Craig Marduk - Crushing people to dust, Combo thread

Not sure if the newer mardoook users know this but charging hcb.k to yellow to get the counter hit gives a nice bit of extra damage after knock down. Great for the j.hk/j.HP mix ups and every bit of extra damage helps!

You can also CADC his crouching roundhouse for luls. He’s one of only 7 characters in the game who can do that. On block, after forward dash you’re at +2~4, back dash you’re completely safe (basically making it into a projectile that causes a knockdown), but you can’t capitalize on a hit with a backdash. Crouching Roundhouse xx CADC Forward, Northern Lights Suplex LP is a pretty nice *paper pistol, *if they do anything other than jab, jump, or back dash you’ve got them. EX NLS and all they can do is jump or back dash – if you’re feeling frisky you can try to condition them to jump and capitalize with Gator Slam LP/EX or try and guess for a free DLT if you think they’ll backdash (character dependent), but that requires a level of control (mind game wise) I wouldn’t bet my bottom dollar on.

I have done it off HP. I don’t have a follow up though. Everything Wiffs after the throw. I’ve tried normals, flash kick, ex flash kick. Those all wiffing off HP gater slam, and ex. If you try LP or MP see it you.can juggle with anything else?

There is a desk combo. He does gater slam and the juggles with a chain combo.

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Means it must set the juggle potential really high – EX probably has a lower juggle number. Being able to SC off of it, its technically is a hit, meaning that you’re juggling when you land it to begin with – so its all a matter of what its juggle number is. HP might ruin its potential, so trying LP would be a good idea since it already has different properties. I’m of the mindset only Supers will juggle with it, though.

even if it only works with supers its still pretty nice cuz it gives you time to charge a super for the hit instead of wasting all 3 bars, plus that means you’ll be getting over 500 damage off a anti air grab witch will more than likely assure that your opponent will be very cautious about jumping in on you again if ever lol

Jins chain combo can juggle off the kick. That move is most likely due to get a patch however. Any other moves like that one?

Desk Notes that you have to tag on the first frame of the grab. And that the grab must hit on the first active frame.
This is why it seems like sometimes its so easy it will catch you of guard, and sometimes seems imposable, to me at least.

Check out the notes on his blog.
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the main switch cancel i’ve been using is ex northern lights suplex s.lk,s.mk, cr.hp xx switch cancel then just figure out wut ur other
character can do. i play marduk with either juri or hugo and i like the set up because it usually leaves you in the corner witch is were hugo and juri like to be

Just tested:
J.HP(late)>HP>hcbKKK 505 Damage. Ridiculous
Also you can do the J.HP(late)>HP>hcbKK>whatever for big damage and just 1 bar. If you finish with lk>cr.HP>HPgator is 487 or so… if you do the J.HP late enough you can chain it with the HP to avoid damage scalling :slight_smile:

I honestly hate Marduk’s Super – with a good EX Takedown ender you can surpass it in damage and with three bars you can just juggle with his Cross art.

It is truly awful, although it is good because it completely bypass low attacks I find. So it is good for (as scrubby as it is) wake up super, because on the verge of death people usually go for a low attack or grab and Marduk’s Super beat them, lol

I don’t like relying on scrubby stuff, I’ve been condensing my Marduk’s moveset down to its most effective consistency, and honestly his super doesn’t factor into that. 2 bars is almost 1,000 damage if you could land EX Takedown instead of the Super…

True, but it works I guess xD

I prefer to save his meter though for EX Tackle. That wake up super is a last ditch effort if I have the meter thing, scrubby yes, useful, yes. :stuck_out_tongue:

Yeah I know = Respect -10 xD

Not really if it works, it works – nothing is scrubby or random if it lands effectively and you can capitalize – I just hate how bad his super is half the time. As a side note, EX Takedown ~> LK, MK, c.MP ~> EX Gator Slam = more damage than super for the same meter on wake up, and depending on the character you can tag off of EX Gator Slam and figure out a way to follow up.

And you you have 20% power gem for super art w/ tekken characters :slight_smile: I was bummed that this was not there for SF cast also :frowning:

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The SF cast doesn’t need anymore… they are all either really good or perfectly solid (which kind of makes me sad)

I know, I just wanted to j.HK with Marduk, Pandora then super with guile. Pandora gem and super art gem :slight_smile:

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I hate you. With a big heart.

I was thinking of Guile/Marduk, but I’m terrible at charge characters.

I use to play blanka, and guile was the only one i had played with that I understand when it comes to his mind games. Marduk was a split second choice. Who did you go with?

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Kazuya/Marduk right now, but I don’t think Kazuya affords Marduk any synergy and as a whole I’m kind of tired of playing as him. I’m thinking of Steve/Marduk because they have some pretty silly combos. (Can easily do 500~650 damage for one bar)

Marduk’s kind of awkward as a whole, but I really like him as a character. I’m looking forward to using Bryan + Marduk when the DLC lands.

I know what you mean. I will have 3 teams once dlc comes. Adding blanka to the mix. Will be interesting to see how he handles in this game.

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