you didn’t df enough. You should because she/he has no answer for it in this situation”. I’m sure that Akuma’s not supposed to use Demon Flips every game, all the time which is why I thought that blanket statment was a little odd… Kyarisan on the other hand was much more clear: Rog = more df on knockdown. Ryu? Not so good.

The one thing esaka said that was 100% clear to me was when he said that I have to incorporate bnb’s into my game more often for them to be usefull, even if I do land them regularly during practice, it won’t do me any good during a real match if I don’t try to go for them.

What “A Falling Mango” said… And it works fairly often! If I can incorporate FADC into HP shaku, it would beef up my game some. I probably wouldn’t think of doing this offline though.

if you want matchup info… there’s a matchup thread

True. And I’ve read through some of them. The information there is great, but they don’t cover everything. Matchup info is supposed to give you general tips to help you understand your opponent’s general strategy against you, but not everyone plays them to a “tee”. According to the matchup thread, I’m supposed to run away from Rog, watch for taps through my fb’s, pressure him on knockdown unless he starts to dash punch on wakeup. He’s also supposed to be scared of Akuma when my ultra meter is full. Did he look “scared” to you in that video? You said “you run away too much”, meaning I should’ve rushed into Rog instead of defending his rushes. So which strategy do I use?

That’s why I came to this thread and posted videos of my matches. So people could help me discern the errors in the specific matchups and point them out to me. I can see some of the errors I made, but maybe someone has a fresh perspective.

Are you playing on a pad Venom?

That match vs. Gouken, you did crossup j.mk, cr.mk, block, sweep. @_@ Devastating.

Akuma can play safe enough with zoning airballs and teleport. When its time to punish, go nuts. Seriously. You kind of have to given the usual health disparity. Cr.mk xx Fb is for poking and opening opportunities when its stalemate and both of you are standing/pacing and cannot afford risky maneuvers.

It’s better incorporating the FADC in a more worthwhile BnB…

St. fierce xx light tatsu - jab SRK - FADC - fierce Shaku.

Go with that instead.

Sarcasm… This I need! LOL! :razz:

Nah. I just messed up on the timing there, he blocked the c. MK and I thought he was going to try and mash something out to try and interupt the combo so I went with the sweep. Y’know, just in case HE also fuk’d up and I score a knockdown to try again.

:wink:

Yeah, you know, after Loltima’s reply to me, I checked out his vortex thread and found his Akuma 101 videos. Very helpfull. I guess I should’ve started with that first instead of coming here and annoy you guys!

So now I’m practicing s. HK, c. LP, LK tatsu, HP srk. I got pretty good and went online… can’t find a space to land it in. On the good side, I’m finally getting some cross-up j. MK, c. HP, LK tatsu, HP srk bnb’s in there. Here’s a question though:

Chun-Li: met up with a fellow SRK’er online who goes by the GT SRK Hoopstar who, needless to say, pretty much beat my Akuma without too many problems. I msg’d afterwards (congratulating him of course) but I also asked, or rather commented on the futility of trying to pressure Chun on wakeup because of her EX sbk when she has meter. All he replied was “Akuma has other options”. I pressed him for details since I wanted to learn more, but he wouldn’t give (guess he doesn’t want to give out his secrets). So I thought maybe fellow Akuma players might.

Abel: Met up with a few Abels tonight, and I never used to have problems against him, but lately it seems like playing keep away with him has become very hard. Staying on the ground and chucking FB’s is futile. His wakeup game is his only weakness. The matchup thread says to throw when he rolls, but I keep whiffing on it as it goes through him (guess the timing is wrong on my inputs?). It also says to pressure him by jumping in, but the last Abel I fought was knocking me down with wheel kicks or grabing me out of the air. So now what?

If I remember correctly, a well-timed demon flip dive kick stuffs and beats CHun Li’s EX SBK clean. You can try mixing that in, or try jumping in with an air fireball and mixups from there.

