Craig Marduk - Crushing people to dust, Combo thread

Have you tried N.jump MP? That’s my goto anti air.aside from LP (edit: anti air ) command grab.

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What can you usually get off a counter hit? I can imagine if you don’t get one, you usually land at the same time so you do LP command grab…

The reach is so long they are pretty far away. Scrubs just jump again. Anyone good stops jumping. I think you could tag off it maybe? Not sure if you can in the air.
Maybe CR.MP looking for another counter hit when you land, into launch combo. Honestly I’ve been so happy just stuffing the air game that I never tested anything off it. :wink: let me know if it works and if you do find anything off it.

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Rather than that combo, I noticed Mike Ross was doing
j.MK, s.MK, HCB.KK, s.LK, DP.HP
It does 398

I struggle with consistently hitting the c.LP, c.LP, c.MP and I just figured I share. Any tips on hitting the c.LP, c.LP, c.MP links though?
Also, I’m sure there are benefits to doing the c.LP, but not sure what does are.

cr.lp into cr.lp are 2 frame links which i find are best done rhythmically or just short pauses after one another. and the cr.lp into cr.mp is a one frame link! easily done with plinking. basicly hitting cr.mp into lp at almost the same time.

i usually go

off a cross up jp.mk into 3cr.lp’s plinked into cr.mp cancelled into double leg take down into mount punch.
does average dmg for no meter off a hit confirm and leaves them in ideal close position.

this is really his bnb. i like doing 3 cr.lp’s because his cr.mp goes far and its just easier to confirm than 2 cr.lp’s.

i also go those x3 cr.lp into cr.lk into boost combo or boost combo trip.

oh yeah and that cr.lp plink into cr.mp
should got cr.mp plinked with lk not lp or youll get the overhead on accident.

also
jp.hp into s.hp xx ex.DLT, far.mp down.hp,cr.mp xx hp DP = 502 dmg (pretty beefy combo for 1 meter!!!)

To be honest, the 2 crouching light punches I just used as a hit confirm or fake out into command grab (see the Command Grab set up section)

Those links, it’s best off like; c.LP, link into c.LP, chain into c.MP - into whatever, but has to be EX or launcher if you chain it

I’m having major trouble landing his BNB after C.L P and C m p into xxhcb K it doesn’t go threw

any suggestions

c.LP into c.LP is simple.

c.LP into c.MP you have two options;

  • Chain it., but you have to use the EX tackle.
  • Plink it with c.LK, since plinking it with c.LP will do his overhead move

If you don’t have an arcade stick or don’t know what plinking is, either look it up or stick to chaining it or doing his simpler combo’s, it’s just a ‘no meter’ alternative.

Thanks for the response

I do have an arcade stick and I was not using the EX tackle I see but the plinking thing I googled it seeing how it gives you frame advantages I’ll go ahead and see what happens

pft pretty sure i answered that not even a page ago lol

cool story

didnt ask

stfu you just did ask, learn to read before you ask the same damn question again. damn chimp had to as such a derp question.

so has anyone figured out a reliable way to switch cancel out of ex gator slam, i mean does the character need to be at a certain height or is it just strict timing ?

You mean switch cancel into it…? Pretty sure you can’t trigger a switch cancel off of a grab.

they do it in this video at 24:07 and i have done it solo but just cant get it consistently

[media=youtube]r758Wd4_Ejs[/media]

Have you done it when using non-EX? I haven’t been able to do it, wondering if it has to be EX’d in order to work.

yeah I’ve done it with the lp gator but not the hp, although i do think its possible i just cant get the timing and was hoping some one here could help figure it out .the timing is like really strict like you have to tag as his arm goes up to grab them, and the farther you have to reach for the grab the easier it seems but I’m hoping there’s a simpler way to do this