Gen’s Crane c.MK hitbox seems better in SSF4. In fact, he can dodge several projectiles with decent recovery frames. In close combat there are several other/better options, but it gives Gen another option he can work with when fighting characters with projectiles.
I only took into account the projectiles that travel above the ground and can hit Gen when he’s crouching. That’s why this excludes Gouken’s mp/hp Gohadoken and Juri’s Fuhajin. Just to name two.
Akuma / Gouki
lp Gohadoken Yes
mp Gohadoken Yes
hp Gohadoken Yes
lp Shakunetsu Hadoken Yes
mp Shakunetsu Hadoken Yes
hp Shakunetsu Hadoken Yes
lp Zanku Hadoken No
mp Zanku Hadoken Yes (limited use)
hp Zanku Hadoken Yes (limited use)
Chun-Li
lp Kikoken No
mp Kikoken No
hp Kikoken No
EX Kikoken No
Kikosho No
Cody
lp Bad Stone Yes (early and close to Cody)
mp Bad Stone Yes (early and close to Cody)
hp Bad Stone Yes
EX Bad Stone Yes (early)
Dan
lp Gadoken Yes
mp Gadoken Yes
hp Gadoken Yes
EX Gadoken Yes
Haoh Gadoken Yes
Dee Jay
lp Air Slasher Yes (when standing)
mp Air Slasher Yes
hp Air Slasher Yes
EX Air Slasher Yes (when standing)
Dhalsim
lp Yoga Fire Yes
mp Yoga Fire Yes
hp Yoga Fire Yes
EX Yoga Fire Yes
Yoga Inferno No
Yoga Catastrophe No
Gouken
lp Gohadoken Yes (charge gives same results)
EX Gohadoken Yes (charge gives same results)
Denjin Hadoken Yes (charge gives same results)
Guile
lp Sonic Boom Yes (when standing)
mp Sonic Boom Yes
hp Sonic Boom Yes
EX Sonic Boom Yes
Sonic Hurricane No
Ken
lp Hadoken Yes
mp Hadoken Yes
hp Hadoken Yes
EX Hadoken Yes
Rose
lp Soul Spark Yes (when standing)
mp Soul Spark Yes
hp Soul Spark Yes
EX Soul Spark Yes
Aura Soul Spark Yes
Ryu
lp Hadoken Yes
mp Hadoken Yes
hp Hadoken Yes
EX Hadoken Yes
Shinku Hadoken Yes
Metsu Hadoken No
Sagat
lk Low Tiger Shot No
mk Low Tiger Shot No
hk Low Tiger Shot No
EX Low Tiger Shot No
Tiger Cannon Yes
Sakura
lp Hadoken No
mp Hadoken No
hp Hadoken No
EX Hadoken No
Shinku Hadoken No
Seth
lp Sonic Boom Yes
mp Sonic Boom Yes
hp Sonic Boom Yes
EX Sonic Boom Yes (when standing)
Explanation
Early: requires a good read of the projectile being used.
Close: whiff c.MK less than ½ tile away from the opponent, or hit during the projectile animation.
When standing: Immediately execute c.MK from a standing state, so regular crouching state is avoided and Gen’s hitbox won’t expand.
Limited Use: You’re better off not using the move at all, because of better options (focus, dash, crane walk-up, pokes).
Other
- FADC is possible after c.MK on hit/block.
- Has decent priority/active frames and beats moves like Rose/Deejay’s slide and Guile’s f.FP with considerable startup frames.