As for Abel, Abel’s wake up game is scary, his Tornado Throw mixups with rolls and shit make you feel really uncomfortable. But Akuma is one of Abel’s hardest MU’s. Yea you can throw him out of his rolls, if you’re missing you’re just mis-spacing them. Abel doesn’t have the most stable AA, so Demon Flip dive kick on him a lot, mix the shit out of him with cross up jump ins, tick throws, etc. Just watch out for his tornado throw, and also the fact that he can ultra through fireballs when he has it.

Chun: If she’s nailed you with EX-SBK once, bait it again. Walk up and back dash and she performs it. Sweep or BnB. Ex-SBK is 100% beaten at her crotch with divekick. Her only answer on wakeup to centered divekicks are block, focus, backdash.

Abel: You throw him if he rolls into you. Jumping in doesnt mean blindly jumping in over and over, pressure him and screw with him with mixups like cr.mk xx fb, cr.mk xx lk.dflip kick/throw.

Some things can’t be covered, just play and obtain the knowledge yourself.

I just want to shoutout to ZeroCool(VersatileBJN) for hanging out with me at NEC this weekend. I think he won 3 or 4 games in singles, and I won 5 games before getting knocked out. I got raped pretty bad in mirror on stream, I was yelling and talking too much shit beforehand to focus x_x

That’s the mirror though, whoever gets grabbed with the bullshit loses. I was rooting for you though, Rugi! tear

Big ups rugi! Shouted you and lud out in the NEC results thread. Add me on XBL fool.

I didn’t do very well, but it was nice going to my first major. Now the nerves are gone I will do better next time.

You did better than I did at my first major, your well on your way sir

Needing some sage-like advice

First off, I am brand new to SRK, so thanks for having me!

I have recently hit the wall in my Akuma play, it seems, and am having a great deal of trouble pulling out a win.
I have plenty of chances to practice at the arcade, as I live in Japan, but when it cost about a buck a play
you tend to find cheaper was to practice. I play mostly on PSN for practice, 5 bars only. After doing loads of research
reading as much as I could here on SRK, I felt it was time to get some feedback of my actual gameplay.

http://www.youtube.com/user/Xenocaust

All videos were taken from G1 on PSN. Don’t mind my complaining, I’m just frustrated with my lack of skill.

Besides things like, zone better, which I know in my heart but can’t execute like I should, please let me know what you think.
All positive constructive criticism is welcome, either as a reply to this post
or as a comment on the video.

Oh and thanks Ultima, your videos were extremely helpful. Got the comboratory on my iphone ^.^

Well, good win… I’m like on 18K & have only won 1/2 finals… been in the finals a few times though. Tkae thatas you will

Against boxer, some things i take in to consideration

Starting with an immediate HK beats out if they start with a Sash or a turn punch at the beginning of the fight, dash’ll hit twice, & TAP will hit once, so it makes it a bit harder to go in to B&B. Alot of them, if they see that at start will got for headbutt second round, so block & punish with HP ->XXXX

When
BAlrog gets ultra they often fish for headbutts, & HB’s also have a knock for hitting you on quick recovery as you’re jumping away. so i like to occasionally sit & block in the hope they’re going for an immediate one, it’s easily punnishable.

Besides that when you get Ultra, fish for a TAP with fireballs/LP MP Shaku’s You have enough time to do the Ultra & if it’s pulled before he hits you, it’s as guaranteed as it’s gonna get.

Besides that, i’m relatively in the same boat as you :stuck_out_tongue:

Dude, to be honest, i believe you talk less when playing it’ll be better. Sometimes you are saying things that you assume the other player will do and by saying you stick with that plan making your gameplay a little ‘too planned ahead’.

you abuse the standing roundhouse too much dude, leaves you open to counters (i.e. against ryu/sagat,etc.)

you also definitely need to practice on your execution, and also on maximizing your damage, i.e. when your hadouken hits them, you don’t FADC to BnB or knockdown even though you have 2+ EX bars

i’ve also noticed you don’t FADC out of shoryukens to add the shaku damage

gouki has low health, so when he has the chance to punish, you need to fully maximize his damage output! and i agree with Sarda, you definitely play a lot better when you aren’t commenting

It only becomes a liability against characters that can duck the second kick. Otherwise it is impossible to punish on block. So long as you aren’t getting punished while the kick is in progress then you can abuse it to your heart’s content.