punishing hands with demon isn’t a very good option. Unless you have a completely full bar you aren’t going to get much of a damage difference compared to a loop except instead of building a lot of your OWN meter your giving geif a lot to work with. And the less meter for FADC hands and EX hands he has the better. And having demon stops geif from building meter while at distance with his lariat, stops him from focusing thru ur pokes (c.hk), gives you a counter poke option for trip abuse, etc. With akuma demon is almost NEVER the answer unless it ends the round or its your only punishment option.
“at best” punishment probably is c.mp, c.lp, s.lp, loop, lk tatsu, trip/dp
but c.mp bnb is def. the best damage to ease ratio. But I must say that wake-ups on geif are killer so the more he’s on his back the better as long as you have a good wake-up game.
sarda:
-generally a lot of the same problems I mentioned before so I’ll just say any that are different and ur still missing a LOT of easy combos. Was there still some sort of lag problem?
-you should NEVER be hit on wake-up by geif’s ultra because you should be teleporting on wake-up almost every single time and def. if he jumps in at you (said before but its important).
-mix up your fb speeds more. It looks like you are only using hp and shaku. mix in lp more. It forces geif to actually consciously think about his jumping instead of being able to just use the same timing without even thinking. And try dashing in after a lp fb. It will A. scare them into blocking B. they’ll get scared and get hit by the fb C. do nothing but you moved FORWARDS and farther away therefore from the corner where you DON’T want to be. D. they jump and you can poke them with something or demon flip in on them with a great kick/throw mix-up. E. you are close enough to SRK the jump.
- stop moving back so much already!!! (important)
-don’t use EX fb. Its a waste of your meter unless the opponent has proven that they can and will focus your fb at the end of strings. And there were some times where if you had used a normal BnB combo (if you land a normal tatsu WILL hit geif…) you would have won rounds instead of lost or risked losing. So… just take EX fb out of your game almost completely. There are times when its useful and times where its not. In a combo there is NEVER a use for it. In block strings its only useful on ppl that focus. Otherwise there are much much better uses of your meter.
-your reactions are sometimes kinda wonky bro. You jumped backwards after seeing him whiff a spd. That was a free combo. You throw a fb and he jumps at perfect SRK range and you jump backwards into the corner no less… he could have even knocked you out of the air had he did a jump fierce.
-if he hits with hands … ALWAYS ALWAYS ALWAYS at least mash out down back lp. even if it hits… even if its a fuggin EX. Just DO IT. If you have a problem with recognizing the move fast enough this will make sure you always punish hands since you can punish it on block and even on hit as long as its not the EX version.
-instead of tripping everytime he does lariat at close range try to change that into c.mk for a number of reasons. First, c.mk ALWAYS crouches under the lariat. Sometimes your hitbox while tripping if he is super close ends up getting hit on top. Second you will do a LOT more damage and have a LOT more options. Instead of getting wake-up and a paltry 190 damage you’ll get a BnB combo, a tatsu trip, a tatsu reset, or a FADC combo of your choice. So try to learn to punish his lariats with c.mk instead of tripping every time. I know its easier and takes less thought to just trip but you’ll be much better off.
-NEUTRAL JUMP!!! AHHHHHH
-if your hk pokes at tip range try to do a cross tatsu once. If he isn’t spamming out his lariat he’ll probably either be blocking (chip), block wrong, or have spd’ed to catch a poke after the hk. And then he’s forced to think and guess more. This opens geif up for you to start jumping in with a dive kick after the tip ranged hit which works great because generally they respond the next time with either more spd-ing, blocking, a lariat, or blocking backwards instead of forwards. And of those 4 responses there is only one that doesn’t get easily punished. Then at some point he might start to use headbutt if he is good at adjusting at which point you can start to NOT jump and punish with ultra or SRK and you’ll be able to much much more safely throw out pokes after landing a hk which while force him to block more just to be safe at which point he isn’t going to be pushing you into the corner anymore. In short… mix up more stuff after hk and strings in general.
-u used EX srk… bad llama.
-i don’t know if normally you can do the loop outside of a match consistently but you need to learn to do it on the fly… not just in training mode.
btw…he really needs to work on his geif … he lariats WAY WAY too much, uses hands without meter to safe it way too often and doesn’t poke/spd set up with mp and lp spd anywhere near enough. Honestly thats whats been keeping you in the matches since u are dropping so many combos and ahve some spacing/reactionary issues to deal with